local EquipBattle = {
-- [ItemType / 1000] = { [索引] = { 战斗力, 物品等级, } };
[101] = { [1] = { 0, 0 }, [2] = { 230, 8 }, [3] = { 340, 23 }, },
[102] = { [1] = { 0, 0 }, [2] = { 230, 8 }, [3] = { 340, 23 }, },
[130] = { [1] = { 0, 0 }, [2] = { 230, 23 }, [3] = { 340, 8 }, },
[131] = { [1] = { 0, 0 }, [2] = { 230, 8 }, [3] = { 340, 23 }, },
[132] = { [1] = { 0, 0 }, [2] = { 230, 0 }, [3] = { 340, 0 }, },
[133] = { [1] = { 0, 0 }, [2] = { 230, 8 }, [3] = { 340, 23 }, },
[134] = { [1] = { 0, 0 }, [2] = { 230, 8 }, [3] = { 340, 23 }, },
[135] = { [1] = { 0, 0 }, [2] = { 230, 8 }, [3] = { 340, 23 }, },
[136] = { [1] = { 0, 0 }, [2] = { 230, 8 }, [3] = { 340, 23 }, },
[138] = { [1] = { 0, 0 }, [2] = { 230, 8 }, [3] = { 340, 23 }, },
[139] = { [1] = { 0, 0 }, [2] = { 230, 8 }, [3] = { 340, 23 }, },
}

-- 物品名称
local ShowName = {
	[40202]="All-round",
	[40203]="Infinity",
	[40204]="Absolution",
	[40206]="Slayer",
	[40207]="CounterPunch",
	[40208]="FineRain",
	[40210]="WildWind",
	[40205]="IronShield",
	[40201]="Rampage",
	[40209]="FireCurse",
	[40219]="RiseofTaoism",
	[40220]="FuryStrike",
	[40215]="StarRaid",
	[40216]="Duel",
	[40213]="ShadowFist",
	[40211]="DoubleThunder",
	[40217]="Neptune`sCurse",
	[40218]="SpaceLeap",
	[40214]="Retaliation",
	[40230]="BloodTide",
	[40212]="CrackStar",
	[40222]="FlashShield",
	[40102]="FrostArrows",
	[40103]="Assassin",
	[40104]="Acalanatha",
	[40106]="SwingingTail",
	[40107]="Sacrifice",
	[40108]="BurningSky",
	[40109]="RevengeGale",
	[40105]="TideTrap",
	[40100]="Comprehension",
	[40101]="Pitching",
	[40115]="ChainedStorm",
	[40114]="FightingWill",
	[40301]="TortoiseBreaker",
	[40302]="DrainingTouchBooster",
	[40303]="BloodSpawnBooster",
	[40304]="Healer",
	[40305]="Sturdiness",
	[40306]="XPKiller",
	[40307]="Grabber",
	[40308]="MPMaster",
	[40309]="BossKiller",
	[40310]="NoMercy",
	[40311]="XPBooster",
	[40312]="FreeSoulBooster",
	[40313]="Witchery",
	[40314]="QuickMount",
	[40315]="Breakdown",
	[40320]="Sanctity",
	[40321]="FireBlast",
	[40322]="Serenity",
	[40323]="Wonder",
	[40324]="SoulChant",
	[40325]="WideSwipe",
	[40326]="Nirvana",
	[40327]="Sharpness",
	[40328]="Evocation",
	[40316]="Barrier",
	[40336]="Quench",
	[40331]="TidalWave",
	[40329]="Overwhelm",
	[40330]="Judgment",
	[40337]="BloodFeast",
	[40338]="LifeDrain",
	[40339]="ReverseMagic",
	[40340]="DivineShield",
	[40341]="Deterrence",
	[40334]="TacitStrike",
	[40333]="DeadlySight",
	[40345]="MiracleTouch",
	[40348]="TortoiseSmasher",
	[40344]="SurgingForce",
	[40343]="JusticeGuard",
	[40342]="Nature`sChant",
	[40347]="UniversalShield",
	[40346]="CurseBlock",
	[40352]="VioletShield",
	[40351]="NatureShield",
	[40353]="EnormousCrusher",
	[40354]="Solidness",
	[40355]="Conqueror`sBlade",
	[40250]="SoulReap",
	[40270]="ShieldofTruth",
	[40359]="Fearless",
	[40361]="Shackle",
	[40358]="TemperedGlaive",
	[40360]="CircleofLife",
	[40363] = "Slow Pace",
	[40365] = "Adamant",
	[40366] = "LoyalGarrison",
	[40367] = "FrontBreak",
	[40362] = "Consolidation",
	[40364] = "SkyVeil",
	[40285] = "Megaquake",
	[40374] = "Wild Cleave",
	[40375] = "Cosmic Flash",
	[40377] = "Unswerving",
	[40383] = "Iron Bone",
	[40380] = "Tough Steel",
}
-- 追加能量\减少速率
local AppendEnergeData = {
    [0] = {
        -- [1] 副物品等级
        -- 能量
        ["Energe"] = 35,
        -- [1] 表示当前装备追加等级
        -- 减少速率
        ["RedecuRate"] = 1,
        -- [1] 表示当前装备追加等级
        -- 有能量时获得追加等级的属性
        ["Attribute"] = 1,
    },
    [1] = {
        -- [1] 副物品等级
        -- 能量
        ["Energe"] = 100,
        -- [1] 表示当前装备追加等级
        -- 减少速率
        ["RedecuRate"] = 2,
        -- [1] 表示当前装备追加等级
        -- 有能量时获得追加等级的属性
        ["Attribute"] = 2,
    },
    [2] = {
        ["Energe"] = 400,
        ["RedecuRate"] = 4,
        ["Attribute"] = 3,
    },
    [3] = {
        ["Energe"] = 1200,
        ["RedecuRate"] = 8,
        ["Attribute"] = 4,
    },
    [4] = {
        ["Energe"] = 3600,
        ["RedecuRate"] = 10,
        ["Attribute"] = 5,
    },
    [5] = {
        ["Energe"] = 10800,
        ["RedecuRate"] = 14,
        ["Attribute"] = 6,
    },
    [6] = {
        ["Energe"] = 32400,
        ["RedecuRate"] = 18,
        ["Attribute"] = 7,
    },
    [7] = {
        ["Energe"] = 97200,
        ["RedecuRate"] = 22,
        ["Attribute"] = 8,
    },
    [8] = {
        ["Energe"] = 291600,
        ["RedecuRate"] = 26,
        ["Attribute"] = 9,
    },
    [9] = {
        ["Energe"] = 874800,
        ["RedecuRate"] = 30,
        ["Attribute"] = 10,
    },
    [10] = {
        ["Energe"] = 1458000,
        ["RedecuRate"] = 34,
        ["Attribute"] = 11,
    },
    [11] = {
        ["Energe"] = 2041200,
        ["RedecuRate"] = 40,
        ["Attribute"] = 12,
    },
}



