-- 新德州牌桌列表
local NewTexasTableList = {
	[1] = {id = 1, min_enter = 200000,		max_enter = 2000000,	bet_unit = 2000,		type = 0, },
	[2] = {id = 2, min_enter = 2000000,	max_enter = 20000000,	bet_unit = 20000,		type = 0, },
	[3] = {id = 3, min_enter = 20000000,	max_enter = 200000000,	bet_unit = 200000,		type = 0, },
	[4] = {id = 4, min_enter = 200000000,	max_enter = 2000000000,	bet_unit = 2000000,		type = 0, },
 	[5] = {id = 5, min_enter = 2000000000,	max_enter = 20000000000,	bet_unit = 20000000,		type = 0, },
	[6] = {id = 6, min_enter = 20000000000,	max_enter = 200000000000,	bet_unit = 200000000,	type = 0, },
	
	[7] =  {id = 9 , min_enter = 10000,		max_enter = 100000,		bet_unit = 200,		type = 1, },
	[8] = {id = 10, min_enter = 50000,		max_enter = 500000,		bet_unit = 1000,		type = 1, },
	[9] = {id = 11, min_enter = 100000,	max_enter = 1000000,	bet_unit = 2000,		type = 1, },
	[10] = {id = 12, min_enter = 1000000,	max_enter = 10000000,	bet_unit = 20000,		type = 1, },
	[11] = {id = 13, min_enter = 10000000,	max_enter = 100000000,	bet_unit = 200000,		type = 1, },
	[12] = {id = 14, min_enter = 50000000,	max_enter = 500000000,	bet_unit = 1000000,		type = 1, },
 	[13] = {id = 15, min_enter = 250000000,	max_enter = 2500000000,	bet_unit = 5000000,		type = 1, },
	[14] = {id = 16, min_enter = 500000000,	max_enter = 5000000000,	bet_unit = 10000000,	type = 1, },
	
	
	[15] = {id = 17, min_enter = 10000,		max_enter = 100000,		bet_unit = 200,		type = 2, },
	[16] = {id = 18, min_enter = 50000,		max_enter = 500000,		bet_unit = 1000,		type = 2, },
	[17] = {id = 19, min_enter = 100000,	max_enter = 1000000,	bet_unit = 2000,		type = 2, },
	[18] = {id = 20, min_enter = 1000000,	max_enter = 10000000,	bet_unit = 20000,		type = 2, },
	[19] = {id = 21, min_enter = 10000000,	max_enter = 100000000,	bet_unit = 200000,		type = 2, },
	[20] = {id = 22, min_enter = 50000000,	max_enter = 500000000,	bet_unit = 1000000,		type = 2, },
 	[21] = {id = 23, min_enter = 250000000,	max_enter = 2500000000,	bet_unit = 5000000,		type = 2, },
	[22] = {id = 24, min_enter = 500000000,	max_enter = 5000000000,	bet_unit = 10000000,	type = 2, },

	[23] = {id = 25, min_enter = 10000,	max_enter = 100000,	bet_unit = 200,	type = 3, },
	[24] = {id = 26, min_enter = 50000,	max_enter = 500000,	bet_unit = 1000,	type = 3, },
	[25] = {id = 27, min_enter = 100000,	max_enter = 1000000,	bet_unit = 2000,	type = 3, },
	[26] = {id = 28, min_enter = 1000000,	max_enter = 10000000,	bet_unit = 20000,	type = 3, },
	[27] = {id = 29, min_enter = 10000000,	max_enter = 100000000,	bet_unit = 200000,	type = 3, },
	[28] = {id = 30, min_enter = 50000000,	max_enter = 500000000,	bet_unit = 1000000,	type = 3, },
	[29] = {id = 31, min_enter = 250000000,	max_enter = 2500000000,	bet_unit = 5000000,	type = 3, },
	[30] = {id = 32, min_enter = 500000000,	max_enter = 5000000000,	bet_unit = 10000000,	type = 3, },
}

local CARDTYPE_5CARD=0
local CARDTYPE_3CARD=1

local NewTexas3CardTable = {
    [0] = {TableAni = "xdzpz_3card1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk7", },
	[1] = {TableAni = "xdzpz_3card1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk7", },
	[2] = {TableAni = "xdzpz_3card1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk7", },
	[3] = {TableAni = "xdzpz_3card1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk7", },
	[4] = {TableAni = "xdzpz_3card1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk7", },
	[5] = {TableAni = "xdzpz_3card1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk7", },
	[6] = {TableAni = "xdzpz_3card1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk7", },
	[7] = {TableAni = "xdzpz_3card1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk7", },
}


local function GetNewTexasTableList(key, param)
	if key == "Amount" then
		return #NewTexasTableList
	end

	local info = NewTexasTableList[key]
	if (info~= nil) then
		return info[param]
	end
	
    return 0
end

local function GetNewTexasInfo(MatchType, param)
	for i, v in ipairs(NewTexasTableList) do
		if (v ~= nil and v.id == MatchType) then 
			return v[param]
		end
	end
	
	return 0
end

local heguan_Info = {
	--0,1,2,3对应待机、发牌、打赏、分红
	--Action对应动效，Time对应动效时长
	[0] = {heguan0="heguan4", Action0 = "idle", Action1 = "fapai",Action2 = "feiwen", Action3 = "feiwen",
			Time0 = 1.0, 			  Time1 = 1.0,			    Time2=1.0,				   Time3 = 1.0},
	[1] = {heguan0="heguan4", Action0 = "idle", Action1 = "fapai",Action2 = "feiwen", Action3 = "feiwen",
			Time0 = 1.0, 			  Time1 = 1.0,			    Time2=1.0,				   Time3 = 1.0},
	[2] = {heguan0="heguan4", Action0 = "idle", Action1 = "fapai",Action2 = "feiwen", Action3 = "feiwen",
			Time0 = 1.0, 			  Time1 = 1.0,			    Time2=1.0,				   Time3 = 1.0},
	[3] = {heguan0="heguan4", Action0 = "idle", Action1 = "fapai",Action2 = "feiwen", Action3 = "feiwen",
			Time0 = 1.0, 			  Time1 = 1.0,			    Time2=1.0,				   Time3 = 1.0},
	[4] = {heguan0="heguan4", Action0 = "idle", Action1 = "fapai",Action2 = "feiwen", Action3 = "feiwen",
			Time0 = 1.0, 			  Time1 = 1.0,			    Time2=1.0,				   Time3 = 1.0},
	[5] = {heguan0="heguan4", Action0 = "idle", Action1 = "fapai",Action2 = "feiwen", Action3 = "feiwen",
			Time0 = 1.0, 			  Time1 = 1.0,			    Time2=1.0,				   Time3 = 1.0},
	[6] = {heguan0="heguan4", Action0 = "idle", Action1 = "fapai",Action2 = "feiwen", Action3 = "feiwen",
			Time0 = 1.0, 			  Time1 = 1.0,			    Time2=1.0,				   Time3 = 1.0},
	[7] = {heguan0="heguan4", Action0 = "idle", Action1 = "fapai",Action2 = "feiwen", Action3 = "feiwen",
			Time0 = 1.0, 			  Time1 = 1.0,			    Time2=1.0,				   Time3 = 1.0},
}

local sng_heguan_Info = {
	--0,1对应待机、发牌
	--Action对应动效，Time对应动效时长
	[0] = {heguan0="heguan4", Action0 = "idle", Action1 = "fapai", Time0 = 1.0, Time1 = 1.0},
	[1] = {heguan0="heguan4", Action0 = "idle", Action1 = "fapai", Time0 = 1.0, Time1 = 1.0},
	[2] = {heguan0="heguan4", Action0 = "idle", Action1 = "fapai", Time0 = 1.0, Time1 = 1.0},
	[3] = {heguan0="heguan4", Action0 = "idle", Action1 = "fapai", Time0 = 1.0, Time1 = 1.0},
	[4] = {heguan0="heguan4", Action0 = "idle", Action1 = "fapai", Time0 = 1.0, Time1 = 1.0},
	[5] = {heguan0="heguan4", Action0 = "idle", Action1 = "fapai", Time0 = 1.0, Time1 = 1.0},
	[6] = {heguan0="heguan4", Action0 = "idle", Action1 = "fapai", Time0 = 1.0, Time1 = 1.0},
	[7] = {heguan0="heguan4", Action0 = "idle", Action1 = "fapai", Time0 = 1.0, Time1 = 1.0},
}

--荷官打赏动效
local chip_effect_Info = {
	--五人桌
	[1] = {
		--打赏动效
		ChipAction0 = "act_choumadashang1", 
		ChipAction1 = "act_choumadashang2", 
		ChipAction2 = "act_choumadashang3", 
		ChipAction3 = "act_choumadashang4", 
		ChipAction4 = "act_choumadashang5",
		--开始播放后多久显示打赏数额
		chipActiontime0 = 0.5, 
		chipActiontime1 = 0.5, 
		chipActiontime2 = 0.5, 
		chipActiontime3 = 0.5, 
		chipActiontime4 = 0.5,  
	},
	--九人桌
	[2] = {
		--打赏动效
		ChipAction0 = "act_choumadashang1", 
		ChipAction1 = "act_choumadashang2", 
		ChipAction2 = "act_choumadashang3", 
		ChipAction3 = "act_choumadashang4", 
		ChipAction4 = "act_choumadashang5", 
		ChipAction5 = "act_choumadashang6", 
		ChipAction6 = "act_choumadashang7", 
		ChipAction7 = "act_choumadashang8", 
		ChipAction8 = "act_choumadashang9",
		--开始播放后多久显示打赏数额
		chipActiontime0 = 0.5, 
		chipActiontime1 = 0.5, 
		chipActiontime2 = 0.5, 
		chipActiontime3 = 0.5, 
		chipActiontime4 = 0.5, 
		chipActiontime5 = 0.5, 
		chipActiontime6 = 0.5, 
		chipActiontime7 = 0.5, 
		chipActiontime8 = 0.5, 
	},
}

--获得荷官动作的相关信息
local function GetDealActionInfo(BigBlind, nType, key)
	local nIdex = 0
	if (BigBlind < 10000) then
		nIdex = 0
	elseif (BigBlind < 1000000) then
		nIdex = 1
	elseif (BigBlind < 5000000) then
		nIdex = 2
	elseif (BigBlind < 10000000) then
		nIdex = 3
	elseif (BigBlind < 20000000) then
		nIdex = 4	
	elseif (BigBlind < 50000000) then
		nIdex = 5
	elseif (BigBlind < 100000000) then
		nIdex = 6	
	else
		nIdex = 7
	end

	key = key..math.floor(nType)

	return heguan_Info[nIdex][key]
end

--获得SNG荷官动作的相关信息
local function GeSNGtDealActionInfo(BigBlind, nType, key)
	local nIdex = 0
	if (BigBlind < 10000) then
		nIdex = 0
	elseif (BigBlind < 1000000) then
		nIdex = 1
	elseif (BigBlind < 5000000) then
		nIdex = 2
	elseif (BigBlind < 10000000) then
		nIdex = 3
	elseif (BigBlind < 20000000) then
		nIdex = 4	
	elseif (BigBlind < 50000000) then
		nIdex = 5
	elseif (BigBlind < 100000000) then
		nIdex = 6	
	else
		nIdex = 7
	end

	key = key..math.floor(nType)

	return sng_heguan_Info[nIdex][key]
end

local DlgInfo = {
	--打赏或者分红的金额展示时长
	chipmoneyShow = 0.5,
	--表情和桌内聊天的的显示时长
	showEmotion = 2.0,
	--荷官对话显示时长
	DealerTalk = 2.0,
	--分红按钮显示时长
	ShowFHTime=3.0,
}

local function GetDlgInfo(key)
	return DlgInfo[key]
end

-- 声音
local SoundInfo = {
	-- 所有玩家进行操作时播放对应音效
	bet = "sound/holdem_game_raise.wav",
	call = "sound/holdem_game_call.wav",
	allin = "sound/holdem_game_allin.wav",
	raise = "sound/holdem_game_raise.wav",
	fold = "sound/holdem_game_fold.wav",
	check = "sound/holdem_game_pass.wav",
	
	-- 发牌
	dealcard = "sound/holdem_game_deal.wav",
	-- 翻牌
	flopcard = "sound/holdem_game_flop.wav",
	-- 玩家本人触发除高牌外的特殊牌型时，播放提示音效
	bestcard = "sound/holdem_game_brand.wav",
	-- 轮到玩家本人操作回合时播放提示音效
	activehero = "sound/holdem_game_turn.wav",
	-- 玩家本人触发自动续买/自动补齐功能时
	autobuy = "sound/holdem_game_renewal.wav",
	-- 筹码入底池
	chippos = "sound/holdem_game_count.wav",
	-- 玩家本人操作倒计时进度条变红时播放提示音效
	timered = "sound/holdem_game_countdown.wav",
	-- 触发比牌效果时（所有未弃牌玩家全押）播放音效和背景音乐
	compare = "sound/holdem_game_compare.wav",
	comparebg = "sound/holdem_game_comparebgm.wav",
	-- 结算阶段显示赢家和赢钱金额时，播放对应音效
	winner = "sound/holdem_game_winner.wav",
	winnum = "sound/holdem_game_sum.wav",
	-- 滑动买入条
	buyin = "sound/holdem_ui_buyin.wav",
	click = "sound/holdem_ui_click.wav",
}

-- 手牌，公牌动效配置
local CardActiveInfo = {
	PotInterval = 10,  -- 底池跳动速度。
	BankerDuration = 0.5,     -- 庄移动时间
	PubilcTime = 800,	-- 发公牌间隔时间(ms)
	RotateAngle = 5,   -- 手牌旋转角度
	CardSmallW = 24, 	-- 卡牌宽（小）
	CardSmallH = 36, 	-- 卡牌高（小）
	CardBigW = 56,		-- 卡牌宽（大）
	CardBigH = 74,		-- 卡牌高（大）
	HandDuration = 0.3,		-- 手牌时长(s)
	HeroHandDelay = 0.1,	-- 发自己手牌延时
	MoveOffsetX = 8,		-- 发自己手牌偏移x
	MoveOffsetY = -10,		-- 发自己手牌偏移y
	DownDuration = 0.2,		-- 发自己手牌下放时长
	DownOffsetY = 10,		-- 发自己手牌下放距离
	OtherDuration = 0.2,	-- 发其他玩家手牌时长
	OtherHandDelay = 0.1,	-- 发其他玩家手牌延时
	PublicDuration = 0.1,	-- 公牌1段时长(s)
	PublicDuration2 = 0.05,	-- 公牌2段时长(s)
	PublicDelay = 0.03,		-- 公牌延时
	PublicTempPosY= -70,	-- 4、5张公牌翻牌的位置
	PublicTempPosX= 7,	-- 4、5张公牌翻牌的位置
	CardFlip=0.05,			-- 翻牌时长
}

-- 桌子图片配置
local NewTexasTable = {
	[0] = {
		[0] = {TableAni = "xdzpz_5dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk2", },
		[1] = {TableAni = "xdzpz_5dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk2", },
		[2] = {TableAni = "xdzpz_5dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk2", },
		[3] = {TableAni = "xdzpz_5dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk2", },
		[4] = {TableAni = "xdzpz_5dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk2", },
		[5] = {TableAni = "xdzpz_5dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk2", },
		[6] = {TableAni = "xdzpz_5dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk2", },
		[7] = {TableAni = "xdzpz_5dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk2", },
	},                                                           
	                                                             