-- 参数
-- 	ItemType	物品ItemType
-- 	Battle		玩家战斗力
-- 返回值
--	显示外观用的ItemType
local function GetEquipShowByBattle(ItemType, Battle)
	local itemSort = math.floor(ItemType / 1000)
	local show = EquipBattle[itemSort]
	if (show == nil) then
		return ItemType
	end

	local showLev = 0
	for key, value in ipairs(show) do
		if (Battle < value[1]) then
			break
		end

		showLev = value[2];
	end

	if (showLev == nil) then
		return ItemType
	end
	
	return (itemSort * 1000 + showLev * 10)
end

local MoneyCheck = {
}

local function GetMoneyCheck(moneyType, default)
	local ret = MoneyCheck[moneyType]

	if (ret == nil) then
		return default
	end

	return ret
end

function GetInterval()
	return 500
end

-- 会改变外观的衣服type
local NewItem = {
}

-- 会改变外观的新职业
local NewLookProSort = {
-- [1] = true,
}

local function GetRoleShowLook(itemType, look, pro)
	local bNewLookPro = NewLookProSort[math.floor(pro / 1000)]

	if (bNewLookPro == nil or bNewLookPro == false) then
		-- 不需要做新体型转换处理
		return look
	end

	local bNewItem = NewItem[itemType]

	if (itemType == 0 or math.floor(itemType / 1000) == 130 or math.floor(itemType / 10000) == 18 or math.floor(itemType / 10000) == 19) then
		bNewItem = true
	end

	if (bNewItem == nil or bNewItem == false) then
		-- 非新外套，不需要做新体型转换处理
		return look
	end

	if (look == 5) then
		return 7
	elseif (look == 6) then
		return 8
	end

	return look
end

-- 获取追加获得的能量
-- lev：副物品等级
local function GetAddAppendEnergeByLev(lev)
    return AppendEnergeData[lev]["Energe"]
end

-- 获取当前剩余的能量
-- curTime: 当前时间(时间戳秒) endTime：结束时间(秒) lev：装备追加等级
local function GetCurAppendItemEnerge(curTime, endTime, lev)
    if (curTime >= endTime) then
        return -1
    end

    local energeRate = AppendEnergeData[lev]["RedecuRate"]
    
    if (energeRate == nil or energeRate == 0) then
        return -1
    end

    local tiemOffset = math.floor((endTime - curTime) / 60)
    
    -- 保底1分钟与服务端同步
    if (((endTime - curTime) % 60) ~= 0) then
        tiemOffset = tiemOffset + 1
    end
    
    local energe = tiemOffset * energeRate;

    return energe
end

-- 获取追加能量带来的属性等级变化
-- curTime: 当前时间(秒) endTime：结束时间(秒) lev：装备追加等级
-- score：预览时即将添加的能量
local function GetAppendItemLevByEnerge(curTime, endTime, lev, score)
    if (lev == 12) then
        return lev
    end
    if (score == 0 and curTime >= endTime) then
        return lev
    end
    
    local energe = GetCurAppendItemEnerge(curTime, endTime, lev)
    
    if (score == 0 and energe == -1) then
        return lev
    end
    
    local addLev = AppendEnergeData[lev]["Attribute"]
    
    if (addLev == nil) then
        return lev
    end
    
    return addLev
end

-- 获取当前的物品tip
-- curTime: 当前时间(秒) endTime：结束时间(秒) lev：装备追加等级 
-- levBase：预览时基础物品的等级 score：预览时即将添加的能量
local function GetAppendItemEnergeTip(curTime, endTime, lev, levBase, score)
    
    -- 物品12级，不显示能量
    if (lev == 12) then
        return ""
    end

    local levReal = lev
    
    if (levBase ~= -1) then
        levReal = levBase
    end
    
    local energe = GetCurAppendItemEnerge(curTime, endTime, levReal)

    if (score ~= 0) then
        if (energe == -1) then
            energe = 0
        end
        energe = energe + score
    end
    
    if (score == 0 and (curTime >= endTime or energe == -1)) then
        return ""
    end

    local energeRate = AppendEnergeData[lev]["RedecuRate"]
    local Attribute = AppendEnergeData[lev]["Attribute"]
    local energeTip = "Bonus Energy: "..math.floor(energe).." (Get +"..math.floor(Attribute).." bonus attribute when you have Energy, and your Energy will reduce by "..math.floor(energeRate).." each minute.)"
    return energeTip
end

-- 获取追加时的描述
-- curTime: 当前时间(秒) endTime：结束时间(秒) lev：装备追加等级 addenerge：追加获得的能量
local function GetAppendItemEnergeDesc(curTime, endTime, lev, addenerge)
    local energe = GetCurAppendItemEnerge(curTime, endTime, lev)
    
    if (energe == -1) then
        energe = 0
    end
    
    local energeResult = energe + addenerge
    local energeDesc = "\nBonus Energy: "..math.floor(energe).."→"..math.floor(energeResult).."(+"..math.floor(addenerge)..")"
    if lev >= 12 then
		energeDesc = ""
	end
	return energeDesc
end

-- 获取当前剩余的物品tip颜色
local function GetAppendItemEnergeTipColor()
    return 0xff00ffff
end

-- 装备特效追加能量\减少速率
local SpeEffectEnergeData = {
	[1] = {
		-- 减少速率
		["RedecuRate"] = 5,
		-- 有能量时获得几级的效果
		["Attribute"] = 2,
	},
	[2] = {
		["RedecuRate"] = 5,
		["Attribute"] = 3,
	},
	[3] = {
		["RedecuRate"] = 5,
		["Attribute"] = 4,
	},
	[4] = {
		["RedecuRate"] = 5,
		["Attribute"] = 5,
	},
	[5] = {
		["RedecuRate"] = 5,
		["Attribute"] = 6,
	},
	[6] = {
		["RedecuRate"] = 10,
		["Attribute"] = 7,
	},
}

-- 获取装备特效追加带来的等级变化
-- curTime: 当前时间(秒) endTime：结束时间(秒) idType：装备特效物品type
local function GetSpeEffectLevByEnerge(curTime, endTime, idType)
    
-- 目前按等级区分能量数据，若后面有需求按物品分，可以通过完整type区分
	local lev = idType % 10
	
	if (curTime >= endTime) then
        return lev
    end
    
    local energe = GetCurAppendItemEnerge(curTime, endTime, lev)
    
    if (energe == -1) then
        return lev
    end
    
    local addLev = AppendEnergeData[lev]["Attribute"]
    
    if (addLev == nil) then
        return lev
    end
    
    return addLev
end

-- 获取当前剩余的能量
-- curTime: 当前时间(时间戳秒) endTime：结束时间(秒) lev：装备特效物品等级
local function GetCurSpeEffectEnerge(curTime, endTime, lev)
    if (curTime >= endTime) then
        return -1
    end
	
    local energeRate = SpeEffectEnergeData[lev]["RedecuRate"]
    
    if (energeRate == nil or energeRate == 0) then
        return -1
    end

    local tiemOffset = math.floor((endTime - curTime) / 60)
    
    -- 保底1分钟与服务端同步
    if (((endTime - curTime) % 60) ~= 0) then
        tiemOffset = tiemOffset + 1
    end
    
    local energe = tiemOffset * energeRate;

    return energe
end


-- 获取装备特效追加能量的物品tip
-- curTime: 当前时间(秒) endTime：结束时间(秒) idType：装备特效物品type
-- idTypeBase：预览时基础装备特效物品type score：预览时即将添加的能量
local function GetSpEffectEnergeTip(curTime, endTime, idType, idTypeBase, score)

-- 目前按等级区分能量数据，若后面有需求按物品分，可以通过完整type区分
	local lev = idType % 10
	
    local levReal = lev
    
    if (idTypeBase ~= -1) then
        levReal = idTypeBase % 10
    end

    local energe = GetCurSpeEffectEnerge(curTime, endTime, levReal)

    if (score ~= 0) then
        if (energe == -1) then
            energe = 0
        end
        energe = energe + score
    end
    
    if (score == 0 and (curTime >= endTime or energe == -1)) then
        return ""
    end

    local energeRate = SpeEffectEnergeData[lev]["RedecuRate"]
    local Attribute = SpeEffectEnergeData[lev]["Attribute"]
	local energeTip = "Mythsoul Energy: "..math.floor(energe).."(With the energy, you can get L"..math.floor(Attribute).." effect. The energy will drop by "..math.floor(energeRate).." every minute.)"
    return energeTip
end