	[1] = {                                                      
		[0] = {TableAni = "xdzpz_5dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk5", },
		[1] = {TableAni = "xdzpz_5dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk5", },
		[2] = {TableAni = "xdzpz_5dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk5", },
		[3] = {TableAni = "xdzpz_5dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk5", },
		[4] = {TableAni = "xdzpz_5dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk5", },
		[5] = {TableAni = "xdzpz_5dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk5", },
		[6] = {TableAni = "xdzpz_5dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk5", },
		[7] = {TableAni = "xdzpz_5dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk5", },
	},                                                           
	                                                             
	[2] = {                                                      
		[0] = {TableAni = "xdzpz_5omaha1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk6", },
		[1] = {TableAni = "xdzpz_5omaha1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk6", },
		[2] = {TableAni = "xdzpz_5omaha1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk6", },
		[3] = {TableAni = "xdzpz_5omaha1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk6", },
		[4] = {TableAni = "xdzpz_5omaha1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk6", },
		[5] = {TableAni = "xdzpz_5omaha1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk6", },
		[6] = {TableAni = "xdzpz_5omaha1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk6", },
		[7] = {TableAni = "xdzpz_5omaha1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk6", },
	},                                                           
	                                                             
	[3] = {                                                      
		[0] = {TableAni = "xdzpz_9dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk2", },
		[1] = {TableAni = "xdzpz_9dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk2", },
		[2] = {TableAni = "xdzpz_9dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk2", },
		[3] = {TableAni = "xdzpz_9dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk2", },
		[4] = {TableAni = "xdzpz_9dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk2", },
		[5] = {TableAni = "xdzpz_9dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk2", },
		[6] = {TableAni = "xdzpz_9dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk2", },
		[7] = {TableAni = "xdzpz_9dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk2", },
	},                                                           
	                                                             
	[4] = {                                                      
		[0] = {TableAni = "xdzpz_9dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk5", },
		[1] = {TableAni = "xdzpz_9dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk5", },
		[2] = {TableAni = "xdzpz_9dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk5", },
		[3] = {TableAni = "xdzpz_9dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk5", },
		[4] = {TableAni = "xdzpz_9dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk5", },
		[5] = {TableAni = "xdzpz_9dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk5", },
		[6] = {TableAni = "xdzpz_9dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk5", },
		[7] = {TableAni = "xdzpz_9dezhou1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk5", },
	},                                                           
	                                                             
	[5] = {                                                      
		[0] = {TableAni = "xdzpz_9omaha1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk6", },
		[1] = {TableAni = "xdzpz_9omaha1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk6", },
		[2] = {TableAni = "xdzpz_9omaha1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk6", },
		[3] = {TableAni = "xdzpz_9omaha1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk6", },
		[4] = {TableAni = "xdzpz_9omaha1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk6", },
		[5] = {TableAni = "xdzpz_9omaha1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk6", },
		[6] = {TableAni = "xdzpz_9omaha1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk6", },
		[7] = {TableAni = "xdzpz_9omaha1",	BgAni = "xdzpz_bg1", RaceType = "xdzzjm_zmpk6", },
	},
}

--获得打赏筹码飞行的相关信息
local function GetChipToDealerInfo(RaceType, key)
	if RaceType < 3 then
		return chip_effect_Info[1][key]
	else
		return chip_effect_Info[2][key]
	end
end

-- 叫注信息
local ACTION_BET	= 0x00000001 --押注
local ACTION_CALL	= 0x00000002 --跟进
local ACTION_FOLD	= 0x00000004 --弃牌/不跟
local ACTION_CHECK	= 0x00000008 --让牌
local ACTION_RAISE	= 0x00000010 --加注
local ACTION_ALLIN	= 0x00000020 --全押
local ACTION_SMALL	= 0x00000040 --小盲注
local ACTION_BIG	= 0x00000080 --大盲注
local ACTION_ANTE	= 0x00000100 --特殊前注
local DoAction = {
	[ACTION_BET] = {
		ActionBg = "xdzzjm_chengsebtn",
		ActionType = "STR_NEWEXAS_ACTION_RAISE", 
		ActionIcon = "",
		ActionFont = 3, -- 具体配置在[2016-7001] TextAmount=5
	},
	[ACTION_CALL] = {
		ActionBg = "xdzzjm_lvsebtn",
		ActionType = "STR_NEWEXAS_ACTION_CALL", 
		ActionIcon = "",
		ActionFont = 3, -- 具体配置在[2016-7001] TextAmount=5
	},
	[ACTION_FOLD] = {
		ActionBg = "xdzzjm_huisebtn",
		ActionType = "STR_NEWEXAS_ACTION_FOLD", 
		ActionIcon = "",
		ActionFont = 4, -- 具体配置在[2016-7001] TextAmount=5
	},
	[ACTION_CHECK] = {
		ActionBg = "xdzzjm_lvsebtn",
		ActionType = "STR_NEWEXAS_ACTION_CHECK", 
		ActionIcon = "",
		ActionFont = 2, -- 具体配置在[2016-7001] TextAmount=5
	},
	[ACTION_RAISE] = {
		ActionBg = "xdzzjm_zisebtn",
		ActionType = "STR_NEWEXAS_ACTION_RAISE", 
		ActionIcon = "",
		ActionFont = 3, -- 具体配置在[2016-7001] TextAmount=5
	},
	[ACTION_ALLIN] = {
		ActionBg = "xdzzjm_hongsebtn",
		ActionType = "STR_NEWEXAS_ACTION_ALLIN", 
		ActionIcon = "",
		ActionFont = 3, -- 具体配置在[2016-7001] TextAmount=5
	},
	[ACTION_SMALL] = {
		ActionBg = "xdzzjm_lansebtn",
		ActionType = "STR_NEWEXAS_ACTION_SB", 
		ActionIcon = "",
		ActionFont = 0, -- 具体配置在[2016-7001] TextAmount=5
	},
	[ACTION_BIG] = {
		ActionBg = "xdzzjm_lansebtn",
		ActionType = "STR_NEWEXAS_ACTION_BB", 
		ActionIcon = "",
		ActionFont = 1, -- 具体配置在[2016-7001] TextAmount=5
	},	
	[ACTION_ANTE] = {
		ActionBg = "xdzzjm_zisebtn",
		ActionType = "STR_NEWEXAS_ACTION_BB", 
		ActionIcon = "",
		ActionFont = 1, -- 具体配置在[2016-7001] TextAmount=5
	},
}

local CardTypeInfo = {
--		HIGH_CARD = 0,
--		ONE_PAIR,
--		TWO_PAIR,
--		THREE_OF_A_KIND,
--		STRAIGHT,
--		FLUSH,
--		FULL_HOUSE,
--		FOUR_OF_A_KIND,
--		STRAIGHT_FLUSH,
--		ROYAL_FLUSH,
	[0] = "xbipai_2Pic",
	[1] = "xbipai_1Pic",
	[2] = "xbipai_4Pic",
	[3] = "xbipai_5Pic",
	[4] = "xbipai_7Pic",
	[5] = "xbipai_9Pic",
	[6] = "xbipai_6Pic",
	[7] = "xbipai_8Pic",
	[8] = "xbipai_10Pic",
	[9] = "xbipai_3Pic",
	BigType = "", -- 顺子以上牌型播放光效
}

-- CardType
local function GetCardType(CardType)
	if (CardTypeInfo[CardType] ~= nil) then
		return CardTypeInfo[CardType]
	else
		return ""
	end
	
	return ""
end

local NEWQUICKSTART_TEXAS_NORMAL = 0 -- 德州普通桌快速开始
local NEWQUICKSTART_TEXAS_CRAZY = 1	 -- 德州疯狂桌快速开始
local NEWQUICKSTART_OMAHA = 2		 -- 德州奥马哈桌快速开始

-- 快速开始需求最小金额
local function GetQuickStartMinChip(QuickStartType)	
	if (QuickStartType == NEWQUICKSTART_TEXAS_NORMAL) then
		return 1000
	elseif (QuickStartType == NEWQUICKSTART_TEXAS_CRAZY) then
		return 1000
	elseif (QuickStartType == NEWQUICKSTART_OMAHA) then
		return 1000
	else
		return 1000
	end
	
	return 1000
end

-- 房间背景、荷官信息
local function GetNewTexasScene(BigBlind, key)
	local nIdex = 0
	if (BigBlind < 10000) then
		nIdex = 0
	elseif (BigBlind < 1000000) then
		nIdex = 1
	elseif (BigBlind < 5000000) then
		nIdex = 2
	elseif (BigBlind < 10000000) then
		nIdex = 3
	elseif (BigBlind < 20000000) then
		nIdex = 4	
	elseif (BigBlind < 50000000) then
		nIdex = 5
	elseif (BigBlind < 100000000) then
		nIdex = 6	
	else
		nIdex = 7
	end
		
	local value = NewTexasScene[nIdex][key]
	
	if (value == nil) then
		return ""
	end
	
	return value
end

-- 牌桌
local function GetTableAni(RaceType, BigBlind, key, nCardType)
	local nIdex = 0
	if (BigBlind < 10000) then
		nIdex = 0
	elseif (BigBlind < 1000000) then
		nIdex = 1
	elseif (BigBlind < 5000000) then
		nIdex = 2
	elseif (BigBlind < 10000000) then
		nIdex = 3
	elseif (BigBlind < 20000000) then
		nIdex = 4	
	elseif (BigBlind < 50000000) then
		nIdex = 5
	elseif (BigBlind < 100000000) then
		nIdex = 6	
	else
		nIdex = 7
	end

    local value = ""
    if nCardType == CARDTYPE_3CARD then
        value = NewTexas3CardTable[nIdex][key]
    else
	    value = NewTexasTable[RaceType][nIdex][key]
    end
	
	if (value == nil) then
		return ""
	end
	
	return value
end

-- 操作信息
local function GetDoAction(Action, key)		
	local value = DoAction[Action][key]
	
	if (value == nil) then
		return ""
	end
	
	return value
end

-- 手牌，公牌动效配置
local function GetCardActiveInfo(key)		
	local value = CardActiveInfo[key]
	
	if (value == nil) then
		return ""
	end
	
	return value
end

local RANK_LEVEL_QT=1
local RANK_LEVEL_BY=2
local RANK_LEVEL_HJ=3
local RANK_LEVEL_BJ=4
local RANK_LEVEL_ZS=5
local RANK_LEVEL_XY=6
local RANK_LEVEL_WZ=7
local RANK_LEVEL_RY=8

local TotalLevelInfo = {
    -- 青铜
    [1] = {
        ["Icon"] = "ckxinxi_hz1Pic",
        ["StarNum"] = 3,
    },

    [2] = {
        ["Icon"] = "ckxinxi_hz2Pic",
        ["StarNum"] = 3,
    },

    [3] = {
        ["Icon"] = "ckxinxi_hz3Pic",
        ["StarNum"] = 3,
    },

    --白银

    [4] = {
        ["Icon"] = "ckxinxi_ht1Pic",
        ["StarNum"] = 3,
    },
    [5] = {
        ["Icon"] = "ckxinxi_ht2Pic",
        ["StarNum"] = 3,
    },

    [6] = {
        ["Icon"] = "ckxinxi_ht3Pic",
        ["StarNum"] = 3,
    },

    --黄金

    [7] = {
        ["Icon"] = "ckxinxi_h1Pic",
        ["StarNum"] = 4,
    },

    [8] = {
        ["Icon"] = "ckxinxi_h2Pic",
        ["StarNum"] = 4,
    },
    [9] = {
        ["Icon"] = "ckxinxi_h3Pic",
        ["StarNum"] = 4,
    },

    [10] = {
        ["Icon"] = "ckxinxi_h4Pic",
        ["StarNum"] = 4,
    },

    --铂金
    [11] = {
        ["Icon"] = "ckxinxi_b1Pic",
        ["StarNum"] = 4,
    },

    [12] = {
        ["Icon"] = "ckxinxi_b2Pic",
        ["StarNum"] = 4,
    },

    [13] = {
        ["Icon"] = "ckxinxi_b3Pic",
        ["StarNum"] = 4,
    },
    [14] = {
        ["Icon"] = "ckxinxi_b4Pic",
        ["StarNum"] = 4,
    },


    --钻石
    [15] = {
        ["Icon"] = "ckxinxi_zs1Pic",
        ["StarNum"] = 5,
    },

    [16] = {
        ["Icon"] = "ckxinxi_zs2Pic",
        ["StarNum"] = 5,
    },

    [17] = {
        ["Icon"] = "ckxinxi_zs3Pic",
        ["StarNum"] = 5,
    },

    [18] = {
        ["Icon"] = "ckxinxi_zs4Pic",
        ["StarNum"] = 5,
    },

    [19] = {
        ["Icon"] = "ckxinxi_zs5Pic",
        ["StarNum"] = 5,
    },

    --星耀
    [20] = {
        ["Icon"] = "ckxinxi_x1Pic",
        ["StarNum"] = 5,
    },

    [21] = {
        ["Icon"] = "ckxinxi_x2Pic",
        ["StarNum"] = 5,
    },

    [22] = {
        ["Icon"] = "ckxinxi_x3Pic",
        ["StarNum"] = 5,
    },

    [23] = {
        ["Icon"] = "ckxinxi_x4Pic",
        ["StarNum"] =  5,
    },

    [24] = {
        ["Icon"] = "ckxinxi_x5Pic",
        ["StarNum"] = 5,
    },

    --王者
    [25] = {
        ["Icon"] = "ckxinxi_w1Pic",
        ["StarNum"] = 50,
    },

    --荣耀王者
    [26] = {
        ["Icon"] = "ckxinxi_r1Pic",
        ["StarNum"] = 0,
    },
}

local PokerLevInfo = {
    --黑铁
    [1] = {
        ["Icon"] = "ckxinxi_xz1Pic",
        [1] = "I",
        [2] = "II",
        [3] = "III",

    },
    --青铜
    [2] = {
        ["Icon"] = "ckxinxi_xz2Pic",
        [1] = "I",
        [2] = "II",
        [3] = "III",
    },
    --白银
    [3] = {
        ["Icon"] = "ckxinxi_xz3Pic",
        [1] = "I",
        [2] = "II",
        [3] = "III",
    },
    --黄金
    [4] = {
        ["Icon"] = "ckxinxi_xz4Pic",
        [1] = "I",
        [2] = "II",
        [3] = "III",
        [4] = "IV",
    },
    --铂金
    [5] = {
        ["Icon"] = "ckxinxi_xz5Pic",
        [1] = "I",
        [2] = "II",
        [3] = "III",
        [4] = "IV",
    },
    --钻石
    [6] = {
        ["Icon"] = "ckxinxi_xz6Pic",
        [1] = "I",
        [2] = "II",
        [3] = "III",
        [4] = "IV",
        [5] = "V",
    },
    --大师
    [7] = {
        ["Icon"] = "ckxinxi_xz7Pic",
        [1] = "I",
        [2] = "II",
        [3] = "III",
        [4] = "IV",
        [5] = "V",
    },
    --王者
    [8] = {
        ["Icon"] = "ckxinxi_xz8Pic",
        [1] = "I",
        [2] = "II",
        [3] = "III",
        [4] = "IV",
        [5] = "V",
    },