-- 获取装备特效追加时的描述
-- curTime: 当前时间(秒) endTime：结束时间(秒) idType：装备特效物品type addenerge：追加获得的能量
local function GetSpeEffectEnergeDesc(curTime, endTime, idType, addenerge)
-- 目前按等级区分能量数据，若后面有需求按物品分，可以通过完整type区分
	local lev = idType % 10
	
    local energe = GetCurSpeEffectEnerge(curTime, endTime, lev)
    
    if (energe == -1) then
        energe = 0
    end
    
    local energeResult = energe + addenerge
	local energeDesc = "<color=0xffe4d5b2>\nMythsoul Energy: "..math.floor(energe).."→"..math.floor(energeResult).."(+"..math.floor(addenerge)..")</color>"

	return energeDesc
end

-- 获取装备特效当前剩余的物品tip颜色
local function GetSpeEffectEnergeTipColor()
    return 0xff00ffff
end

-- 返回新赤炼石合成成功概率描述
local function GetComposGemComposeSucRate(p1)
-- p1是赤炼石的物品itemtypeid
	if (p1 == 3332732) then
		return "Success Rate: 36.36%"
	elseif (p1 == 3332733) then
		return "Success Rate: 36.36%"
	end
	return "Success Rate: 30.30%"
end

-- 返回新装备追加，11升12震屏参数
local function GetEquAppendQuakeParam(p1)
-- p1值为DelayMillicSec或RepeatTimes
	if (p1 == "DelayMillicSec") then
-- 震屏延迟多少毫秒
		return 0
	elseif (p1 == "RepeatTimes") then
-- 震屏重复次数
		return 7
	end
	return 0
end

-- 返回单颗新赤炼石追加进度
local function GetExpIncForWing12(idItemType)
-- idItemType是新赤炼的物品itemtypeid
	if (idItemType == 3332731) then
-- 这里返回的进度只是临时数据，需要与服务器的cq_config表里的type值为6080的数据配置一致
		return 1
	elseif (idItemType == 3332732) then
-- 这里返回的进度只是临时数据，需要与服务器的cq_config表里的type值为6080的数据配置一致
		return 6
	elseif (idItemType == 3332733) then
-- 这里返回的进度只是临时数据，需要与服务器的cq_config表里的type值为6080的数据配置一致
		return 30
	elseif (idItemType == 3332734) then
-- 这里返回的进度只是临时数据，需要与服务器的cq_config表里的type值为6080的数据配置一致
		return 150
	end
	return 1
end

-- 返回Wind12进度条升级表现
local function GetWing12AppendAnimate(key)
	if (key == "Ticks") then
-- 表示本次进度变化分7次变
		return 7
	elseif (key == "Interval") then
-- 表示每隔20毫秒增涨一点进度
		return 20
	end
	return 1
end

-- itemType : 物品type   isGodEquip:是否是神魂
local function GetShowName(itemType, isGodEquip)
	local idIndex= itemType
	
	if (ItemSort_IsRune(itemType)) then
		-- 神纹配置去掉等级
		idIndex = math.floor(itemType / 100)
	end
	
	local name = ShowName[idIndex]
	
	if (name == nil) then
		return ""
	end
	
	return name
end

local function GetOnlyAddTrialStone()
	return true
end

--装备特效名字颜色，根据初、中、高，三个等级有不同颜色
local SpecialEffectColor = {
	[0] = {
		--"隐藏特性，待鉴定"的字体颜色，白
		["Color"] = 0xffd8a84e,
	},
	[1] = {
		--1级名字的颜色，白
		["Color"] = 0xff1e90ff,
	},
	[2] = {
		--2级名字的颜色，蓝
		["Color"] = 0xff1e90ff,
	},
	[3] = {
		--3级名字的颜色，绿
		["Color"] = 0xff67eb77,
	},
	[4] = {
		--4级名字的颜色，紫
		["Color"] = 0xffff00ff,
	},
	[5] = {
		--5级名字的颜色，橙
		["Color"] = 0xfffe9344,
	},
	[6] = {
		--6级名字的颜色，红
		["Color"] = 0xffdb7093,
	},
}