}

local StarOffsetInfo = {
    [RANK_LEVEL_QT] = {
        [1] = {
            ["offsetX"] = 28,
            ["offsetY"] = 3,
        },
        [2] = {
            ["offsetX"] = 45,
            ["offsetY"] = 3,
        },
        [3] = {
            ["offsetX"] = 62,
            ["offsetY"] = 3,
        },
    },

    [RANK_LEVEL_BY] = {
        [1] = {
            ["offsetX"] = 28,
            ["offsetY"] = 3,
        },
        [2] = {
            ["offsetX"] = 45,
            ["offsetY"] = 3,
        },
        [3] = {
            ["offsetX"] = 62,
            ["offsetY"] = 3,
        },
    },

    [RANK_LEVEL_HJ] = {
        [1] = {
            ["offsetX"] = 18,
            ["offsetY"] = 0,
        },
        [2] = {
            ["offsetX"] = 30,
            ["offsetY"] = 0,
        },
        [3] = {
            ["offsetX"] = 42,
            ["offsetY"] = 0,
        },
        [4] = {
            ["offsetX"] = 55,
            ["offsetY"] = 0,
        },
    },

    [RANK_LEVEL_BJ] = {
        [1] = {
            ["offsetX"] = 28,
            ["offsetY"] = 4,
        },
        [2] = {
            ["offsetX"] = 42,
            ["offsetY"] = 4,
        },
        [3] = {
            ["offsetX"] = 56,
            ["offsetY"] = 4,
        },
        [4] = {
            ["offsetX"] = 69,
            ["offsetY"] = 4,
        },
    },

    [RANK_LEVEL_ZS] = {
        [1] = {
            ["offsetX"] = 23,
            ["offsetY"] = 10,
        },
        [2] = {
            ["offsetX"] = 36,
            ["offsetY"] = 10,
        },
        [3] = {
            ["offsetX"] = 48,
            ["offsetY"] = 10,
        },
        [4] = {
            ["offsetX"] = 60,
            ["offsetY"] = 10,
        },
        [5] = {
            ["offsetX"] = 74,
            ["offsetY"] = 10,
        },
    },

    [RANK_LEVEL_XY] = {
        [1] = {
            ["offsetX"] = 23,
            ["offsetY"] = 10,
        },
        [2] = {
            ["offsetX"] = 36,
            ["offsetY"] = 10,
        },
        [3] = {
            ["offsetX"] = 48,
            ["offsetY"] = 10,
        },
        [4] = {
            ["offsetX"] = 60,
            ["offsetY"] = 10,
        },
        [5] = {
            ["offsetX"] = 74,
            ["offsetY"] = 10,
        },
    },

    [RANK_LEVEL_WZ] = {
        [1] = {
            ["offsetX"] = 52,
            ["offsetY"] = 5,
        },
    },

    [RANK_LEVEL_RY] = {
        [1] = {
            ["offsetX"] = 52,
            ["offsetY"] = 6,
        },
    },
}

-- 青铜：1-9  白银：10-18 黄金：19-34  铂金：35-50  钻石：51-75  星耀:76-100 王者：101-150 荣耀王者：>150
local function GetLevIndex(nlev)
    if nlev ~= nil then
        if  nlev >=1 and nlev <= 9 then
            tmp1,tmp2 = math.modf((nlev - 1) / 3)
            return tmp1 + 1
        elseif  nlev >=10 and nlev <= 18 then
            tmp1,tmp2 = math.modf((nlev - 10) / 3)
            return tmp1 + 4

        elseif nlev >=19 and nlev <= 34 then
            tmp1,tmp2 = math.modf((nlev - 19) / 4)
            return tmp1 + 7
        elseif nlev >=35 and nlev <= 50 then
            tmp1,tmp2 = math.modf((nlev - 35) / 4)
            return tmp1 + 11

        elseif nlev >=51 and nlev <=75 then
            tmp1,tmp2 = math.modf((nlev - 51) / 5)
            return tmp1 + 15
        elseif nlev >=76 and nlev <=100 then
            tmp1,tmp2 = math.modf((nlev - 76) / 5)
            return tmp1 + 20
        elseif nlev >= 101 and nlev <= 150 then
            return 25
        elseif nlev >= 150 then
            return 26
        end
    end
    return 0
end

-- 青铜：1-9  白银：10-18 黄金：19-34  铂金：35-50  钻石：51-75  星耀:76-100 王者：101-150 荣耀王者：>150
local function GetCurStarCnt(nLev)
    if nLev ~= nil then
        if  nLev >=1 and nLev <= 9 then
            return (nLev - 1) % 3 + 1
        elseif  nLev >=10 and nLev <= 18 then
            return (nLev - 10) % 3 + 1

        elseif nLev >=19 and nLev <= 34 then
            return (nLev - 19) % 4 + 1
        elseif nLev >=35 and nLev <= 50 then
            return (nLev - 35) % 4 + 1
        elseif nLev >=51 and nLev <=75 then
            return (nLev - 51) % 5 + 1
        elseif nLev >=76 and nLev <=100 then
            return (nLev - 76) % 5 + 1
        elseif nLev >= 101 and nLev <= 150 then
            return nLev - 100
        elseif nLev >= 150 then
            return nLev - 149
        end
    end

    return 0
end

-- nlev: 等级  starIndex：第几颗星星  valueType: OffsetX或offsetY
local function GetStarOffset(nlev, starIndex, valueType)
    local nIndex = 1
    if nlev ~= nil then
        if  nlev >=1 and nlev <= 9 then
            nIndex = 1
        elseif  nlev >=10 and nlev <= 18 then
            nIndex = 2
        elseif nlev >=19 and nlev <= 34 then
            nIndex = 3
        elseif nlev >=35 and nlev <= 50 then
            nIndex = 4
        elseif nlev >=51 and nlev <=75 then
            nIndex = 5
        elseif nlev >=76 and nlev <=100 then
            nIndex = 6
        elseif nlev >= 101 and nlev <= 150 then
            nIndex = 7
        elseif nlev >= 150 then
            nIndex = 8
        end
    end

    return StarOffsetInfo[nIndex][starIndex][valueType]
end

-- nlev:等级
local function GetTotalLevelInfo(nlev,valueType)
    local relIndex = GetLevIndex(nlev)

    if valueType ~= nil then
        return TotalLevelInfo[relIndex][valueType]
    end

    return TotalLevelInfo[relIndex]
end

-- 获取德州信息
local function GetPokerLevInfo(nRank, valueType)
    if valueType ~= nil then
        return PokerLevInfo[nRank][valueType]
    end

    return PokerLevInfo[nRank]
end

-- 获取德州大段位
local function GetPokerRank(nlev)
    if nlev >= 1 and nlev <= 3 then
        return 1
    elseif nlev >= 4 and nlev <= 6 then
        return 2
    elseif nlev >= 7 and nlev <= 9 then
        return 3
    elseif nlev >= 10 and nlev <= 13 then
        return 4
    elseif nlev >= 14 and nlev <= 17 then
        return 5
    elseif nlev >= 18 and nlev <= 22 then
        return 6
    elseif nlev >= 23 and nlev <= 27 then
        return 7
    elseif nlev >= 28 and nlev <= 32 then
        return 8
    end

    return 0
end

-- 获取德州小段位
local function GetPokerRankSmallLev(nlev)
    if nlev >= 1 and nlev <= 3 then
        return (nlev - 1) % 3 + 1
    elseif nlev >= 4 and nlev <= 6 then
        return (nlev - 4) % 3 + 1
    elseif nlev >= 7 and nlev <= 9 then
        return (nlev - 7) % 3 + 1
    elseif nlev >= 10 and nlev <= 13 then
        return (nlev - 10) % 4 + 1
    elseif nlev >= 14 and nlev <= 17 then
        return (nlev - 14) % 4 + 1
    elseif nlev >= 18 and nlev <= 22 then
        return (nlev - 18) % 5 + 1
    elseif nlev >= 23 and nlev <= 27 then
        return (nlev - 23) % 5 + 1
    elseif nlev >= 28 and nlev <= 32 then
        return (nlev - 28) % 5 + 1
    end

    return 0
end

-- 玩家筹码下注位置(基于玩家头像去偏移)
local ChipPos = {
	-- 位置
		--第几堆
	[0] = {
		[0] = {
			["FallY"] = 30,
			["EndX"] = -18,
			["EndY"] = -120,
		},
		[1] = {
			["FallY"] = 30,
			["EndX"] = -18,
			["EndY"] = -125,
		},
		[2] = {
			["FallY"] = 30,
			["EndX"] = 12,
			["EndY"] = -128,
		},
		[3] = {
			["FallY"] = 30,
			["EndX"] = 32,
			["EndY"] = -125,
		},
		[4] = {
			["FallY"] = 30,
			["EndX"] = 57,
			["EndY"] = -125,
		},
	},
	[1] = {
		[0] = {
			["FallY"] = 0,
			["EndX"] = -18,
			["EndY"] = -113,
		},
		[1] = {
			["FallY"] = 30,
			["EndX"] = -18,
			["EndY"] = -115,
		},
		[2] = {
			["FallY"] = 30,
			["EndX"] = 12,
			["EndY"] = -115,
		},
		[3] = {
			["FallY"] = 30,
			["EndX"] = 32,
			["EndY"] = -115,
		},
		[4] = {
			["FallY"] = 30,
			["EndX"] = 57,
			["EndY"] = -115,
		},
	},
	[2] = {
		[0] = {
			["FallY"] = 30,
			["EndX"] = 47,
			["EndY"] = -90,
		},
		[1] = {
			["FallY"] = 30,
			["EndX"] = 47,
			["EndY"] = -95,
		},
		[2] = {
			["FallY"] = 30,
			["EndX"] = 77,
			["EndY"] = -95,
		},
		[3] = {
			["FallY"] = 30,
			["EndX"] = 97,
			["EndY"] = -95,
		},
		[4] = {
			["FallY"] = 30,
			["EndX"] = 122,
			["EndY"] = -95,
		},
	},
	[3] = {
		[0] = {
			["FallY"] = 30,
			["EndX"] = 83,
			["EndY"] = -5,
		},
		[1] = {
			["FallY"] = 30,
			["EndX"] = 81,
			["EndY"] = -7,
		},
		[2] = {
			["FallY"] = 30,
			["EndX"] = 111,
			["EndY"] = -7,
		},
		[3] = {
			["FallY"] = 30,
			["EndX"] = 131,
			["EndY"] = -7,
		},
		[4] = {
			["FallY"] = 30,
			["EndX"] = 156,
			["EndY"] = -7,
		},
	},
	[4] = {
		[0] = {
			["FallY"] = 30,
			["EndX"] = -15,
			["EndY"] = 100,
		},
		[1] = {
			["FallY"] = 30,
			["EndX"] = -17,
			["EndY"] = 110,
		},
		[2] = {
			["FallY"] = 30,
			["EndX"] = 13,
			["EndY"] = 110,
		},
		[3] = {
			["FallY"] = 30,
			["EndX"] = 33,
			["EndY"] = 110,
		},
		[4] = {
			["FallY"] = 30,
			["EndX"] = 58,
			["EndY"] = 110,
		},
	},
	[5] = {
		[0] = {
			["FallY"] = 30,
			["EndX"] = -13,
			["EndY"] = 100,
		},
		[1] = {
			["FallY"] = 30,
			["EndX"] = -18,
			["EndY"] = 110,
		},
		[2] = {
			["FallY"] = 30,
			["EndX"] = 12,
			["EndY"] = 110,
		},
		[3] = {
			["FallY"] = 30,
			["EndX"] = 32,
			["EndY"] = 110,
		},
		[4] = {
			["FallY"] = 30,
			["EndX"] = 57,
			["EndY"] = 110,
		},
	},
	[6] = {
		[0] = {
			["FallY"] = 30,
			["EndX"] = -115,
			["EndY"] = -3,
		},
		[1] = {
			["FallY"] = 30,
			["EndX"] = -116,
			["EndY"] = -7,
		},
		[2] = {
			["FallY"] = 30,
			["EndX"] = -86,
			["EndY"] = -7,
		},
		[3] = {
			["FallY"] = 30,
			["EndX"] = -66,
			["EndY"] = -7,
		},
		[4] = {
			["FallY"] = 30,
			["EndX"] = -41,
			["EndY"] = -7,
		},
	},
	[7] = {
		[0] = {
			["FallY"] = 30,
			["EndX"] = -81,
			["EndY"] = -90,
		},
		[1] = {
			["FallY"] = 30,
			["EndX"] = -81,
			["EndY"] = -95,
		},
		[2] = {
			["FallY"] = 30,
			["EndX"] = -51,
			["EndY"] = -95,
		},
		[3] = {
			["FallY"] = 30,
			["EndX"] = -31,
			["EndY"] = -95,
		},
		[4] = {
			["FallY"] = 30,
			["EndX"] = -6,
			["EndY"] = -95,
		},
	},
	[8] = {
		[0] = {
			["FallY"] = 30,
			["EndX"] = -15,
			["EndY"] = -110,
		},
		[1] = {
			["FallY"] = 30,
			["EndX"] = -17,
			["EndY"] = -115,
		},
		[2] = {
			["FallY"] = 30,
			["EndX"] = 13,
			["EndY"] = -115,
		},
		[3] = {
			["FallY"] = 30,
			["EndX"] = 33,
			["EndY"] = -115,
		},
		[4] = {
			["FallY"] = 30,
			["EndX"] = 58,
			["EndY"] = -115,
		},
	},
-- 位置 (9到10是5人桌的配置)
	[9] = {
		[0] = {
			["FallY"] = 30,
			["EndX"] = -18,
			["EndY"] = -118,
		},
		[1] = {
			["FallY"] = 30,
			["EndX"] = -18,
			["EndY"] = -125,
		},
		[2] = {
			["FallY"] = 30,
			["EndX"] = 12,
			["EndY"] = -125,
		},
		[3] = {
			["FallY"] = 30,
			["EndX"] = 32,
			["EndY"] = -125,
		},
		[4] = {
			["FallY"] = 30,
			["EndX"] = 57,
			["EndY"] = -125,
		},
	},
	[10] = {
		[0] = {
			["FallY"] = 30,
			["EndX"] = 47,
			["EndY"] = -92,
		},
		[1] = {
			["FallY"] = 30,
			["EndX"] = 47,
			["EndY"] = -95,
		},
		[2] = {
			["FallY"] = 30,
			["EndX"] = 77,
			["EndY"] = -95,
		},
		[3] = {
			["FallY"] = 30,
			["EndX"] = 97,
			["EndY"] = -95,
		},
		[4] = {
			["FallY"] = 30,
			["EndX"] = 122,
			["EndY"] = -95,
		},
	},
	[11] = {
		[0] = {
			["FallY"] = 30,
			["EndX"] = -15,
			["EndY"] = 100,
		},
		[1] = {
			["FallY"] = 30,
			["EndX"] = -17,
			["EndY"] = 110,
		},
		[2] = {
			["FallY"] = 30,
			["EndX"] = 13,
			["EndY"] = 110,
		},
		[3] = {
			["FallY"] = 30,
			["EndX"] = 33,
			["EndY"] = 110,
		},
		[4] = {
			["FallY"] = 30,
			["EndX"] = 58,
			["EndY"] = 110,
		},
	},
	[12] = {
		[0] = {
			["FallY"] = 30,
			["EndX"] = -16,
			["EndY"] = 100,
		},
		[1] = {
			["FallY"] = 30,
			["EndX"] = -18,
			["EndY"] = 110,
		},
		[2] = {
			["FallY"] = 30,
			["EndX"] = 12,
			["EndY"] = 110,
		},
		[3] = {
			["FallY"] = 30,
			["EndX"] = 32,
			["EndY"] = 110,
		},
		[4] = {
			["FallY"] = 30,
			["EndX"] = 57,
			["EndY"] = 110,
		},
	},
	[13] = {
		[0] = {
			["FallY"] = 30,
			["EndX"] = -81,
			["EndY"] = -90,
		},
		[1] = {
			["FallY"] = 30,
			["EndX"] = -81,
			["EndY"] = -95,
		},
		[2] = {
			["FallY"] = 30,
			["EndX"] = -51,
			["EndY"] = -95,
		},
		[3] = {
			["FallY"] = 30,
			["EndX"] = -31,
			["EndY"] = -95,
		},
		[4] = {
			["FallY"] = 30,
			["EndX"] = -6,
			["EndY"] = -95,
		},
	},
	-- 桌上筹码堆的偏移，相对1391控件
	[14] = {
		[0] = {
			-- Begin是飞到相对1391控件的偏移
			["BeginX"] = -20,
			["BeginY"] = 8,
			-- EndX是最终位置相对1391控件的偏移
			["EndX"] = 10,
			["EndY"] = 6,
			-- FallY是下落动效距离
			["FallY"] = 30,
			-- 飞筹码速度
			["FlySpeed"] = 0.3,
		},
		[1] = {
			["EndX"] = -10,
			["EndY"] = 6,
			["FallY"] = 30,
		},
		[2] = {
			["EndX"] = 0,
			["EndY"] = 21,
			["FallY"] = 30,
		},
		[3] = {
			["EndX"] = 20,
			["EndY"] = 21,
			["FallY"] = 30,
		},
		[4] = {
			["EndX"] = -10,
			["EndY"] = 21,
			["FallY"] = 30,
		},
	},
-- 位置 (15到17是Sng赛的配置)
	[15] = {
		[0] = {
			["FallY"] = 30,
			["EndX"] = -18,
			["EndY"] = -118,
		},
		[1] = {
			["FallY"] = 30,
			["EndX"] = -18,
			["EndY"] = -125,
		},
		[2] = {
			["FallY"] = 30,
			["EndX"] = 12,
			["EndY"] = -125,
		},
		[3] = {
			["FallY"] = 30,
			["EndX"] = 32,
			["EndY"] = -125,
		},
		[4] = {
			["FallY"] = 30,
			["EndX"] = 57,
			["EndY"] = -125,
		},
	},
	[16] = {
		[0] = {
			["FallY"] = 30,
			["EndX"] = -15,
			["EndY"] = 100,
		},
		[1] = {
			["FallY"] = 30,
			["EndX"] = -17,
			["EndY"] = 110,
		},
		[2] = {
			["FallY"] = 30,
			["EndX"] = 13,
			["EndY"] = 110,
		},
		[3] = {
			["FallY"] = 30,
			["EndX"] = 33,
			["EndY"] = 110,
		},
		[4] = {
			["FallY"] = 30,
			["EndX"] = 58,
			["EndY"] = 110,
		},
	},
	[17] = {
		[0] = {
			["FallY"] = 30,
			["EndX"] = -16,
			["EndY"] = 100,
		},
		[1] = {
			["FallY"] = 30,
			["EndX"] = -18,
			["EndY"] = 110,
		},
		[2] = {
			["FallY"] = 30,
			["EndX"] = 12,
			["EndY"] = 110,
		},
		[3] = {
			["FallY"] = 30,
			["EndX"] = 32,
			["EndY"] = 110,
		},
		[4] = {
			["FallY"] = 30,
			["EndX"] = 57,
			["EndY"] = 110,
		},
	},
}

-- 获取玩家筹码下注位置
local function GetChipPos(nSeatIndex, nIdex, ntype)		
	local value = ChipPos[nSeatIndex][nIdex][ntype]
	
	if (value == nil) then
		return 0
	end
	
	return value
end

-- 玩家自己Fold动效(基于卡牌偏移)
local FoldPos = {
	-- 第一张
	[0] = {
		-- 抛出距离
		["offsetY"] = 100,
		-- 起始角度
		["BeginAngle"] = 0,
		-- 最后角度
		["EndAngle"] = 150,
		-- 手牌宽高
		["Height"] = 64,
		["Width"] = 128,
		-- 速度
		["FlySpeed"] = 0.5,
		-- 停留时间
		["StandTime"] = 1.5,
	},
	[1] = {
		-- 抛出距离
		["offsetY"] = 100,
		-- 起始角度
		["BeginAngle"] = 0,
		-- 最后角度
		["EndAngle"] = 180,
		-- 手牌宽高
		["Height"] = 64,
		["Width"] = 128,
		-- 速度
		["FlySpeed"] = 0.5,
		-- 停留时间
		["StandTime"] = 1.5,
	},
	-- 奥马哈的第一张
	[2] = {
		-- 抛出距离
		["offsetY"] = 100,
		-- 起始角度
		["BeginAngle"] = 0,
		-- 最后角度
		["EndAngle"] = 0,
		-- 手牌宽高
		["Height"] = 64,
		["Width"] = 128,
		-- 速度
		["FlySpeed"] = 0.1,
		-- 停留时间
		["StandTime"] = 1.5,
	},
	[3] = {
		-- 抛出距离
		["offsetY"] = 100,
		-- 起始角度
		["BeginAngle"] = 0,
		-- 最后角度
		["EndAngle"] = 0,
		-- 手牌宽高
		["Height"] = 64,
		["Width"] = 128,
		-- 速度
		["FlySpeed"] = 0.1,
		-- 停留时间
		["StandTime"] = 1.5,
	},
	[4] = {
		-- 抛出距离
		["offsetY"] = 100,
		-- 起始角度
		["BeginAngle"] = 0,
		-- 最后角度
		["EndAngle"] = 0,
		-- 手牌宽高
		["Height"] = 64,
		["Width"] = 128,
		-- 速度
		["FlySpeed"] = 0.1,
		-- 停留时间
		["StandTime"] = 1.5,
	},
	[5] = {
		-- 抛出距离
		["offsetY"] = 100,
		-- 起始角度
		["BeginAngle"] = 0,
		-- 最后角度
		["EndAngle"] = 0,
		-- 手牌宽高
		["Height"] = 64,
		["Width"] = 128,
		-- 速度
		["FlySpeed"] = 0.1,
		-- 停留时间
		["StandTime"] = 1.5,
	},
}

-- 获取玩家筹码下注位置
local function GetFoldPos(nIdex, ntype)		
	local value = FoldPos[nIdex][ntype]
	
	if (value == nil) then
		return 0
	end
	
	return value
end

-- 可以增加操作时间的次数
local function GetAddTimeTimes()			
	return 2
end

-- 筹码变动时间(秒)
local function GetChipChangeTime()			
	return 0.3
end

-- 破产买入界面延迟时间（服务端发的表现时间减去该值，只有普通桌，急速桌是服务端发的）
local function GetChipBuyWaitTime()
	return 0
end

--旋转:Rotation[angle0,angle1,duration,delay,ease],从angle0旋转至angle1，耗时duration，延迟delay秒开始做动效,ease一般没用
--缩放:Scale[scale0,scale1,duration,delay,ease],从scale0比例缩放到scale1比例，耗时duration，延迟delay秒开始做动效,ease一般没用
--移动:Move[x0,y0,x1,y1,duration,delay,ease],从(x0,y0)点移到至(x1,y1)点，耗时duration，延迟delay秒开始做动效,ease一般没用
--绕y轴翻转:ScaleX[scale0,scale1,duration,delay,ease]，从正面挤压成一条线，一般是scale0用1.0f，scale1用0.1f，从一条线还原成正面，一般是scale0用0.1f，scale1用1.0f，耗时duration，延迟delay秒开始做动效,ease一般没用
--透明度:Alpha[alpha0,alpha1,duration,delay,ease],从透明度alpha0至alpha1变化，透明度取值范围1-255，1表示透明，255表示完全显示，耗时duration，延迟delay秒开始做动效,ease一般没用
--初始化:Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY],x坐标偏移,y坐标偏移,旋转角度,透明度,绕y轴翻转,绕x轴翻转
--"AniFile",ani文件名
--"AniSection"，强制设定图片title，优先级高于程序内部的设置，它是某个ani文件里的title
local ResultLayCardInfo = {
	["HeroSeat"] = {
		--第1张手牌
		["Card0"] = {
			["Face"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,-10]",
				--动效分几步
				["ActionCount"] = 1,
				--旋转
				--Rotation[angle0,angle1,duration,delay,ease]
				["Action0"] = "Rotation[-10,0,0.5]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action1"] = "Move[0,0,-8,0,0.1]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,70,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌
		["Card1"] = {
			["Face"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,0,10]",
				--动效分几步
				["ActionCount"] = 1,
				--旋转
				--Rotation[angle0,angle1,duration,delay,ease]
				["Action0"] = "Rotation[10,0,0.5]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action1"] = "Move[56,5,8,2.2,0.1]",
			},
		},
	},
	
	["OtherSeat"] = {
		--第1张手牌
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,-10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[-10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[2,0,0.2,0.1]",
				--翻转
				--["Action2"] = "ScaleX[1.1,0.1,0.1,0.2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.2,0.3]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.2,0.3]",				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-30,36,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,32,10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[1,0,0.2,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[36,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.3,0.2]",
			},
		},
	},
		--9人桌
	["OtherSeat9_1"] = {
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,-10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[-10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[2,0,0.2,0.1]",
				--翻转
				--["Action2"] = "ScaleX[1.1,0.1,0.1,0.2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.2,0.3]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.2,0.3]",				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-30,36,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,32,10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[1,0,0.2,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[36,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.3,0.2]",
			},
		},
	},
	
	["OtherSeat9_2"] = {
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,-10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[-10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[2,0,0.2,0.1]",
				--翻转
				--["Action2"] = "ScaleX[1.1,0.1,0.1,0.2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.2,0.3]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.2,0.3]",				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-30,36,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,32,10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[1,0,0.2,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[36,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.3,0.2]",
			},
		},
	},
	
	["OtherSeat9_3"] = {
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,-10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[-10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[2,0,0.2,0.1]",
				--翻转
				--["Action2"] = "ScaleX[1.1,0.1,0.1,0.2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.2,0.3]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.2,0.3]",				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-30,36,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,32,10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[1,0,0.2,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[36,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.3,0.2]",
			},
		},
	},

	["OtherSeat9_4"] = {
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,-10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[-10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[2,0,0.2,0.1]",
				--翻转
				--["Action2"] = "ScaleX[1.1,0.1,0.1,0.2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.2,0.3]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.2,0.3]",				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-30,36,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,32,10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[1,0,0.2,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[36,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.3,0.2]",
			},
		},
	},

	["OtherSeat9_5"] = {
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,-10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[-10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[2,0,0.2,0.1]",
				--翻转
				--["Action2"] = "ScaleX[1.1,0.1,0.1,0.2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.2,0.3]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.2,0.3]",				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-30,36,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,32,10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[1,0,0.2,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[36,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.3,0.2]",
			},
		},
	},
	
	["OtherSeat9_6"] = {
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,-10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[-10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[2,0,0.2,0.1]",
				--翻转
				--["Action2"] = "ScaleX[1.1,0.1,0.1,0.2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.2,0.3]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.2,0.3]",				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-30,36,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,32,10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[1,0,0.2,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[36,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.3,0.2]",
			},
		},
	},

	["OtherSeat9_7"] = {
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,-10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[-10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[2,0,0.2,0.1]",
				--翻转
				--["Action2"] = "ScaleX[1.1,0.1,0.1,0.2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.2,0.3]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.2,0.3]",				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-30,36,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,32,10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[1,0,0.2,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[36,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.3,0.2]",
			},
		},
	},

	["OtherSeat9_8"] = {
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,-10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[-10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[2,0,0.2,0.1]",
				--翻转
				--["Action2"] = "ScaleX[1.1,0.1,0.1,0.2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.2,0.3]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.2,0.3]",				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-30,36,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,32,10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[1,0,0.2,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[36,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.3,0.2]",
			},
		},
	},


	--5人桌
	["OtherSeat5_1"] = {
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,-10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[-10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[2,0,0.2,0.1]",
				--翻转
				--["Action2"] = "ScaleX[1.1,0.1,0.1,0.2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.2,0.3]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.2,0.3]",				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-30,36,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,32,10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[1,0,0.2,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[36,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.3,0.2]",
			},
		},
	},
	
	["OtherSeat5_2"] = {
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,-10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[-10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[2,0,0.2,0.1]",
				--翻转
				--["Action2"] = "ScaleX[1.1,0.1,0.1,0.2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.2,0.3]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.2,0.3]",				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-30,36,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,32,10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[1,0,0.2,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[36,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.3,0.2]",
			},
		},
	},
	
	["OtherSeat5_3"] = {
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,-10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[-10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[2,0,0.2,0.1]",
				--翻转
				--["Action2"] = "ScaleX[1.1,0.1,0.1,0.2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.2,0.3]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.2,0.3]",				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-30,36,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,32,10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[1,0,0.2,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[36,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.3,0.2]",
			},
		},
	},
	
	["OtherSeat5_4"] = {
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,-10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[-10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[2,0,0.2,0.1]",
				--翻转
				--["Action2"] = "ScaleX[1.1,0.1,0.1,0.2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.2,0.3]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.2,0.3]",				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-30,36,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,32,10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[1,0,0.2,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[36,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.3,0.2]",
			},
		},
	},
	
	--3人桌(SNG)
	["OtherSeat3_1"] = {
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,-10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[-10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[2,0,0.2,0.1]",
				--翻转
				--["Action2"] = "ScaleX[1.1,0.1,0.1,0.2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.2,0.3]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.2,0.3]",				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-30,36,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,32,10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[1,0,0.2,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[36,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.3,0.2]",
			},
		},
	},
	
	["OtherSeat3_2"] = {
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,-10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[-10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[2,0,0.2,0.1]",
				--翻转
				--["Action2"] = "ScaleX[1.1,0.1,0.1,0.2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[16,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.2,0.3]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.2,0.3]",				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-30,36,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,32,10,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 2,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Rotation[10,0,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[1,0,0.2,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				--["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[36,32,0,255,0,1,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "ScaleX[0,1,0.3,0.3]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				--["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action2"] = "Move[0,0,0,-5,0.3,0.2]",
			},
		},
	},
}

local ResultOmahaLayCardInfo = {
	["HeroSeat"] = {
		--第1张手牌(70,25)
		["Card0"] = {
			["Face"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-90,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,5,0,0.3,0.5]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-75,70,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌(90,25)/(67,22)
		["Card1"] = {
			["Face"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-90,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,15,0,0.3,0.5]",
			},
		},
		
		--第3张手牌(110,25)/(90,25)
		["Card2"] = {
			["Face"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-90,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,25,0,0.3,0.5]",
			},
		},
		