--装备特效名字，以及初、中、高级分别能增加多少实力评分
local SpecialEffectType = {
	[0] = {
		--名称
		[1] = {["Name"] = "Hidden Mythsoul. Unidentified.\nRight click to use Silver to identify.",},
		[2] = {["Name"] = "Hidden Mythsoul. Unidentified.\nRight click to use Silver to identify.",},
	},
	[1] = {
		--名称		--实力评分类型（只要配1级的就可以了）
		[1] = {["Name"] = "L1 Venom: Uses strong venom.",			["AbilityScore"] = 49,},
		[2] = {["Name"] = "L2 Venom: Uses strong venom.",},
		[3] = {["Name"] = "L3 Venom: Uses strong venom.",},
		[4] = {["Name"] = "L4 Venom: Uses strong venom.",},
		[5] = {["Name"] = "L5 Venom: Uses strong venom.",},
		[6] = {["Name"] = "L6 Venom: Uses strong venom.",},
	},
	[2] = {
		[1] = {["Name"] = "L1 Hawkeye: Improves Hit Rate",			["AbilityScore"] = 50,},
		[2] = {["Name"] = "L2 Hawkeye: Improves Hit Rate",},
		[3] = {["Name"] = "L3 Hawkeye: Improves Hit Rate",},
		[4] = {["Name"] = "L4 Hawkeye: Improves Hit Rate",},
		[5] = {["Name"] = "L5 Hawkeye: Improves Hit Rate",},
		[6] = {["Name"] = "L6 Hawkeye: Improves Hit Rate",},
	},
	[3] = {
		[1] = {["Name"] = "L1 Edge: Improves Disarm",			["AbilityScore"] = 51,},
		[2] = {["Name"] = "L2 Edge: Improves Disarm",},
		[3] = {["Name"] = "L3 Edge: Improves Disarm",},
		[4] = {["Name"] = "L4 Edge: Improves Disarm",},
		[5] = {["Name"] = "L5 Edge: Improves Disarm",},
		[6] = {["Name"] = "L6 Edge: Improves Disarm",},
	},
	[4] = {
		[1] = {["Name"] = "L1 Bloodthirst: Enhances the HP recovery.",			["AbilityScore"] = 52,},
		[2] = {["Name"] = "L2 Bloodthirst: Enhances the HP recovery.",},
		[3] = {["Name"] = "L3 Bloodthirst: Enhances the HP recovery.",},
		[4] = {["Name"] = "L4 Bloodthirst: Enhances the HP recovery.",},
		[5] = {["Name"] = "L5 Bloodthirst: Enhances the HP recovery.",},
		[6] = {["Name"] = "L6 Bloodthirst: Enhances the HP recovery.",},
	},
	[6] = {
		[1] = {["Name"] = "L1 Sweep: Increases damage against non-boss monsters",			["AbilityScore"] = 54,},
		[2] = {["Name"] = "L2 Sweep: Increases damage against non-boss monsters",},
		[3] = {["Name"] = "L3 Sweep: Increases damage against non-boss monsters",},
		[4] = {["Name"] = "L4 Sweep: Increases damage against non-boss monsters",},
		[5] = {["Name"] = "L5 Sweep: Increases damage against non-boss monsters",},
		[6] = {["Name"] = "L6 Sweep: Increases damage against non-boss monsters",},
	},
	[8] = {
		[1] = {["Name"] = "L1 Ethereal: Improves Dodge.",			["AbilityScore"] = 56,},
		[2] = {["Name"] = "L2 Ethereal: Improves Dodge.",},
		[3] = {["Name"] = "L3 Ethereal: Improves Dodge.",},
		[4] = {["Name"] = "L4 Ethereal: Improves Dodge.",},
		[5] = {["Name"] = "L5 Ethereal: Improves Dodge.",},
		[6] = {["Name"] = "L6 Ethereal: Improves Dodge.",},
	},
	[14] = {
		[1] = {["Name"] = "L1 Meditation: Resists control debuffs",			["AbilityScore"] = 62,},
		[2] = {["Name"] = "L2 Meditation: Resists control debuffs",},
		[3] = {["Name"] = "L3 Meditation: Resists control debuffs",},
		[4] = {["Name"] = "L4 Meditation: Resists control debuffs",},
		[5] = {["Name"] = "L5 Meditation: Resists control debuffs",},
		[6] = {["Name"] = "L6 Meditation: Resists control debuffs",},
	},
	[17] = {
		[1] = {["Name"] = "L1 Elan: Restores Attack largely.",		["AbilityScore"] = 65,},
		[2] = {["Name"] = "L2 Elan: Restores Attack largely.",},
		[3] = {["Name"] = "L3 Elan: Restores Attack largely.",},
		[4] = {["Name"] = "L4 Elan: Restores Attack largely.",},
		[5] = {["Name"] = "L5 Elan: Restores Attack largely.",},
		[6] = {["Name"] = "L6 Elan: Restores Attack largely.",},
	},
	[18] = {
		[1] = {["Name"] = "L1 Solid: Improves Defense largely.",		["AbilityScore"] = 66,},
		[2] = {["Name"] = "L2 Solid: Improves Defense largely.",},
		[3] = {["Name"] = "L3 Solid: Improves Defense largely.",},
		[4] = {["Name"] = "L4 Solid: Improves Defense largely.",},
		[5] = {["Name"] = "L5 Solid: Improves Defense largely.",},
		[6] = {["Name"] = "L6 Solid: Improves Defense largely.",},
	},
	[25] = {
		[1] = {["Name"] = "L1 Superpower: Increases the trigger chance of damage type Mythsouls.",		["AbilityScore"] = 49,},
		[2] = {["Name"] = "L2 Superpower: Increases the trigger chance of damage type Mythsouls.",},
		[3] = {["Name"] = "L3 Superpower: Increases the trigger chance of damage type Mythsouls.",},
		[4] = {["Name"] = "L4 Superpower: Increases the trigger chance of damage type Mythsouls.",},
		[5] = {["Name"] = "L5 Superpower: Increases the trigger chance of damage type Mythsouls.",},
		[6] = {["Name"] = "L6 Superpower: Increases the trigger chance of damage type Mythsouls.",},
	},
	[26] = {
		[1] = {["Name"] = "L1 Oracle: Reduces the trigger chance of damage type Mythsouls.",		["AbilityScore"] = 49,},
		[2] = {["Name"] = "L2 Oracle: Reduces the trigger chance of damage type Mythsouls.",},
		[3] = {["Name"] = "L3 Oracle: Reduces the trigger chance of damage type Mythsouls.",},
		[4] = {["Name"] = "L4 Oracle: Reduces the trigger chance of damage type Mythsouls.",},
		[5] = {["Name"] = "L5 Oracle: Reduces the trigger chance of damage type Mythsouls.",},
		[6] = {["Name"] = "L6 Oracle: Reduces the trigger chance of damage type Mythsouls.",},
	},
	[27] = {