		--第4张手牌(130,25)/(87,22)
		["Card3"] = {
			["Face"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-90,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,35,0,0.3,0.5]",
			},
		},
	},
	
	["OtherSeat"] = {
		--第1张手牌(70,30)
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-30,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-30,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,5,0,0.3,0.5]",
				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-30,5,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌(80,30)/(70,25)
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-30,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,10,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-30,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,20,0,0.3,0.5]",
			},
		},
		
		--第3张手牌(90,30)/(80,30)
		["Card2"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-30,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,20,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-30,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,40,0,0.3,0.5]",
			},
		},
		
		--第4张手牌(100,30)/(80,25)
		["Card3"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-30,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,30,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-30,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,60,0,0.3,0.5]",
			},
		},
	},	

	--9人桌
	["OtherSeat9_1"] = {
		--第1张手牌(70,30)
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,5,0,0.3,0.5]",
				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,5,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌(80,30)/(70,25)
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-60,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-60,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,10,0,0.3,0.5]",
			},
		},
		
		--第3张手牌(90,30)/(80,30)
		["Card2"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-40,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-40,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,15,0,0.3,0.5]",
			},
		},
		
		--第4张手牌(100,30)/(80,25)
		["Card3"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-20,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-20,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,20,0,0.3,0.5]",
			},
		},
	},	
	
	["OtherSeat9_2"] = {
		--第1张手牌(70,30)
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,5,0,0.3,0.5]",
				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,5,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌(80,30)/(70,25)
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-60,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-60,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,10,0,0.3,0.5]",
			},
		},
		
		--第3张手牌(90,30)/(80,30)
		["Card2"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-40,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-40,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,15,0,0.3,0.5]",
			},
		},
		
		--第4张手牌(100,30)/(80,25)
		["Card3"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-20,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-20,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,20,0,0.3,0.5]",
			},
		},
	},
	
	["OtherSeat9_3"] = {
		--其他座位手牌
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,5,0,0.3,0.5]",
				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,5,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌(80,30)/(70,25)
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-60,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-60,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,10,0,0.3,0.5]",
			},
		},
		
		--第3张手牌(90,30)/(80,30)
		["Card2"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-40,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-40,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,15,0,0.3,0.5]",
			},
		},
		
		--第4张手牌(100,30)/(80,25)
		["Card3"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-20,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-20,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,20,0,0.3,0.5]",
			},
		},
	},
	
	["OtherSeat9_4"] = {
		--其他座位手牌
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,5,0,0.3,0.5]",
				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,5,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌(80,30)/(70,25)
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-60,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-60,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,10,0,0.3,0.5]",
			},
		},
		
		--第3张手牌(90,30)/(80,30)
		["Card2"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-40,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-40,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,15,0,0.3,0.5]",
			},
		},
		
		--第4张手牌(100,30)/(80,25)
		["Card3"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-20,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-20,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,20,0,0.3,0.5]",
			},
		},
	},	
	
	["OtherSeat9_5"] = {
		--其他座位手牌
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,5,0,0.3,0.5]",
				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,5,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌(80,30)/(70,25)
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,10,0,0.3,0.5]",
			},
		},
		
		--第3张手牌(90,30)/(80,30)
		["Card2"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[30,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[30,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,15,0,0.3,0.5]",
			},
		},
		
		--第4张手牌(100,30)/(80,25)
		["Card3"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[50,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[50,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,20,0,0.3,0.5]",
			},
		},
	},	
	
	["OtherSeat9_6"] = {
		--其他座位手牌
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,5,0,0.3,0.5]",
				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,5,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌(80,30)/(70,25)
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,10,0,0.3,0.5]",
			},
		},
		
		--第3张手牌(90,30)/(80,30)
		["Card2"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[30,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[30,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,15,0,0.3,0.5]",
			},
		},
		
		--第4张手牌(100,30)/(80,25)
		["Card3"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[50,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[50,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,20,0,0.3,0.5]",
			},
		},
	},	
	
	["OtherSeat9_7"] = {
		--其他座位手牌
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,5,0,0.3,0.5]",
				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,5,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌(80,30)/(70,25)
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,10,0,0.3,0.5]",
			},
		},
		
		--第3张手牌(90,30)/(80,30)
		["Card2"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[30,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[30,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,15,0,0.3,0.5]",
			},
		},
		
		--第4张手牌(100,30)/(80,25)
		["Card3"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[50,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[50,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,20,0,0.3,0.5]",
			},
		},
	},	
	
	["OtherSeat9_8"] = {
		--其他座位手牌
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,5,0,0.3,0.5]",
				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,5,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌(80,30)/(70,25)
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,10,0,0.3,0.5]",
			},
		},
		
		--第3张手牌(90,30)/(80,30)
		["Card2"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[30,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[30,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,15,0,0.3,0.5]",
			},
		},
		
		--第4张手牌(100,30)/(80,25)
		["Card3"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[50,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[50,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,20,0,0.3,0.5]",
			},
		},
	},	
	
	--5人桌
	["OtherSeat5_1"] = {
		--其他座位手牌
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,5,0,0.3,0.5]",
				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,5,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌(80,30)/(70,25)
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-60,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-60,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,10,0,0.3,0.5]",
			},
		},
		
		--第3张手牌(90,30)/(80,30)
		["Card2"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-40,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-40,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,15,0,0.3,0.5]",
			},
		},
		
		--第4张手牌(100,30)/(80,25)
		["Card3"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-20,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-20,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,20,0,0.3,0.5]",
			},
		},
	},	
	
	["OtherSeat5_2"] = {
		--其他座位手牌
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,5,0,0.3,0.5]",
				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,5,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌(80,30)/(70,25)
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-60,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-60,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,10,0,0.3,0.5]",
			},
		},
		
		--第3张手牌(90,30)/(80,30)
		["Card2"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-40,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-40,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,15,0,0.3,0.5]",
			},
		},
		
		--第4张手牌(100,30)/(80,25)
		["Card3"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-20,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-20,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,20,0,0.3,0.5]",
			},
		},
	},	
	
	["OtherSeat5_3"] = {
		--其他座位手牌
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,5,0,0.3,0.5]",
				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,5,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌(80,30)/(70,25)
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,10,0,0.3,0.5]",
			},
		},
		
		--第3张手牌(90,30)/(80,30)
		["Card2"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[30,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[30,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,15,0,0.3,0.5]",
			},
		},
		
		--第4张手牌(100,30)/(80,25)
		["Card3"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[50,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[50,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,20,0,0.3,0.5]",
			},
		},
	},	
	
	["OtherSeat5_4"] = {
		--其他座位手牌
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,5,0,0.3,0.5]",
				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,5,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌(80,30)/(70,25)
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,10,0,0.3,0.5]",
			},
		},
		
		--第3张手牌(90,30)/(80,30)
		["Card2"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[30,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[30,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,15,0,0.3,0.5]",
			},
		},
		
		--第4张手牌(100,30)/(80,25)
		["Card3"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[50,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[50,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,20,0,0.3,0.5]",
			},
		},
	},

	--3人桌(SNG赛)
	["OtherSeat3_1"] = {
		--其他座位手牌
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,5,0,0.3,0.5]",
				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,5,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌(80,30)/(70,25)
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-60,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-60,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,10,0,0.3,0.5]",
			},
		},
		
		--第3张手牌(90,30)/(80,30)
		["Card2"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-40,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-40,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,15,0,0.3,0.5]",
			},
		},
		
		--第4张手牌(100,30)/(80,25)
		["Card3"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-20,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-20,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,20,0,0.3,0.5]",
			},
		},
	},	
	
	["OtherSeat3_2"] = {
		--其他座位手牌
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,5,0,0.3,0.5]",
				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,5,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌(80,30)/(70,25)
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,10,0,0.3,0.5]",
			},
		},
		
		--第3张手牌(90,30)/(80,30)
		["Card2"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[30,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[30,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,15,0,0.3,0.5]",
			},
		},
		
		--第4张手牌(100,30)/(80,25)
		["Card3"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[50,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[50,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,20,0,0.3,0.5]",
			},
		},
		
		--其他座位手牌
		["Card0"] = {
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",		
			},
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,5,0,0.3,0.5]",
				
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,5,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,5]",
			},	
		},
		
		--第2张手牌(80,30)/(70,25)
		["Card1"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,10,0,0.3,0.5]",
			},
		},
		
		--第3张手牌(90,30)/(80,30)
		["Card2"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[30,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[30,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,15,0,0.3,0.5]",
			},
		},
		
		--第4张手牌(100,30)/(80,25)
		["Card3"] = {
			--牌背
			["Back"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[50,0,0,255,1.0,1.0,0.5,0.5]",
				--title
				["AniSection"] = "xspoke_xspaibeiPic",
				--动效分几步
				["ActionCount"] = 4,
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-5,0.1]",
				--放大
				--Scale[scale0,scale1,duration,delay,ease]
				["Action1"] = "Scale[1.0,1.3,0.1]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action2"] = "ScaleX[1.3,0.1,0.1,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action3"] = "Alpha[255,1,0.1,0.3]",	
			},
			--牌面
			["Face"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[50,0,0,1,1.0,1.0,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 3,
				--之前在程序代码里被改成透明，牌背动效有多少秒，那牌面就延时多少秒通过透明度改成可见
				["Action0"] = "Alpha[254,254,0.1,0.2]",
				--翻转
				--ScaleX[scale0,scale1,duration,delay,ease]
				["Action1"] = "ScaleX[0.1,1.0,0.3,0.2]",
				--往上移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action2"] = "Move[0,0,20,0,0.3,0.5]",
			},
		},
	},
}

--开牌动效相关配置（德州桌子）
local function ResultLayCard(seat, card, subtype, section)
	--9人桌
	if (seat == "OtherSeat9_1" or seat == "OtherSeat9_2" or seat == "OtherSeat9_3" or seat == "OtherSeat9_4" or seat == "OtherSeat9_5" or seat == "OtherSeat9_6" or seat == "OtherSeat9_7" or seat == "OtherSeat9_8") then
		seat = "OtherSeat"
	end
	--5人桌
	if (seat == "OtherSeat5_1" or seat == "OtherSeat5_2" or seat == "OtherSeat5_3" or seat == "OtherSeat5_4") then
		seat = "OtherSeat"
	end
	--3人桌
	if (seat == "OtherSeat3_1" or seat == "OtherSeat3_2") then
		seat = "OtherSeat"
	end
	
	if (section == "AniFile") then
		return "ani/Control.ani"
	end
	return ResultLayCardInfo[seat][card][subtype][section]
end

--开牌动效相关配置（Omaha桌子）
local function ResultOmahaLayCard(seat, card, subtype, section)
	--9人桌
	--if (seat == "OtherSeat9_1" or seat == "OtherSeat9_2" or seat == "OtherSeat9_3" or seat == "OtherSeat9_4" or seat == "OtherSeat9_5" or seat == "OtherSeat9_6" or seat == "OtherSeat9_7" or seat == "OtherSeat9_8") then
		--seat = "OtherSeat"
	--end
	--5人桌
	--if (seat == "OtherSeat5_1" or seat == "OtherSeat5_2" or seat == "OtherSeat5_3" or seat == "OtherSeat5_4") then
		--seat = "OtherSeat"
	--end
	if (section == "AniFile") then
		return "ani/Control.ani"
	end
	return ResultOmahaLayCardInfo[seat][card][subtype][section]
end

--旋转:Rotation[angle0,angle1,duration,delay,ease],从angle0旋转至angle1，耗时duration，延迟delay秒开始做动效,ease一般没用
--缩放:Scale[scale0,scale1,duration,delay,ease],从scale0比例缩放到scale1比例，耗时duration，延迟delay秒开始做动效,ease一般没用
--移动:Move[x0,y0,x1,y1,duration,delay,ease],从(x0,y0)点移到至(x1,y1)点，耗时duration，延迟delay秒开始做动效,ease一般没用
--绕y轴翻转:ScaleX[scale0,scale1,duration,delay,ease]，从正面挤压成一条线，一般是scale0用1.0f，scale1用0.1f，从一条线还原成正面，一般是scale0用0.1f，scale1用1.0f，耗时duration，延迟delay秒开始做动效,ease一般没用
--透明度:Alpha[alpha0,alpha1,duration,delay,ease],从透明度alpha0至alpha1变化，透明度取值范围1-255，1表示透明，255表示完全显示，耗时duration，延迟delay秒开始做动效,ease一般没用
--初始化:Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY],x坐标偏移,y坐标偏移,旋转角度,透明度,绕y轴翻转,绕x轴翻转
--"AniFile",ani文件名
--"AniSection"，强制设定图片title，优先级高于程序内部的设置，它是某个ani文件里的title
--只有主奖池
local ResultDepositInfo = {
	["HeroSeat"] = {
		--正下方座位手牌
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,-8,0,0.5]",
				["Action1"] = "Move[-8,0,-8,-10,0.5,0.5]",
				["Action2"] = "Move[-8,-10,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-3,-3,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 2,
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,0,5]",				
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,3]",
			},	
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,1,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 2,
				--马上变暗
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[255,1,0.1,3]",
			},
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,255,0.95,0.95]",
			},
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-20,-10,0,1,1.0,1.0]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1,0.5]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,3]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[15,-28,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,3]",
				["Action2"] = "Move[20,-40,20,-40,0.5,4]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-60,110,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.5,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,8,0,0.5]",
				["Action1"] = "Move[8,0,8,-10,0.5,0.5]",
				["Action2"] = "Move[8,-10,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-3,-3,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 2,
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,0,2]",				
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,3]",
			},	
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,1,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 2,
				--马上变暗
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[255,1,0.1,3]",
			},
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,255,0.95,0.95]",
			},
		},
	},
	
	["PublicSeat"] = {
		--公共牌
		["Card0"] = {
			--牌面
			["Face"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,255,1.0,1.0]",
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-10,0.5,0.5]",
				["Action1"] = "Move[-10,0,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-3,-3,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 2,
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,0,5]",				
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,3]",
			},	
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[1,0,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},			
		},
		--公共牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,255,1.0,1.0]",
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-10,0.5,0.5]",
				["Action1"] = "Move[-10,0,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-3,-3,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 2,
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,0,5]",				
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,3]",
			},	
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[1,0,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},			
		},
		--公共牌
		["Card2"] = {
			--牌面
			["Face"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,255,1.0,1.0]",
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-10,0.5,0.5]",
				["Action1"] = "Move[-10,0,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-3,-3,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 2,
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,0,5]",				
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,3]",
			},	
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[1,0,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},			
		},
		--公共牌
		["Card3"] = {
			--牌面
			["Face"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,255,1.0,1.0]",
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-10,0.5,0.5]",
				["Action1"] = "Move[-10,0,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-3,-3,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 2,
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,0,5]",				
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,3]",
			},	
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[1,0,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},			
		},
		--公共牌
		["Card4"] = {
			--牌面
			["Face"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,255,1.0,1.0]",
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-10,0.5,0.5]",
				["Action1"] = "Move[-10,0,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-3,-3,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 2,
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,0,5]",				
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,3]",
			},	
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[1,0,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},
		},
	},