		[1] = {["Name"] = "L1 Numb: Stops the enemy from casting skills.",		["AbilityScore"] = 49,},
		[2] = {["Name"] = "L2 Numb: Stops the enemy from casting skills.",},
		[3] = {["Name"] = "L3 Numb: Stops the enemy from casting skills.",},
		[4] = {["Name"] = "L4 Numb: Stops the enemy from casting skills.",},
		[5] = {["Name"] = "L5 Numb: Stops the enemy from casting skills.",},
		[6] = {["Name"] = "L6 Numb: Stops the enemy from casting skills.",},
	},
	[28] = {
		[1] = {["Name"] = "L1 Frost: Freezes the enemy and reduces the potion effect.",		["AbilityScore"] = 49,},
		[2] = {["Name"] = "L2 Frost: Freezes the enemy and reduces the potion effect.",},
		[3] = {["Name"] = "L3 Frost: Freezes the enemy and reduces the potion effect.",},
		[4] = {["Name"] = "L4 Frost: Freezes the enemy and reduces the potion effect.",},
		[5] = {["Name"] = "L5 Frost: Freezes the enemy and reduces the potion effect.",},
		[6] = {["Name"] = "L6 Frost: Freezes the enemy and reduces the potion effect.",},
	},
	[29] = {
		[1] = {["Name"] = "L1 Bash: Increases P/M-strike and Immunity.",		["AbilityScore"] = 49,},
		[2] = {["Name"] = "L2 Bash: Increases P/M-strike and Immunity.",},
		[3] = {["Name"] = "L3 Bash: Increases P/M-strike and Immunity.",},
		[4] = {["Name"] = "L4 Bash: Increases P/M-strike and Immunity.",},
		[5] = {["Name"] = "L5 Bash: Increases P/M-strike and Immunity.",},
		[6] = {["Name"] = "L6 Bash: Increases P/M-strike and Immunity.",},
	},
	[31] = {
		[1] = {["Name"] = "L1 Luck: Increases Parry.",		["AbilityScore"] = 49,},
		[2] = {["Name"] = "L2 Luck: Increases Parry.",},
		[3] = {["Name"] = "L3 Luck: Increases Parry.",},
		[4] = {["Name"] = "L4 Luck: Increases Parry.",},
		[5] = {["Name"] = "L5 Luck: Increases Parry.",},
		[6] = {["Name"] = "L6 Luck: Increases Parry.",},
	},
	[32] = {
		[1] = {["Name"] = "L1 Crack: Ignores the enemy`s shield.",		["AbilityScore"] = 49,},
		[2] = {["Name"] = "L2 Crack: Ignores the enemy`s shield.",},
		[3] = {["Name"] = "L3 Crack: Ignores the enemy`s shield.",},
		[4] = {["Name"] = "L4 Crack: Ignores the enemy`s shield.",},
		[5] = {["Name"] = "L5 Crack: Ignores the enemy`s shield.",},
		[6] = {["Name"] = "L6 Crack: Ignores the enemy`s shield.",},
	},
	[33] = {
		[1] = {["Name"] = "L1 Vigour: Revive on the spot with some HP and SP.",		["AbilityScore"] = 49,},
		[2] = {["Name"] = "L2 Vigour: Revive on the spot with some HP and SP.",},
		[3] = {["Name"] = "L3 Vigour: Revive on the spot with some HP and SP.",},
		[4] = {["Name"] = "L4 Vigour: Revive on the spot with some HP and SP.",},
		[5] = {["Name"] = "L5 Vigour: Revive on the spot with some HP and SP.",},
		[6] = {["Name"] = "L6 Vigour: Revive on the spot with some HP and SP.",},
	},
	[34] = {
		[1] = {["Name"] = "L1 Discipline: Increases the chance of Dash.",		["AbilityScore"] = 49,},
		[2] = {["Name"] = "L2 Discipline: Increases the chance of Dash.",},
		[3] = {["Name"] = "L3 Discipline: Increases the chance of Dash.",},
		[4] = {["Name"] = "L4 Discipline: Increases the chance of Dash.",},
		[5] = {["Name"] = "L5 Discipline: Increases the chance of Dash.",},
		[6] = {["Name"] = "L6 Discipline: Increases the chance of Dash.",},
	},
	[35] = {
		[1] = {["Name"] = "L1 Safeguard: Increases the chance of resisting Dash.",		["AbilityScore"] = 49,},
		[2] = {["Name"] = "L2 Safeguard: Increases the chance of resisting Dash.",},
		[3] = {["Name"] = "L3 Safeguard: Increases the chance of resisting Dash.",},
		[4] = {["Name"] = "L4 Safeguard: Increases the chance of resisting Dash.",},
		[5] = {["Name"] = "L5 Safeguard: Increases the chance of resisting Dash.",},
		[6] = {["Name"] = "L6 Safeguard: Increases the chance of resisting Dash.",},
	},
	[36] = {
		[1] = {["Name"] = "L1 Demolition: Increases the bonus damage on NPC.",		["AbilityScore"] = 49,},
		[2] = {["Name"] = "L2 Demolition: Increases the bonus damage on NPC.",},
		[3] = {["Name"] = "L3 Demolition: Increases the bonus damage on NPC.",},
		[4] = {["Name"] = "L4 Demolition: Increases the bonus damage on NPC.",},
		[5] = {["Name"] = "L5 Demolition: Increases the bonus damage on NPC.",},
		[6] = {["Name"] = "L6 Demolition: Increases the bonus damage on NPC.",},
	},
	[39] = {
		[1] = {["Name"] = "L1 Free Soul: Increases the trigger rate of Free Soul.",		["AbilityScore"] = 49,},
		[2] = {["Name"] = "L2 Free Soul: Increases the trigger rate of Free Soul.",},
		[3] = {["Name"] = "L3 Free Soul: Increases the trigger rate of Free Soul.",},
		[4] = {["Name"] = "L4 Free Soul: Increases the trigger rate of Free Soul.",},
		[5] = {["Name"] = "L5 Free Soul: Increases the trigger rate of Free Soul.",},
		[6] = {["Name"] = "L6 Free Soul: Increases the trigger rate of Free Soul.",},
	},
	[40] = {
		[1] = {["Name"] = "L1 Wellspring: Increases SP recovery speed.",		["AbilityScore"] = 49,},
		[2] = {["Name"] = "L2 Wellspring: Increases SP recovery speed.",},
		[3] = {["Name"] = "L3 Wellspring: Increases SP recovery speed.",},
		[4] = {["Name"] = "L4 Wellspring: Increases SP recovery speed.",},
		[5] = {["Name"] = "L5 Wellspring: Increases SP recovery speed.",},
		[6] = {["Name"] = "L6 Wellspring: Increases SP recovery speed.",},
	},
	