	["OtherSeat9_1"] = {
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,-8,0,0.5]",
				["Action1"] = "Move[-8,0,-8,-10,0.5,0.5]",
				["Action2"] = "Move[-8,-10,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-16,36,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,3]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,-60,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,3]",
				["Action2"] = "Move[0,-48,0,-48,0.5,4]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.5,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,8,0,0.5]",
				["Action1"] = "Move[8,0,8,-10,0.5,0.5]",
				["Action2"] = "Move[8,-10,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
		},
	},
	["OtherSeat9_2"] = {
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,-8,0,0.5]",
				["Action1"] = "Move[-8,0,-8,-10,0.5,0.5]",
				["Action2"] = "Move[-8,-10,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-16,36,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,3]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,-60,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,3]",
				["Action2"] = "Move[0,-48,0,-48,0.5,4]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.5,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,8,0,0.5]",
				["Action1"] = "Move[8,0,8,-10,0.5,0.5]",
				["Action2"] = "Move[8,-10,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
		},
	},
	
	["OtherSeat9_3"] = {
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,-8,0,0.5]",
				["Action1"] = "Move[-8,0,-8,-10,0.5,0.5]",
				["Action2"] = "Move[-8,-10,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-16,36,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,3]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,-60,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,3]",
				["Action2"] = "Move[0,-48,0,-48,0.5,4]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.5,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,8,0,0.5]",
				["Action1"] = "Move[8,0,8,-10,0.5,0.5]",
				["Action2"] = "Move[8,-10,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
		},
	},

	["OtherSeat9_4"] = {
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,-8,0,0.5]",
				["Action1"] = "Move[-8,0,-8,-10,0.5,0.5]",
				["Action2"] = "Move[-8,-10,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-16,36,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,3]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,-60,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,3]",
				["Action2"] = "Move[0,-48,0,-48,0.5,4]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.5,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,8,0,0.5]",
				["Action1"] = "Move[8,0,8,-10,0.5,0.5]",
				["Action2"] = "Move[8,-10,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
		},
	},

	["OtherSeat9_5"] = {
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,-8,0,0.5]",
				["Action1"] = "Move[-8,0,-8,-10,0.5,0.5]",
				["Action2"] = "Move[-8,-10,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-16,36,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,3]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,-60,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,3]",
				["Action2"] = "Move[0,-48,0,-48,0.5,4]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.5,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,8,0,0.5]",
				["Action1"] = "Move[8,0,8,-10,0.5,0.5]",
				["Action2"] = "Move[8,-10,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
		},
	},
	
	["OtherSeat9_6"] = {
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,-8,0,0.5]",
				["Action1"] = "Move[-8,0,-8,-10,0.5,0.5]",
				["Action2"] = "Move[-8,-10,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-16,36,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,3]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,-60,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,3]",
				["Action2"] = "Move[0,-48,0,-48,0.5,4]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.5,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,8,0,0.5]",
				["Action1"] = "Move[8,0,8,-10,0.5,0.5]",
				["Action2"] = "Move[8,-10,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
		},
	},

	["OtherSeat9_7"] = {
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,-8,0,0.5]",
				["Action1"] = "Move[-8,0,-8,-10,0.5,0.5]",
				["Action2"] = "Move[-8,-10,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-16,36,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,3]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,-60,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,3]",
				["Action2"] = "Move[0,-48,0,-48,0.5,4]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.5,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,8,0,0.5]",
				["Action1"] = "Move[8,0,8,-10,0.5,0.5]",
				["Action2"] = "Move[8,-10,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
		},
	},

	["OtherSeat9_8"] = {
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,-8,0,0.5]",
				["Action1"] = "Move[-8,0,-8,-10,0.5,0.5]",
				["Action2"] = "Move[-8,-10,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-16,36,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,3]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,-60,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,3]",
				["Action2"] = "Move[0,-48,0,-48,0.5,4]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.5,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,8,0,0.5]",
				["Action1"] = "Move[8,0,8,-10,0.5,0.5]",
				["Action2"] = "Move[8,-10,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
		},
	},


	--5人桌
	["OtherSeat5_1"] = {
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,-8,0,0.5]",
				["Action1"] = "Move[-8,0,-8,-10,0.5,0.5]",
				["Action2"] = "Move[-8,-10,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-16,36,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,3]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,-60,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,3]",
				["Action2"] = "Move[0,-48,0,-48,0.5,4]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.5,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,8,0,0.5]",
				["Action1"] = "Move[8,0,8,-10,0.5,0.5]",
				["Action2"] = "Move[8,-10,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
		},
	},
	
	["OtherSeat5_2"] = {
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,-8,0,0.5]",
				["Action1"] = "Move[-8,0,-8,-10,0.5,0.5]",
				["Action2"] = "Move[-8,-10,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-16,36,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,3]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,-60,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,3]",
				["Action2"] = "Move[0,-48,0,-48,0.5,4]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.5,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,8,0,0.5]",
				["Action1"] = "Move[8,0,8,-10,0.5,0.5]",
				["Action2"] = "Move[8,-10,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
		},
	},
	
	["OtherSeat5_3"] = {
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,-8,0,0.5]",
				["Action1"] = "Move[-8,0,-8,-10,0.5,0.5]",
				["Action2"] = "Move[-8,-10,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-16,36,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,3]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,-60,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,3]",
				["Action2"] = "Move[0,-48,0,-48,0.5,4]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.5,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,8,0,0.5]",
				["Action1"] = "Move[8,0,8,-10,0.5,0.5]",
				["Action2"] = "Move[8,-10,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
		},
	},
	
	["OtherSeat5_4"] = {
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,-8,0,0.5]",
				["Action1"] = "Move[-8,0,-8,-10,0.5,0.5]",
				["Action2"] = "Move[-8,-10,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-16,36,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,3]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,-60,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,3]",
				["Action2"] = "Move[0,-48,0,-48,0.5,4]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.5,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,8,0,0.5]",
				["Action1"] = "Move[8,0,8,-10,0.5,0.5]",
				["Action2"] = "Move[8,-10,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
		},
	},
	
	--3人桌(SNG赛)
	["OtherSeat3_1"] = {
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,-8,0,0.5]",
				["Action1"] = "Move[-8,0,-8,-10,0.5,0.5]",
				["Action2"] = "Move[-8,-10,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-16,36,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,3]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,-60,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,3]",
				["Action2"] = "Move[0,-48,0,-48,0.5,4]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.5,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,8,0,0.5]",
				["Action1"] = "Move[8,0,8,-10,0.5,0.5]",
				["Action2"] = "Move[8,-10,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
		},
	},
	
	["OtherSeat3_2"] = {
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,-8,0,0.5]",
				["Action1"] = "Move[-8,0,-8,-10,0.5,0.5]",
				["Action2"] = "Move[-8,-10,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-16,36,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,3]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-10,-60,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,3]",
				["Action2"] = "Move[0,-48,0,-48,0.5,4]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.5,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 3,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,8,0,0.5]",
				["Action1"] = "Move[8,0,8,-10,0.5,0.5]",
				["Action2"] = "Move[8,-10,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,3]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,3]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},			
		},
	},
}



local ResultOmahaDepositInfo = {
	["HeroSeat"] = {
		--正下方座位手牌
		
		--第1张手牌(70,25)
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-3,-3,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 2,
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,0,1]",				
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,4.9]",
			},	
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,1,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 2,
				--马上变暗
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[255,1,0.1,4.9]",
			},
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,255,0.95,0.95]",
			},
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,1,1.0,1.0]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,-20,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,2]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-50,-50,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 2,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.5,3]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-60,110,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.5,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		
		--第2张手牌(110,25)
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-3,-3,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 2,
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,0,1]",				
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,4.9]",
			},	
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,1,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 2,
				--马上变暗
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[255,1,0.1,4.9]",
			},
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,255,0.95,0.95]",
			},
		},
		
		--第3张手牌(130,25)
		["Card2"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-3,-3,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 2,
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,0,1]",				
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,4.9]",
			},	
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,1,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 2,
				--马上变暗
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[255,1,0.1,4.9]",
			},
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,255,0.95,0.95]",
			},
		},
		
		--第4张手牌(150,25)
		["Card3"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-3,-3,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 2,
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,0,1]",				
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,4.9]",
			},	
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[1,0,0,1,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 2,
				--马上变暗
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[255,1,0.1,4.9]",
			},
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[1,0,0,255,0.95,0.95]",
			},
		},
	},

	["PublicSeat"] = {
		--公共牌
		["Card0"] = {
			--牌面
			["Face"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,255,1.0,1.0]",
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-10,0.5,0.5]",
				["Action1"] = "Move[0,-10,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-3,-3,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 2,
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,0,1,0.5]",				
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,4.9]",
			},	
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[1,0,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},			
		},
		
		--公共牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,255,1.0,1.0]",
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-10,0.5,0.5]",
				["Action1"] = "Move[0,-10,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-3,-3,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 2,
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,0,1,0.5]",				
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,4.9]",
			},	
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[1,0,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},			
		},
		
		--公共牌
		["Card2"] = {
			--牌面
			["Face"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,255,1.0,1.0]",
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-10,0.5,0.5]",
				["Action1"] = "Move[0,-10,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-3,-3,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 2,
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,0,1,0.5]",				
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,4.9]",
			},	
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[1,0,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},			
		},
		--公共牌
		["Card3"] = {
			--牌面
			["Face"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,255,1.0,1.0]",
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-10,0.5,0.5]",
				["Action1"] = "Move[0,-10,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-3,-3,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 2,
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,0,1,0.5]",				
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,4.9]",
			},	
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[1,0,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},			
		},
		--公共牌
		["Card4"] = {
			--牌面
			["Face"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,255,1.0,1.0]",
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-10,0.5,0.5]",
				["Action1"] = "Move[0,-10,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-3,-3,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 2,
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,0,1,0.5]",				
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.1,4.9]",
			},	
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[1,0,0,255,0.95,0.95]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},			
		},
	},

	--9人桌
	["OtherSeat9_1"] = {
		--其他座位手牌
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action0"] = "Move[0,0,0,-15,2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,-20,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,2]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-60,-110,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 2,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.5,3]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card2"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card3"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
	},

	
	["OtherSeat9_2"] = {
		--其他座位手牌
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action0"] = "Move[0,0,0,-15,2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,-20,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,2]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-60,-110,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 2,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.5,3]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card2"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card3"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
	},

	
	["OtherSeat9_3"] = {
		--其他座位手牌
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action0"] = "Move[0,0,0,-15,2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,-20,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,2]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-60,-110,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 2,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.5,3]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card2"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card3"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
	},
	
	["OtherSeat9_4"] = {
		--其他座位手牌
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action0"] = "Move[0,0,0,-15,2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,-20,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,2]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-60,-110,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 2,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.5,3]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card2"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card3"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
	},
	
	["OtherSeat9_5"] = {
		--其他座位手牌
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action0"] = "Move[0,0,0,-15,2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,-20,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,2]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[20,-110,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 2,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.5,3]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card2"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card3"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
	},
	
	["OtherSeat9_6"] = {
		--其他座位手牌
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action0"] = "Move[0,0,0,-15,2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,-20,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,2]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[20,-110,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 2,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.5,3]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card2"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card3"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
	},
	
	["OtherSeat9_7"] = {
		--其他座位手牌
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action0"] = "Move[0,0,0,-15,2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,-20,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,2]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[20,-110,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 2,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.5,3]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card2"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card3"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
	},
	
	["OtherSeat9_8"] = {
		--其他座位手牌
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action0"] = "Move[0,0,0,-15,2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,-20,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,2]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[20,-110,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 2,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.5,3]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card2"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card3"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
	},
	
	--5人桌
	["OtherSeat5_1"] = {
		--其他座位手牌
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action0"] = "Move[0,0,0,-15,2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,-20,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,2]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-60,-110,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 2,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.5,3]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,2,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card2"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card3"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
	},
	
	["OtherSeat5_2"] = {
		--其他座位手牌
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action0"] = "Move[0,0,0,-15,2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,-20,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,2]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-60,-110,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 2,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.5,3]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,2,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card2"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card3"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
	},
	
	["OtherSeat5_3"] = {
		--其他座位手牌
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action0"] = "Move[0,0,0,-15,2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,-20,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,2]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[20,-110,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 2,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.5,3]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card2"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card3"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
	},
	
	["OtherSeat5_4"] = {
		--其他座位手牌
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action0"] = "Move[0,0,0,-15,2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,-20,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,2]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[20,-110,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 2,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.5,3]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card2"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
			},		
		},
		["Card3"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
	},
	
	--3人桌（SNG赛）
	["OtherSeat3_1"] = {
		--其他座位手牌
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action0"] = "Move[0,0,0,-15,2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,-20,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,2]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-60,-110,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 2,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.5,3]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-80,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,2,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card2"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card3"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
	},
	
	["OtherSeat3_2"] = {
		--其他座位手牌
		["Card0"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			["CardType"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0]",
				--动效分几步
				["ActionCount"] = 1,
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,2]",
			},	
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--Move[x0,y0,x1,y1,duration,delay,ease]
				--["Action0"] = "Move[0,0,0,-15,2]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
			--最佳牌型，挂在第1张手牌上
			["Best"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[0,0,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--开始播放动效前,先其显示出来
				["Action0"] = "Alpha[1,255,0.1]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,-20,0,0.5]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.1,2]",
			},
			--赢家标识，挂在第1张手牌上
			["Winner"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[20,-110,0,1,0.7,0.7]",
				--动效分几步
				["ActionCount"] = 2,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action1"] = "Alpha[1,1,0.5,3]",
			},	
			--赢钱
			["WinNum"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[10,80,0,1,1,1]",
				--动效分几步
				["ActionCount"] = 3,
				--立刻显示
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,255,0.1,3]",
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action1"] = "Move[0,0,0,-10,0.5,3]",
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action2"] = "Alpha[255,1,0.5,4]",
			},
		},
		--其他座位手牌
		["Card1"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card2"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},		
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
		["Card3"] = {
			--牌面
			["Face"] = {
				--无初始化
				--动效分几步
				["ActionCount"] = 2,
				--位移
				--Move[x0,y0,x1,y1,duration,delay,ease]
				["Action0"] = "Move[0,0,0,-20,0.5,0.5]",
				["Action1"] = "Move[0,-20,0,0,0.1,3]",
			},
			--紫色外框
			["Light"] = {
				--初始化
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-5,-6,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,			
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[1,1,0.1,4.9]",
			},
			--蒙版，每张牌都可能有
			["Mask"] = {
				--初始化,先通过Alpha参数为1来隐藏
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-1,-3,0,255,0.95,0.95,0.5,0.5]",
				--动效分几步
				["ActionCount"] = 1,
				--延迟多少时间后变透明
				--Alpha[alpha0,alpha1,duration,delay,ease]
				["Action0"] = "Alpha[255,1,0.1,4.9]",
			},	
			--非活动
			["InActive"] = {
				--Init[OffsetX,OffsetY,Rotate,Alpha,ScaleX,ScaleY,anchorX,anchorY]
				["Init"] = "Init[-31,-65,0,255,0.95,0.95]",
			},
		},
	},
}

--奖池动效相关配置(德州桌子）
local function ResultDeposit(seat, card, subtype, section)
	--9人桌
	--if (seat == "OtherSeat9_1" or seat == "OtherSeat9_2" or seat == "OtherSeat9_3" or seat == "OtherSeat9_4" or seat == "OtherSeat9_5" or seat == "OtherSeat9_6" or seat == "OtherSeat9_7" or seat == "OtherSeat9_8") then
		--seat = "OtherSeat"
	--end
	--5人桌
	--if (seat == "OtherSeat5_1" or seat == "OtherSeat5_2" or seat == "OtherSeat5_3" or seat == "OtherSeat5_4") then
		--seat = "OtherSeat"
	--end
	if (section == "AniFile") then
		return "ani/Control.ani"
	end
	return ResultDepositInfo[seat][card][subtype][section]
end

--奖池动效相关配置(Omaha桌子）
local function ResultOmahaDeposit(seat, card, subtype, section)
	--9人桌
	--if (seat == "OtherSeat9_1" or seat == "OtherSeat9_2" or seat == "OtherSeat9_3" or seat == "OtherSeat9_4" or seat == "OtherSeat9_5" or seat == "OtherSeat9_6" or seat == "OtherSeat9_7" or seat == "OtherSeat9_8") then
		--seat = "OtherSeat"
	--end
	--5人桌
	--if (seat == "OtherSeat5_1" or seat == "OtherSeat5_2" or seat == "OtherSeat5_3" or seat == "OtherSeat5_4") then
		--seat = "OtherSeat"
	--end
	if (section == "AniFile") then
		return "ani/Control.ani"
	end
	return ResultOmahaDepositInfo[seat][card][subtype][section]
end

local ResultEffectOffsetInfo = {
	--结算里的收筹码光效，飞行坐标相关（起点：筹码堆左上角，终点：赢家图标）
	["xinchoufly"] = {
		--相对起点的偏移x
		["StartOffsetX"] = 0,
		--相对起点的偏移y
		["StartOffsetY"] = 0,
		--相对于终点的偏移x
		["EndOffsetX"] = 0,
		--相对于终点的偏移y
		["EndOffsetY"] = 0,
		--飞行时长，单位秒
		["Duration"] = 0.7,
	},
	--结算里的公牌底发光效，位置相关，绑在第1张公牌起始点
	["xindfg"] = {
		["OffsetX"] = 90,
		["OffsetY"] = -40,
	},
	--结算里自己的手牌背景光，位置相关，绑在玩家第1张手牌左上角）
	["xinzssp_HeroSeat"] = {
		["OffsetX"] = 45,
		["OffsetY"] = -10,
	},
	--结算里其他玩家的手牌背景光，位置相关，绑在玩家第1张手牌左上角）
	["xinzssp_LeftSeat"] = {
		["OffsetX"] = 20,
		["OffsetY"] = -50,
	},
	["xinzssp_RightSeat"] = {
		["OffsetX"] = 20,
		["OffsetY"] = -50,
	},
	--结算里公共牌和自己手牌的紫框光效，位置和缩放相关
	["xinkfg"] = {
		["Scale"] = 1.1,
		["OffsetX"] = 33,
		["OffsetY"] = 38,
	},
	--结算里其他玩家手牌的紫框光效，位置和缩放相关
	["xinkfg_OtherSeat"] = {
		["Scale"] = 1.1,
		["OffsetX"] = 2,
		["OffsetY"] = -26,
	},
	["xinlkface"] = {
		["OffsetX"] = 100,
		["OffsetY"] = 10,
	},
}

local ResultOmahaEffectOffsetInfo = {
	--结算里的收筹码光效，飞行坐标相关（起点：筹码堆左上角，终点：赢家图标）
	["xinchoufly"] = {
		--相对起点的偏移x
		["StartOffsetX"] = 0,
		--相对起点的偏移y
		["StartOffsetY"] = 0,
		--相对于终点的偏移x
		["EndOffsetX"] = 0,
		--相对于终点的偏移y
		["EndOffsetY"] = 0,
		--飞行时长，单位秒
		["Duration"] = 0.7,
	},
	--结算里的公牌底发光效，位置相关，绑在第1张公牌起始点
	["xindfg"] = {
		["OffsetX"] = 90,
		["OffsetY"] = -40,
	},
	--结算里的手牌背景光，位置相关，绑在玩家第1张手牌左上角）
	["xinzssp_HeroSeat"] = {
		["OffsetX"] = -10,
		["OffsetY"] = -25,
	},
	--结算里其他玩家的手牌背景光，位置相关，绑在玩家第1张手牌左上角）
	["xinzssp_LeftSeat"] = {
		["OffsetX"] = -30,
		["OffsetY"] = -70,
	},
	["xinzssp_RightSeat"] = {
		["OffsetX"] = 50,
		["OffsetY"] = -70,
	},
	--结算里公共牌和自己手牌的紫框光效，位置和缩放相关
	["xinkfg"] = {
		["Scale"] = 1.1,
		["OffsetX"] = 33,
		["OffsetY"] = 38,
	},
	--结算里其他玩家手牌的紫框光效，位置和缩放相关
	["xinkfg_OtherSeat"] = {
		["Scale"] = 1.1,
		["OffsetX"] = 2,
		["OffsetY"] = -26,
	},
	["xinlkface"] = {
		["OffsetX"] = 100,
		["OffsetY"] = 10,
	},
}

--德州结算光效位置相关s
local function GetResultEffectOffset(effect_title, key, seat)
	local strLeftSeat = ",OtherSeat9_1,OtherSeat9_2,OtherSeat9_3,OtherSeat9_4,OtherSeat5_1,OtherSeat5_2,OtherSeat3_1,"
	local strRightSeat = ",OtherSeat9_5,OtherSeat9_6,OtherSeat9_7,OtherSeat9_8,OtherSeat5_3,OtherSeat5_4,OtherSeat3_2,"
	local strFindSeat = string.format(",%s," , seat)
	if (effect_title == "xinzssp") then
		--手牌背景蓝光，公共牌没有这个光效
		if (string.find(strLeftSeat,strFindSeat) ~= nil) then
				--其他玩家的，左半边玩家共用["xinzssp_LeftSeat"]
				effect_title = string.format("%s_LeftSeat",effect_title)
		elseif (string.find(strRightSeat,strFindSeat) ~= nil) then
				--其他玩家的，右半边玩家共用["xinzssp_RightSeat"]
				effect_title = string.format("%s_RightSeat",effect_title)
		else
				--玩家本人的，用["xinzssp_HeroSeat"]
				effect_title = string.format("%s_HeroSeat",effect_title)
		end
	elseif (effect_title == "xinkfg") then
		--手牌紫色外框光效
		if (string.find(strLeftSeat,strFindSeat) ~= nil) then
				--别人的[“xinkfg_OtherSeat”]
				effect_title = string.format("%s_OtherSeat",effect_title)
		elseif (string.find(strRightSeat,strFindSeat) ~= nil) then
				--别人的共用[“xinkfg_OtherSeat”]
				effect_title = string.format("%s_OtherSeat",effect_title)
		end
		--公共牌、自己手牌紫色外框光效直接用光效原始title做索引["xinkfg"]
	end
		--公牌底发光效、收筹码光效都是直接用光效原始title做索引，["xindfg"]、["xinchoufly"]
	return ResultEffectOffsetInfo[effect_title][key]
end

--Omaha结算光效位置相关
local function GetResultOmahaEffectOffset(effect_title, key, seat)
	local strLeftSeat = ",OtherSeat9_1,OtherSeat9_2,OtherSeat9_3,OtherSeat9_4,OtherSeat5_1,OtherSeat5_2,OtherSeat3_1,"
	local strRightSeat = ",OtherSeat9_5,OtherSeat9_6,OtherSeat9_7,OtherSeat9_8,OtherSeat5_3,OtherSeat5_4,OtherSeat3_2,"
	local strFindSeat = string.format(",%s," , seat)
	if (effect_title == "xinzssp") then
		--手牌背景蓝光，公共牌没有这个光效
		if (string.find(strLeftSeat,strFindSeat) ~= nil) then
				--其他玩家的，左半边玩家共用["xinzssp_LeftSeat"]
				effect_title = string.format("%s_LeftSeat",effect_title)
		elseif (string.find(strRightSeat,strFindSeat) ~= nil) then
				--其他玩家的，右半边玩家共用["xinzssp_RightSeat"]
				effect_title = string.format("%s_RightSeat",effect_title)
		else
				--玩家本人的，用["xinzssp_HeroSeat"]
				effect_title = string.format("%s_HeroSeat",effect_title)
		end
	elseif (effect_title == "xinkfg") then
		--手牌紫色外框光效
		if (string.find(strLeftSeat,strFindSeat) ~= nil) then
				--别人的[“xinkfg_OtherSeat”]
				effect_title = string.format("%s_OtherSeat",effect_title)
		elseif (string.find(strRightSeat,strFindSeat) ~= nil) then
				--别人的共用[“xinkfg_OtherSeat”]
				effect_title = string.format("%s_OtherSeat",effect_title)
		end
		--公共牌、自己手牌紫色外框光效直接用光效原始title做索引["xinkfg"]
	end
		--公牌底发光效、收筹码光效都是直接用光效原始title做索引，["xindfg"]、["xinchoufly"]
	return ResultOmahaEffectOffsetInfo[effect_title][key]
end

--获取筹码大小
local function GetChipSize(nindex)
	if (nindex == "width") then
		return 32
	elseif (nindex == "height") then
		return 32
	end
	
	return 0
end

--开牌动效额外推迟多少毫秒播放
local function GetLayCardDelay()
	return 0
end

--结算动效里那个最佳牌型飞行目标点绑在第1张公牌左下角，同时还能再通过本函数额外偏移x个像素点
local function GetBestFiveTypeFlyEndOffsetX()
	return 50
end

--结算动效里那个最佳牌型飞行目标点绑在第1张公牌左下角，同时还能再通过本函数额外偏移y个像素点
local function GetBestFiveTypeFlyEndOffsetY()
	return 18
end

-- GetSound
local function GetSound(Key)
	return SoundInfo[Key]
end

--新德州大厅分页按钮光效
local function GetHallNewEffect()
	--如果想在新德州大厅分页按钮上显示一个3D光效，请在此处返回一个3D光效的title，索引自ini/3DEffect.ini
	--日后如果想移除这个光效，可将下面那行改成return ""
	return "xindnew1"
end

-- 结算筹码表现延迟
local function GetChipShowWait()
	return 3000
end

-- 游戏记录提示时间（ms）
local function GetGameRecordTipTime()
	return 2000
end

-- 时间节点，5s，30s
local function GetWaitTimeStep(index)
	if (index == 1) then
		return 30
	else	
		return 5
	end
end

-- 通过匹配人数计算匹配时长
local function GetWaitTime(UserCount)
	if (UserCount < 2) then
		return 60
	elseif (UserCount < 10) then
		return 30
	elseif (UserCount < 20) then
		return 10
	else	
		return 5
	end
end

-- 新德州牌桌列表（好友房）
--	NORMAL,1
--	CRAZY,2
--	NORMAL,3
local NewTexasTableListFriend = {
	-- ID: 中括号里面为ID,需要从1开始递增
 	[1] = { min_enter = 100000,		max_enter = 1000000,		bet_unit = 2000,		    type = 1,  max_player = 0, },
 	[2] = { min_enter = 10000000,		max_enter = 100000000,		bet_unit = 200000,		    type = 1,  max_player = 0, },
	[3] = { min_enter = 50000000,		max_enter = 500000000,	    bet_unit = 1000000,		    type = 1,  max_player = 0, },
	[4] = { min_enter = 100000000,		max_enter = 1000000000, 	bet_unit = 2000000,		    type = 1,  max_player = 0, },
	[5] = { min_enter = 500000000,  	max_enter = 5000000000, 	bet_unit = 10000000,		type = 1,  max_player = 0, },
	[6] = { min_enter = 1000000000, 	max_enter = 10000000000,	bet_unit = 20000000,		type = 1,  max_player = 0, },
	[7] = { min_enter = 5000000000, 	max_enter = 50000000000,	bet_unit = 100000000,		type = 1,  max_player = 0, },
 	[8] = { min_enter = 10000000000,	max_enter = 100000000000,	bet_unit = 200000000,		type = 1,  max_player = 0, },
	
 	[9] = { min_enter = 100000,		max_enter = 1000000,		bet_unit = 2000,		    type = 2,  max_player = 0, },
 	[10] = { min_enter = 10000000,		max_enter = 100000000,		bet_unit = 200000,		    type = 2,  max_player = 0, },
	[11] = { min_enter = 50000000,		max_enter = 500000000,	    bet_unit = 1000000,		    type = 2,  max_player = 0, },
	[12] = { min_enter = 100000000,		max_enter = 1000000000, 	bet_unit = 2000000,		    type = 2,  max_player = 0, },
	[13] = { min_enter = 500000000,  	max_enter = 5000000000, 	bet_unit = 10000000,		type = 2,  max_player = 0, },
	[14] = { min_enter = 1000000000, 	max_enter = 10000000000,	bet_unit = 20000000,		type = 2,  max_player = 0, },
	[15] = { min_enter = 5000000000, 	max_enter = 50000000000,	bet_unit = 100000000,		type = 2,  max_player = 0, },
 	[16] = { min_enter = 10000000000,	max_enter = 100000000000,	bet_unit = 200000000,		type = 2,  max_player = 0, },

 	[17] = { min_enter = 100000,		max_enter = 1000000,		bet_unit = 2000,		    type = 3,  max_player = 0, },
 	[18] = { min_enter = 10000000,		max_enter = 100000000,		bet_unit = 200000,		    type = 3,  max_player = 0, },
	[19] = { min_enter = 50000000,		max_enter = 500000000,	    bet_unit = 1000000,		    type = 3,  max_player = 0, },
	[20] = { min_enter = 100000000,		max_enter = 1000000000, 	bet_unit = 2000000,		    type = 3,  max_player = 0, },
	[21] = { min_enter = 500000000,  	max_enter = 5000000000, 	bet_unit = 10000000,		type = 3,  max_player = 0, },
	[22] = { min_enter = 1000000000, 	max_enter = 10000000000,	bet_unit = 20000000,		type = 3,  max_player = 0, },
	[23] = { min_enter = 5000000000, 	max_enter = 50000000000,	bet_unit = 100000000,		type = 3,  max_player = 0, },
 	[24] = { min_enter = 10000000000,	max_enter = 100000000000,	bet_unit = 200000000,		type = 3,  max_player = 0, },
}

local function GetNewTexasTableListFriend(key, param)
	if key == "Amount" then
		return #NewTexasTableListFriend
	end

	local info = NewTexasTableListFriend[key]
	if (info~= nil) then
		return info[param]
	end
	
    return 0
end

local function GetNewTexasInfoFriend(MatchType, param)
	for i, v in ipairs(NewTexasTableListFriend) do
		if (v ~= nil and v.id == MatchType) then 
			return v[param]
		end
	end
	
	return 0
end

-- 好友放可建设时间
local TexasFriendRoomTime = {
	-- 对应NewTexasTableListFriend的type
	[1] = {
		[0] = 0.5,
		[1] = 1,
		[2] = 2,
		[3] = 3,
		[4] = 4,
		[5] = 8,
	},
	[2] = {
		[0] = 0.5,
		[1] = 1,
		[2] = 2,
		[3] = 3,
		[4] = 4,
		[5] = 8,
	},
	[3] = {
		[0] = 0.5,
		[1] = 1,
		[2] = 2,
		[3] = 3,
		[4] = 4,
		[5] = 8,
	},
}

local function GetTexasFriendRoomTime(ntype, nindex)
	return TexasFriendRoomTime[ntype][nindex]
end