}

local SpecialEffectIntro = {
	[1] = {
		[1] = {["IntroName"] = "Venom L1",			["Intro"] = "There is a 3.5% chance to poison enemies during attack, dealing 1000 points of damage every 2 sec for 6 sec.\n",},
		[2] = {["IntroName"] = "Venom L2",			["Intro"] = "There is a 4% chance to poison enemies during attack, dealing 1500 points of damage every 2 sec for 6 sec.\n",},
		[3] = {["IntroName"] = "Venom L3",			["Intro"] = "There is a 4.5% chance to poison enemies during attack, dealing 2000 points of damage every 2 sec for 6 sec.\n",},
		[4] = {["IntroName"] = "Venom L4",			["Intro"] = "There is a 5% chance to poison enemies during attack, dealing 2500 points of damage every 2 sec for 6 sec.\n",},
		[5] = {["IntroName"] = "Venom L5",			["Intro"] = "There is a 5.5% chance to poison enemies during attack, dealing 3000 points of damage every 2 sec for 6 sec.\n",},
		[6] = {["IntroName"] = "Venom L6",			["Intro"] = "There is a 6% chance to poison enemies during attack, dealing  3500 points of damage every 2 sec for 6 sec.\n",},
		[7] = {["IntroName"] = "Venom L7",			["Intro"] = "There is a 6.5% chance to poison enemies during attack, dealing 4000 points of damage every 2 sec for 6 sec.\n",},
		[8] = {["IntroName"] = "Venom L8",			["Intro"] = "There is a 7% chance to poison enemies during attack, dealing 4500 points of damage every 2 sec for 6 sec.\n",},
		[9] = {["IntroName"] = "Venom L9",			["Intro"] = "There is a 7.5% chance to poison enemies during attack, dealing 5000 points of damage every 2 sec for 6 sec.\n",},
		[10] = {["IntroName"] = "Venom L10",		["Intro"] = "There is a 8% chance to poison enemies during attack, dealing 5500 points of damage every 2 sec for 6 sec.\n",},
		[11] = {["IntroName"] = "Venom L11",		["Intro"] = "There is a 8.5% chance to poison enemies during attack, dealing 6000 points of damage every 2 sec for 6 sec.\n",},
		[12] = {["IntroName"] = "Venom L12",		["Intro"] = "There is a 9% chance to poison enemies during attack, dealing 6500 points of damage every 2 sec for 6 sec.\n",},
		[13] = {["IntroName"] = "Venom L13",		["Intro"] = "There is a 9.5% chance to poison enemies during attack, dealing 7000 points of damage every 2 sec for 6 sec.\n",},
		[14] = {["IntroName"] = "Venom L14",		["Intro"] = "There is a 10% chance to poison enemies during attack, dealing 7500 points of damage every 2 sec for 6 sec.\n",},
		[15] = {["IntroName"] = "Venom L15",		["Intro"] = "There is a 10.5% chance to poison enemies during attack, dealing 8000 points of damage every 2 sec for 6 sec.\n",},
		[16] = {["IntroName"] = "Venom L16",		["Intro"] = "There is a 11% chance to poison enemies during attack, dealing 8500 points of damage every 2 sec for 6 sec.\n",},
		[17] = {["IntroName"] = "Venom L17",		["Intro"] = "There is a 11.1% chance to poison enemies during attack, dealing 9000 points of damage every 2 sec for 6 sec.\n",},
		[18] = {["IntroName"] = "Venom L18",		["Intro"] = "There is a 11.2% chance to poison enemies during attack, dealing 9100 points of damage every 2 sec for 6 sec.\n",},
		[19] = {["IntroName"] = "Venom L19",		["Intro"] = "There is a 11.3% chance to poison enemies during attack, dealing 9200 points of damage every 2 sec for 6 sec.\n",},
		[20] = {["IntroName"] = "Venom L20",		["Intro"] = "There is a 11.4% chance to poison enemies during attack, dealing 9300 points of damage every 2 sec for 6 sec.\n",},
		[21] = {["IntroName"] = "Venom L21",		["Intro"] = "There is a 11.5% chance to poison enemies during attack, dealing 9400 points of damage every 2 sec for 6 sec.\n",},
		[22] = {["IntroName"] = "Venom L22",		["Intro"] = "There is a 11.6% chance to poison enemies during attack, dealing 9500 points of damage every 2 sec for 6 sec.\n",},
		[23] = {["IntroName"] = "Venom L23",		["Intro"] = "There is a 11.7% chance to poison enemies during attack, dealing 9600 points of damage every 2 sec for 6 sec.\n",},
		[24] = {["IntroName"] = "Venom L24",		["Intro"] = "There is a 11.8% chance to poison enemies during attack, dealing 9700 points of damage every 2 sec for 6 sec.\n",},
		[25] = {["IntroName"] = "Venom L25",		["Intro"] = "There is a 11.9% chance to poison enemies during attack, dealing 9800 points of damage every 2 sec for 6 sec.\n",},
		[26] = {["IntroName"] = "Venom L26",		["Intro"] = "There is a 12% chance to poison enemies during attack, dealing 9900 points of damage every 2 sec for 6 sec.\n",},
		[27] = {["IntroName"] = "Venom L27",		["Intro"] = "There is a 12.1% chance to poison enemies during attack, dealing 10000 points of damage every 2 sec for 6 sec.\n",},
		[28] = {["IntroName"] = "Venom L28",		["Intro"] = "There is a 12.2% chance to poison enemies during attack, dealing 10100 points of damage every 2 sec for 6 sec.\n",},
		[29] = {["IntroName"] = "Venom L29",		["Intro"] = "There is a 12.3% chance to poison enemies during attack, dealing 10200 points of damage every 2 sec for 6 sec.\n",},
		[30] = {["IntroName"] = "Venom L30",		["Intro"] = "There is a 12.4% chance to poison enemies during attack, dealing 10300 points of damage every 2 sec for 6 sec.\n",},
		[31] = {["IntroName"] = "Venom L31",		["Intro"] = "There is a 12.5% chance to poison enemies during attack, dealing 10400 points of damage every 2 sec for 6 sec.\n",},
		[32] = {["IntroName"] = "Venom L32",		["Intro"] = "There is a 12.6% chance to poison enemies during attack, dealing 10500 points of damage every 2 sec for 6 sec.\n",},
		[33] = {["IntroName"] = "Venom L33",		["Intro"] = "There is a 12.7% chance to poison enemies during attack, dealing 10600 points of damage every 2 sec for 6 sec.\n",},
		[34] = {["IntroName"] = "Venom L34",		["Intro"] = "There is a 12.8% chance to poison enemies during attack, dealing 10700 points of damage every 2 sec for 6 sec.\n",},
		[35] = {["IntroName"] = "Venom L35",		["Intro"] = "There is a 12.9% chance to poison enemies during attack, dealing 10800 points of damage every 2 sec for 6 sec.\n",},
		[36] = {["IntroName"] = "Venom L36",		["Intro"] = "There is a 13% chance to poison enemies during attack, dealing 10900 points of damage every 2 sec for 6 sec.\n",},
		[37] = {["IntroName"] = "Venom L37",		["Intro"] = "There is a 13.1% chance to poison enemies during attack, dealing 11000 points of damage every 2 sec for 6 sec.\n",},
		[38] = {["IntroName"] = "Venom L38",		["Intro"] = "There is a 13.2% chance to poison enemies during attack, dealing 11100 points of damage every 2 sec for 6 sec.\n",},
		[39] = {["IntroName"] = "Venom L39",		["Intro"] = "There is a 13.3% chance to poison enemies during attack, dealing 11200 points of damage every 2 sec for 6 sec.\n",},
		[40] = {["IntroName"] = "Venom L40",		["Intro"] = "There is a 13.4% chance to poison enemies during attack, dealing 11300 points of damage every 2 sec for 6 sec.\n",},
		[41] = {["IntroName"] = "Venom L41",		["Intro"] = "There is a 13.5% chance to poison enemies during attack, dealing 11400 points of damage every 2 sec for 6 sec.\n",},
		[42] = {["IntroName"] = "Venom L42",		["Intro"] = "There is a 13.6% chance to poison enemies during attack, dealing 11500 points of damage every 2 sec for 6 sec.\n",},
		[43] = {["IntroName"] = "Venom L43",		["Intro"] = "There is a 13.7% chance to poison enemies during attack, dealing 11600 points of damage every 2 sec for 6 sec.\n",},
		[44] = {["IntroName"] = "Venom L44",		["Intro"] = "There is a 13.8% chance to poison enemies during attack, dealing 11700 points of damage every 2 sec for 6 sec.\n",},
		[45] = {["IntroName"] = "Venom L45",		["Intro"] = "There is a 13.9% chance to poison enemies during attack, dealing 11800 points of damage every 2 sec for 6 sec.\n",},
		[46] = {["IntroName"] = "Venom L46",		["Intro"] = "There is a 14% chance to poison enemies during attack, dealing 11900 points of damage every 2 sec for 6 sec.\n",},
		[47] = {["IntroName"] = "Venom L47",		["Intro"] = "There is a 14.1% chance to poison enemies during attack, dealing 12000 points of damage every 2 sec for 6 sec.\n",},
		[48] = {["IntroName"] = "Venom L48",		["Intro"] = "There is a 14.2% chance to poison enemies during attack, dealing 12100 points of damage every 2 sec for 6 sec.\n",},
		[49] = {["IntroName"] = "Venom L49",		["Intro"] = "There is a 14.3% chance to poison enemies during attack, dealing 12150 points of damage every 2 sec for 6 sec.\n",},
		[50] = {["IntroName"] = "Venom L50",		["Intro"] = "There is a 14.4% chance to poison enemies during attack, dealing 12200 points of damage every 2 sec for 6 sec.\n",},
		[51] = {["IntroName"] = "Venom L51",		["Intro"] = "There is a 14.5% chance to poison enemies during attack, dealing 12250 points of damage every 2 sec for 6 sec.\n",},
		[52] = {["IntroName"] = "Venom L52",		["Intro"] = "There is a 14.6% chance to poison enemies during attack, dealing 12300 points of damage every 2 sec for 6 sec.\n",},
		[53] = {["IntroName"] = "Venom L53",		["Intro"] = "There is a 14.7% chance to poison enemies during attack, dealing 12350 points of damage every 2 sec for 6 sec.\n",},
		[54] = {["IntroName"] = "Venom L54",		["Intro"] = "There is a 14.8% chance to poison enemies during attack, dealing 12400 points of damage every 2 sec for 6 sec.\n",},
		[55] = {["IntroName"] = "Venom L55",		["Intro"] = "There is a 14.9% chance to poison enemies during attack, dealing 12450 points of damage every 2 sec for 6 sec.\n",},
		[56] = {["IntroName"] = "Venom L56",		["Intro"] = "There is a 15% chance to poison enemies during attack, dealing 12500 points of damage every 2 sec for 6 sec.\n",},
	},
	[2] = {
		[1] = {["IntroName"] = "Hawkeye Level 1",         ["Intro"] = "Grants 3% bonus Hit Rate.\n",},
		[2] = {["IntroName"] = "Hawkeye Level 2",         ["Intro"] = "Grants 4% bonus Hit Rate.\n",},
		[3] = {["IntroName"] = "Hawkeye Level 3",         ["Intro"] = "Grants 5% bonus Hit Rate.\n",},
		[4] = {["IntroName"] = "Hawkeye Level 4",         ["Intro"] = "Grants 6% bonus Hit Rate.\n",},
		[5] = {["IntroName"] = "Hawkeye Level 5",         ["Intro"] = "Grants 7% bonus Hit Rate.\n",},
		[6] = {["IntroName"] = "Hawkeye Level 6",         ["Intro"] = "Grants 8% bonus Hit Rate.\n",},
		[7] = {["IntroName"] = "Hawkeye Level 7",         ["Intro"] = "Grants 9% bonus Hit Rate.\n",},
		[8] = {["IntroName"] = "Hawkeye Level 8",         ["Intro"] = "Grants 10% bonus Hit Rate.\n",},
		[9] = {["IntroName"] = "Hawkeye Level 9",         ["Intro"] = "Grants 11% bonus Hit Rate.\n",},
		[10] = {["IntroName"] = "Hawkeye Level 10",         ["Intro"] = "Grants 12% bonus Hit Rate.\n",},
		[11] = {["IntroName"] = "Hawkeye Level 11",         ["Intro"] = "Grants 13% bonus Hit Rate.\n",},
		[12] = {["IntroName"] = "Hawkeye Level 12",         ["Intro"] = "Grants 13.4% bonus Hit Rate.\n",},
		[13] = {["IntroName"] = "Hawkeye Level 13",         ["Intro"] = "Grants 13.8% bonus Hit Rate.\n",},
		[14] = {["IntroName"] = "Hawkeye Level 14",         ["Intro"] = "Grants 14.2% bonus Hit Rate.\n",},
		[15] = {["IntroName"] = "Hawkeye Level 15",         ["Intro"] = "Grants 14.6% bonus Hit Rate.\n",},
		[16] = {["IntroName"] = "Hawkeye Level 16",         ["Intro"] = "Grants 15% bonus Hit Rate.\n",},
		[17] = {["IntroName"] = "Hawkeye Level 17",         ["Intro"] = "Grants 15.4% bonus Hit Rate.\n",},
		[18] = {["IntroName"] = "Hawkeye Level 18",         ["Intro"] = "Grants 15.8% bonus Hit Rate.\n",},
		[19] = {["IntroName"] = "Hawkeye Level 19",         ["Intro"] = "Grants 16.2% bonus Hit Rate.\n",},
		[20] = {["IntroName"] = "Hawkeye Level 20",         ["Intro"] = "Grants 16.6% bonus Hit Rate.\n",},
		[21] = {["IntroName"] = "Hawkeye Level 21",         ["Intro"] = "Grants 16.8% bonus Hit Rate.\n",},
		[22] = {["IntroName"] = "Hawkeye Level 22",         ["Intro"] = "Grants 17% bonus Hit Rate.\n",},
		[23] = {["IntroName"] = "Hawkeye Level 23",         ["Intro"] = "Grants 17.2% bonus Hit Rate.\n",},
		[24] = {["IntroName"] = "Hawkeye Level 24",         ["Intro"] = "Grants 17.3% bonus Hit Rate.\n",},
		[25] = {["IntroName"] = "Hawkeye Level 25",         ["Intro"] = "Grants 17.4% bonus Hit Rate.\n",},
		[26] = {["IntroName"] = "Hawkeye Level 26",         ["Intro"] = "Grants 17.5% bonus Hit Rate.\n",},
		[27] = {["IntroName"] = "Hawkeye Level 27",         ["Intro"] = "Grants 17.6% bonus Hit Rate.\n",},
		[28] = {["IntroName"] = "Hawkeye Level 28",         ["Intro"] = "Grants 17.7% bonus Hit Rate.\n",},
		[29] = {["IntroName"] = "Hawkeye Level 29",         ["Intro"] = "Grants 17.8% bonus Hit Rate.\n",},
		[30] = {["IntroName"] = "Hawkeye Level 30",         ["Intro"] = "Grants 17.9% bonus Hit Rate.\n",},
		[31] = {["IntroName"] = "Hawkeye Level 31",         ["Intro"] = "Grants 18% bonus Hit Rate.\n",},
		[32] = {["IntroName"] = "Hawkeye Level 32",         ["Intro"] = "Grants 18.1% bonus Hit Rate.\n",},
		[33] = {["IntroName"] = "Hawkeye Level 33",         ["Intro"] = "Grants 18.2% bonus Hit Rate.\n",},
		[34] = {["IntroName"] = "Hawkeye Level 34",         ["Intro"] = "Grants 18.3% bonus Hit Rate.\n",},
		[35] = {["IntroName"] = "Hawkeye Level 35",         ["Intro"] = "Grants 18.4% bonus Hit Rate.\n",},
		[36] = {["IntroName"] = "Hawkeye Level 36",         ["Intro"] = "Grants 18.5% bonus Hit Rate.\n",},
		[37] = {["IntroName"] = "Hawkeye Level 37",         ["Intro"] = "Grants 18.6% bonus Hit Rate.\n",},
		[38] = {["IntroName"] = "Hawkeye Level 38",         ["Intro"] = "Grants 18.7% bonus Hit Rate.\n",},
		[39] = {["IntroName"] = "Hawkeye Level 39",         ["Intro"] = "Grants 18.8% bonus Hit Rate.\n",},
		[40] = {["IntroName"] = "Hawkeye Level 40",         ["Intro"] = "Grants 18.9% bonus Hit Rate.\n",},
		[41] = {["IntroName"] = "Hawkeye Level 41",         ["Intro"] = "Grants 19% bonus Hit Rate.\n",},
		[42] = {["IntroName"] = "Hawkeye Level 42",         ["Intro"] = "Grants 19.1% bonus Hit Rate.\n",},
		[43] = {["IntroName"] = "Hawkeye Level 43",         ["Intro"] = "Grants 19.2% bonus Hit Rate.\n",},
		[44] = {["IntroName"] = "Hawkeye Level 44",         ["Intro"] = "Grants 19.3% bonus Hit Rate.\n",},
		[45] = {["IntroName"] = "Hawkeye Level 45",         ["Intro"] = "Grants 19.4% bonus Hit Rate.\n",},
		[46] = {["IntroName"] = "Hawkeye Level 46",         ["Intro"] = "Grants 19.5% bonus Hit Rate.\n",},
		[47] = {["IntroName"] = "Hawkeye Level 47",         ["Intro"] = "Grants 19.6% bonus Hit Rate.\n",},
		[48] = {["IntroName"] = "Hawkeye Level 48",         ["Intro"] = "Grants 19.7% bonus Hit Rate.\n",},
		[49] = {["IntroName"] = "Hawkeye Level 49",         ["Intro"] = "Grants 19.8% bonus Hit Rate.\n",},
		[50] = {["IntroName"] = "Hawkeye Level 50",         ["Intro"] = "Grants 19.9% bonus Hit Rate.\n",},
		[51] = {["IntroName"] = "Hawkeye Level 51",         ["Intro"] = "Grants 20% bonus Hit Rate.\n",},
		[52] = {["IntroName"] = "Hawkeye Level 52",         ["Intro"] = "Grants 20.1% bonus Hit Rate.\n",},
		[53] = {["IntroName"] = "Hawkeye Level 53",         ["Intro"] = "Grants 20.2% bonus Hit Rate.\n",},
		[54] = {["IntroName"] = "Hawkeye Level 54",         ["Intro"] = "Grants 20.3% bonus Hit Rate.\n",},
		[55] = {["IntroName"] = "Hawkeye Level 55",         ["Intro"] = "Grants 20.4% bonus Hit Rate.\n",},
		[56] = {["IntroName"] = "Hawkeye Level 56",         ["Intro"] = "Grants 20.5% bonus Hit Rate.\n",},
	},
	[3] = {
		[1] = {["IntroName"] = "Edge Level 1",         ["Intro"] = "Increases the owner`s Disarm by 100 points.\n",},
		[2] = {["IntroName"] = "Edge Level 2",         ["Intro"] = "Increases the owner`s Disarm by 200 points.\n",},
		[3] = {["IntroName"] = "Edge Level 3",         ["Intro"] = "Increases the owner`s Disarm by 300 points.\n",},