-- 玩法模式
local TEXASGAMERECORD_GAMEMODE = {}
TEXASGAMERECORD_GAMEMODE.TEXASGAMERECORD_GAMEMODE_DELUXE = 2	-- 老德州
TEXASGAMERECORD_GAMEMODE.TEXASGAMERECORD_GAMEMODE_BLITZ5 = 6	-- 新德州常规玩法
TEXASGAMERECORD_GAMEMODE.TEXASGAMERECORD_GAMEMODE_BLITZ3 = 9	-- 新德州3Card玩法


local NEWTEXASRACETYPE = {}
NEWTEXASRACETYPE.NEWTEXASRACETYPE_FAST_TEXAS_5_NORMAL = 0 	-- 极速德州(5人)小牌桌
NEWTEXASRACETYPE.NEWTEXASRACETYPE_FAST_TEXAS_5_CRAZY = 1  	-- 极速德州(5人)大牌桌
NEWTEXASRACETYPE.NEWTEXASRACETYPE_FAST_OMAHA_5_NORMAL = 2	-- 极速奥马哈(5人)小牌桌
NEWTEXASRACETYPE.NEWTEXASRACETYPE_CLASS_TEXAS_9_NORMAL = 3 	-- 常规德州(9人)小牌桌
NEWTEXASRACETYPE.NEWTEXASRACETYPE_CLASS_TEXAS_9_CRAZY = 4	-- 常规德州(9人)大牌桌
NEWTEXASRACETYPE.NEWTEXASRACETYPE_CLASS_OMAHA_9_NORMAL = 5	-- 常规奥马哈(9人)小牌桌
  
NEWTEXASRACETYPE.COPMATCHTYPE_TEXAS_5_NORMAL = 0  	--COP德州(5人)小牌桌,最大使用牌数5*2+5=15 <= 52
NEWTEXASRACETYPE.COPMATCHTYPE_TEXAS_5_CRAZY = 1 	--COP德州(5人)大牌桌,最大使用牌数5*2+5=15 <= 32
NEWTEXASRACETYPE.COPMATCHTYPE_TEXAS_9_NORMAL = 2   	--COP德州(9人)小牌桌,最大使用牌数9*2+5=23 <= 52
NEWTEXASRACETYPE.COPMATCHTYPE_TEXAS_9_CRAZY =3      --COP德州(9人)大牌桌,最大使用牌数9*2+5=23 <= 32
NEWTEXASRACETYPE.COPMATCHTYPE_OMAHA_5_NORMAL = 4    --COP奥马哈(5人)小牌桌,最大使用牌数5*4+5=25 <= 52
NEWTEXASRACETYPE.COPMATCHTYPE_OMAHA_5_CRAZY = 5     --COP奥马哈(5人)大牌桌,最大使用牌数5*4+5=25 <= 32
NEWTEXASRACETYPE.COPMATCHTYPE_OMAHA_9_NORMAL = 6	--COP奥马哈(9人)小牌桌,最大使用牌数9*4+5=41 <= 52
NEWTEXASRACETYPE.TEXASGAMERECORD_GAMEMODE_BLITZ3 = 9 -- 新德州3Card玩法

local GameRecordInfo = {
	-- 玩法模式-老德州
	[TEXASGAMERECORD_GAMEMODE.TEXASGAMERECORD_GAMEMODE_DELUXE] = {
		[NEWTEXASRACETYPE.COPMATCHTYPE_TEXAS_5_NORMAL] = {
			["GameType"] = "STR_TEXAS_GAMERECORD_GAMETYPE_NORMAL",
			["Bg"] = "xdzdjjl_jwdezhou",
			["PlayerCount"] = 5,
		},
		[NEWTEXASRACETYPE.COPMATCHTYPE_TEXAS_5_CRAZY] = {
			["GameType"] = "STR_TEXAS_GAMERECORD_GAMETYPE_CRAZY",
			["Bg"] = "xdzdjjl_jwkuaisu",
			["PlayerCount"] = 5,
		},
		[NEWTEXASRACETYPE.COPMATCHTYPE_TEXAS_9_NORMAL] = {
			["GameType"] = "STR_TEXAS_GAMERECORD_GAMETYPE_NORMAL",
			["Bg"] = "xdzdjjl_jwdezhou",
			["PlayerCount"] = 7,
		},
		[NEWTEXASRACETYPE.COPMATCHTYPE_TEXAS_9_CRAZY] = {
			["GameType"] = "STR_TEXAS_GAMERECORD_GAMETYPE_CRAZY",
			["Bg"] = "xdzdjjl_jwkuaisu",
			["PlayerCount"] = 7,
		},
		[NEWTEXASRACETYPE.COPMATCHTYPE_OMAHA_5_NORMAL] = {
			["GameType"] = "STR_TEXAS_GAMERECORD_GAMETYPE_OMAHA",
			["Bg"] = "xdzdjjl_jwmaha",
			["PlayerCount"] = 5,
		},
		[NEWTEXASRACETYPE.COPMATCHTYPE_OMAHA_5_CRAZY] = {
			["GameType"] = "STR_TEXAS_GAMERECORD_GAMETYPE_OMAHA",
			["Bg"] = "xdzdjjl_jwmaha",
			["PlayerCount"] = 5,
		},
		[NEWTEXASRACETYPE.COPMATCHTYPE_OMAHA_9_NORMAL] = {
			["GameType"] = "STR_TEXAS_GAMERECORD_GAMETYPE_OMAHA",
			["Bg"] = "xdzdjjl_jwmaha",
			["PlayerCount"] = 7,
		},
	},
	-- 玩法模式-新德州
	[TEXASGAMERECORD_GAMEMODE.TEXASGAMERECORD_GAMEMODE_BLITZ5] = {
		[NEWTEXASRACETYPE.NEWTEXASRACETYPE_FAST_TEXAS_5_NORMAL] = {
			["GameType"] = "STR_TEXAS_GAMERECORD_GAMETYPE_NORMAL",
			["Bg"] = "xdzdjjl_jwdezhou",
			["PlayerCount"] = 5,
		},
		[NEWTEXASRACETYPE.NEWTEXASRACETYPE_FAST_TEXAS_5_CRAZY] = {
			["GameType"] = "STR_TEXAS_GAMERECORD_GAMETYPE_CRAZY",
			["Bg"] = "xdzdjjl_jwkuaisu",
			["PlayerCount"] = 5,
		},
		[NEWTEXASRACETYPE.NEWTEXASRACETYPE_FAST_OMAHA_5_NORMAL] = {
			["GameType"] = "STR_TEXAS_GAMERECORD_GAMETYPE_OMAHA",
			["Bg"] = "xdzdjjl_jwmaha",
			["PlayerCount"] = 5,
		},
		[NEWTEXASRACETYPE.NEWTEXASRACETYPE_CLASS_TEXAS_9_NORMAL] = {
			["GameType"] = "STR_TEXAS_GAMERECORD_GAMETYPE_NORMAL",
			["Bg"] = "xdzdjjl_jwdezhou",
			["PlayerCount"] = 7,
		},
		[NEWTEXASRACETYPE.NEWTEXASRACETYPE_CLASS_TEXAS_9_CRAZY] = {
			["GameType"] = "STR_TEXAS_GAMERECORD_GAMETYPE_CRAZY",
			["Bg"] = "xdzdjjl_jwkuaisu",
			["PlayerCount"] = 7,
		},
		[NEWTEXASRACETYPE.NEWTEXASRACETYPE_CLASS_OMAHA_9_NORMAL] = {
			["GameType"] = "STR_TEXAS_GAMERECORD_GAMETYPE_OMAHA",
			["Bg"] = "xdzdjjl_jwmaha",
			["PlayerCount"] = 7,
		},
	},
	-- 玩法模式-新德州3Card玩法
	[TEXASGAMERECORD_GAMEMODE.TEXASGAMERECORD_GAMEMODE_BLITZ3] = {
		[NEWTEXASRACETYPE.NEWTEXASRACETYPE_CLASS_TEXAS_9_NORMAL] = {
			["GameType"] = "STR_NEWTEXAS_HISTORY_SPECIA",
			["Bg"] = "xdzdjjl_jw3card",
			["PlayerCount"] = 7,
		},
	},
}

local function GetGameRecordInfo(GameMode, GameType, para)
	if GameRecordInfo[GameMode][GameType][para] ~= nil then
		return GameRecordInfo[GameMode][GameType][para]
	end
end

-- 清理变量释放内存
local function Unload()
	ResultOmahaEffectOffsetInfo = nil
	ResultEffectOffsetInfo = nil
	ResultDepositInfo = nil
	ResultOmahaDepositInfo = nil
	ResultLayCardInfo = nil
	ResultOmahaLayCardInfo = nil
    NewTexasScene = nil
	NewSNGTexasScene = nil
	DoAction = nil
	CardTypeInfo = nil
	CardActiveInfo = nil
	TotalLevelInfo = nil
    PokerLevInfo = nil
    StarOffsetInfo = nil
	newtexas_GetChipToDealerInfo = nil
	GetChipShowWait = nil
	SoundInfo = nil
end

-- 通过require传给其他Lua脚本使用
local newtexas = {
	GetBestFiveTypeFlyEndOffsetX = GetBestFiveTypeFlyEndOffsetX,
	GetBestFiveTypeFlyEndOffsetY = GetBestFiveTypeFlyEndOffsetY,
	GetLayCardDelay = GetLayCardDelay,
	GetResultOmahaEffectOffset = GetResultOmahaEffectOffset,
	GetResultEffectOffset = GetResultEffectOffset,
	ResultOmahaDeposit = ResultOmahaDeposit,
	ResultOmahaLayCard = ResultOmahaLayCard,
	ResultDeposit = ResultDeposit,
	ResultLayCard = ResultLayCard,
    GetNewTexasScene = GetNewTexasScene,
	GetNewSNGTexasScene = GetNewSNGTexasScene,
	GetDoAction = GetDoAction,
	GetQuickStartMinChip = GetQuickStartMinChip,
	GetCardType = GetCardType,
	GetCardActiveInfo = GetCardActiveInfo,
	GetTotalLevelInfo = GetTotalLevelInfo,
    GetStarOffset = GetStarOffset,
    GetCurStarCnt = GetCurStarCnt,
    GetPokerRankSmallLev = GetPokerRankSmallLev,
    GetPokerRank = GetPokerRank,
    GetPokerLevInfo = GetPokerLevInfo,
	GetChipPos = GetChipPos,
	GetFoldPos = GetFoldPos,
	GetAddTimeTimes = GetAddTimeTimes,
	GetChipChangeTime = GetChipChangeTime,
	GetChipToDealerInfo = GetChipToDealerInfo,
	GetChipBuyWaitTime = GetChipBuyWaitTime,
	GetChipSize = GetChipSize,
	GetSound = GetSound,
	GetTableAni = GetTableAni,
	GetHallNewEffect = GetHallNewEffect,
	GetChipShowWait = GetChipShowWait,
	GetGameRecordTipTime = GetGameRecordTipTime,
	GetWaitTime = GetWaitTime,
	GetWaitTimeStep = GetWaitTimeStep,
	GeSNGtDealActionInfo = GeSNGtDealActionInfo,
	GetNewTexasTableListFriend = GetNewTexasTableListFriend,
	GetNewTexasInfoFriend = GetNewTexasInfoFriend,
	GetTexasFriendRoomTime = GetTexasFriendRoomTime,
	GetGameRecordInfo = GetGameRecordInfo,
	GetNewTexasTableList = GetNewTexasTableList,
	GetNewTexasInfo = GetNewTexasInfo,
	GetDealActionInfo = GetDealActionInfo,
	GetDlgInfo = GetDlgInfo,
	Unload = Unload,
}

-- C++程序使用的global函数名
newtexas_GetBestFiveTypeFlyEndOffsetX = newtexas.GetBestFiveTypeFlyEndOffsetX
newtexas_GetBestFiveTypeFlyEndOffsetY = newtexas.GetBestFiveTypeFlyEndOffsetY
newtexas_GetLayCardDelay = newtexas.GetLayCardDelay
newtexas_GetResultOmahaEffectOffset = newtexas.GetResultOmahaEffectOffset
newtexas_GetResultEffectOffset = newtexas.GetResultEffectOffset
newtexas_ResultOmahaDeposit = newtexas.ResultOmahaDeposit
newtexas_ResultOmahaLayCard = newtexas.ResultOmahaLayCard
newtexas_ResultDeposit = newtexas.ResultDeposit
newtexas_ResultLayCard = newtexas.ResultLayCard
newtexas_GetNewTexasScene = newtexas.GetNewTexasScene
newtexas_GetNewSNGTexasScene = newtexas.GetNewSNGTexasScene
newtexas_GetDoAction = newtexas.GetDoAction
newtexas_GetQuickStartMinChip = newtexas.GetQuickStartMinChip
newtexas_GetCardType = newtexas.GetCardType
newtexas_GetCardActiveInfo = newtexas.GetCardActiveInfo
newtexas_GetTotalLevelInfo = newtexas.GetTotalLevelInfo
newtexas_GetStarOffset = newtexas.GetStarOffset
newtexas_GetCurStarCnt = newtexas.GetCurStarCnt
newtexas_GetPokerRankSmallLev =  newtexas.GetPokerRankSmallLev
newtexas_GetPokerRank =  newtexas.GetPokerRank
newtexas_GetPokerLevInfo = newtexas.GetPokerLevInfo
newtexas_GetChipPos = newtexas.GetChipPos
newtexas_GetFoldPos = newtexas.GetFoldPos
newtexas_GetAddTimeTimes = newtexas.GetAddTimeTimes
newtexas_GetChipChangeTime = newtexas.GetChipChangeTime
newtexas_GetChipToDealerInfo = newtexas.GetChipToDealerInfo
newtexas_GetChipBuyWaitTime = newtexas.GetChipBuyWaitTime
newtexas_GetChipSize = newtexas.GetChipSize
newtexas_GetSound = newtexas.GetSound
newtexas_GetTableAni = newtexas.GetTableAni
newtexas_GetHallNewEffect = newtexas.GetHallNewEffect
newtexas_GetChipShowWait = newtexas.GetChipShowWait
newtexas_GetGameRecordTipTime = newtexas.GetGameRecordTipTime
newtexas_GetWaitTime = newtexas.GetWaitTime
newtexas_GetWaitTimeStep = newtexas.GetWaitTimeStep
newtexas_GeSNGtDealActionInfo = newtexas.GeSNGtDealActionInfo
newtexas_GetNewTexasTableListFriend = newtexas.GetNewTexasTableListFriend
newtexas_GetNewTexasInfoFriend = newtexas.GetNewTexasInfoFriend
newtexas_GetTexasFriendRoomTime = newtexas.GetTexasFriendRoomTime
newtexas_GetGameRecordInfo = newtexas.GetGameRecordInfo
newtexas_GetNewTexasTableList = newtexas.GetNewTexasTableList
newtexas_GetNewTexasInfo = newtexas.GetNewTexasInfo
newtexas_GetDealActionInfo = newtexas.GetDealActionInfo
newtexas_GetDlgInfo = newtexas.GetDlgInfo

newtexas_Unload = newtexas.Unload

-- require返回值
return newtexas