		[4] = {["IntroName"] = "Edge Level 4",         ["Intro"] = "Increases the owner`s Disarm by 400 points.\n",},
		[5] = {["IntroName"] = "Edge Level 5",         ["Intro"] = "Increases the owner`s Disarm by 500 points.\n",},
		[6] = {["IntroName"] = "Edge Level 6",         ["Intro"] = "Increases the owner`s Disarm by 600 points.\n",},
		[7] = {["IntroName"] = "Edge Level 7",         ["Intro"] = "Increases the owner`s Disarm by 700 points.\n",},
		[8] = {["IntroName"] = "Edge Level 8",         ["Intro"] = "Increases the owner`s Disarm by 800 points.\n",},
		[9] = {["IntroName"] = "Edge Level 9",         ["Intro"] = "Increases the owner`s Disarm by 820 points.\n",},
		[10] = {["IntroName"] = "Edge Level 10",         ["Intro"] = "Increases the owner`s Disarm by 840 points.\n",},
		[11] = {["IntroName"] = "Edge Level 11",         ["Intro"] = "Increases the owner`s Disarm by 860 points.\n",},
		[12] = {["IntroName"] = "Edge Level 12",         ["Intro"] = "Increases the owner`s Disarm by 880 points.\n",},
		[13] = {["IntroName"] = "Edge Level 13",         ["Intro"] = "Increases the owner`s Disarm by 900 points.\n",},
		[14] = {["IntroName"] = "Edge Level 14",         ["Intro"] = "Increases the owner`s Disarm by 920 points.\n",},
		[15] = {["IntroName"] = "Edge Level 15",         ["Intro"] = "Increases the owner`s Disarm by 940 points.\n",},
		[16] = {["IntroName"] = "Edge Level 16",         ["Intro"] = "Increases the owner`s Disarm by 960 points.\n",},
		[17] = {["IntroName"] = "Edge Level 17",         ["Intro"] = "Increases the owner`s Disarm by 980 points.\n",},
		[18] = {["IntroName"] = "Edge Level 18",         ["Intro"] = "Increases the owner`s Disarm by 1000 points.\n",},
		[19] = {["IntroName"] = "Edge Level 19",         ["Intro"] = "Increases the owner`s Disarm by 1020 points.\n",},
		[20] = {["IntroName"] = "Edge Level 20",         ["Intro"] = "Increases the owner`s Disarm by 1040 points.\n",},
		[21] = {["IntroName"] = "Edge Level 21",         ["Intro"] = "Increases the owner`s Disarm by 1060 points.\n",},
		[22] = {["IntroName"] = "Edge Level 22",         ["Intro"] = "Increases the owner`s Disarm by 1080 points.\n",},
		[23] = {["IntroName"] = "Edge Level 23",         ["Intro"] = "Increases the owner`s Disarm by 1100 points.\n",},
		[24] = {["IntroName"] = "Edge Level 24",         ["Intro"] = "Increases the owner`s Disarm by 1120 points.\n",},
		[25] = {["IntroName"] = "Edge Level 25",         ["Intro"] = "Increases the owner`s Disarm by 1140 points.\n",},
		[26] = {["IntroName"] = "Edge Level 26",         ["Intro"] = "Increases the owner`s Disarm by 1160 points.\n",},
		[27] = {["IntroName"] = "Edge Level 27",         ["Intro"] = "Increases the owner`s Disarm by 1180 points.\n",},
		[28] = {["IntroName"] = "Edge Level 28",         ["Intro"] = "Increases the owner`s Disarm by 1200 points.\n",},
		[29] = {["IntroName"] = "Edge Level 29",         ["Intro"] = "Increases the owner`s Disarm by 1220 points.\n",},
		[30] = {["IntroName"] = "Edge Level 30",         ["Intro"] = "Increases the owner`s Disarm by 1240 points.\n",},
		[31] = {["IntroName"] = "Edge Level 31",         ["Intro"] = "Increases the owner`s Disarm by 1260 points.\n",},
		[32] = {["IntroName"] = "Edge Level 32",         ["Intro"] = "Increases the owner`s Disarm by 1280 points.\n",},
		[33] = {["IntroName"] = "Edge Level 33",         ["Intro"] = "Increases the owner`s Disarm by 1300 points.\n",},
		[34] = {["IntroName"] = "Edge Level 34",         ["Intro"] = "Increases the owner`s Disarm by 1320 points.\n",},
		[35] = {["IntroName"] = "Edge Level 35",         ["Intro"] = "Increases the owner`s Disarm by 1340 points.\n",},
		[36] = {["IntroName"] = "Edge Level 36",         ["Intro"] = "Increases the owner`s Disarm by 1360 points.\n",},
		[37] = {["IntroName"] = "Edge Level 37",         ["Intro"] = "Increases the owner`s Disarm by 1380 points.\n",},
		[38] = {["IntroName"] = "Edge Level 38",         ["Intro"] = "Increases the owner`s Disarm by 1400 points.\n",},
		[39] = {["IntroName"] = "Edge Level 39",         ["Intro"] = "Increases the owner`s Disarm by 1410 points.\n",},
		[40] = {["IntroName"] = "Edge Level 40",         ["Intro"] = "Increases the owner`s Disarm by 1420 points.\n",},
		[41] = {["IntroName"] = "Edge Level 41",         ["Intro"] = "Increases the owner`s Disarm by 1430 points.\n",},
		[42] = {["IntroName"] = "Edge Level 42",         ["Intro"] = "Increases the owner`s Disarm by 1440 points.\n",},
		[43] = {["IntroName"] = "Edge Level 43",         ["Intro"] = "Increases the owner`s Disarm by 1450 points.\n",},
		[44] = {["IntroName"] = "Edge Level 44",         ["Intro"] = "Increases the owner`s Disarm by 1460 points.\n",},
		[45] = {["IntroName"] = "Edge Level 45",         ["Intro"] = "Increases the owner`s Disarm by 1470 points.\n",},
		[46] = {["IntroName"] = "Edge Level 46",         ["Intro"] = "Increases the owner`s Disarm by 1480 points.\n",},
		[47] = {["IntroName"] = "Edge Level 47",         ["Intro"] = "Increases the owner`s Disarm by 1490 points.\n",},
		[48] = {["IntroName"] = "Edge Level 48",         ["Intro"] = "Increases the owner`s Disarm by 1500 points.\n",},
		[49] = {["IntroName"] = "Edge Level 49",         ["Intro"] = "Increases the owner`s Disarm by 1510 points.\n",},
		[50] = {["IntroName"] = "Edge Level 50",         ["Intro"] = "Increases the owner`s Disarm by 1520 points.\n",},
		[51] = {["IntroName"] = "Edge Level 51",         ["Intro"] = "Increases the owner`s Disarm by 1530 points.\n",},
		[52] = {["IntroName"] = "Edge Level 52",         ["Intro"] = "Increases the owner`s Disarm by 1540 points.\n",},
		[53] = {["IntroName"] = "Edge Level 53",         ["Intro"] = "Increases the owner`s Disarm by 1550 points.\n",},
		[54] = {["IntroName"] = "Edge Level 54",         ["Intro"] = "Increases the owner`s Disarm by 1560 points.\n",},
		[55] = {["IntroName"] = "Edge Level 55",         ["Intro"] = "Increases the owner`s Disarm by 1570 points.\n",},
		[56] = {["IntroName"] = "Edge Level 56",         ["Intro"] = "Increases the owner`s Disarm by 1580 points.\n",},
	},
	[4] = {
		[1] = {["IntroName"] = "Bloodthirst L1",         ["Intro"] = "There is a 1% chance to restore 100% of HP.\n",},
		[2] = {["IntroName"] = "Bloodthirst L2",         ["Intro"] = "There is a 1.5% chance to restore 100% of HP.\n",},
		[3] = {["IntroName"] = "Bloodthirst L3",         ["Intro"] = "There is a 2% chance to restore 100% of HP.\n",},
		[4] = {["IntroName"] = "Bloodthirst L4",         ["Intro"] = "There is a 2.5% chance to restore 100% of HP.\n",},
		[5] = {["IntroName"] = "Bloodthirst L5",         ["Intro"] = "There is a 3% chance to restore 100% of HP.\n",},
		[6] = {["IntroName"] = "Bloodthirst L6",         ["Intro"] = "There is a 3.5% chance to restore 100% of HP.\n",},
		[7] = {["IntroName"] = "Bloodthirst L7",         ["Intro"] = "There is a 4% chance to restore 100% of HP.\n",},
		[8] = {["IntroName"] = "Bloodthirst L8",         ["Intro"] = "There is a 4.5% chance to restore 100% of HP.\n",},
		[9] = {["IntroName"] = "Bloodthirst L9",         ["Intro"] = "There is a 5% chance to restore 100% of HP.\n",},
		[10] = {["IntroName"] = "Bloodthirst L10",         ["Intro"] = "There is a 5.5% chance to restore 100% of HP.\n",},
		[11] = {["IntroName"] = "Bloodthirst L11",         ["Intro"] = "There is a 6% chance to restore 100% of HP.\n",},
		[12] = {["IntroName"] = "Bloodthirst L12",         ["Intro"] = "There is a 6.5% chance to restore 100% of HP.\n",},
		[13] = {["IntroName"] = "Bloodthirst L13",         ["Intro"] = "There is a 7% chance to restore 100% of HP.\n",},
		[14] = {["IntroName"] = "Bloodthirst L14",         ["Intro"] = "There is a 7.5% chance to restore 100% of HP.\n",},
		[15] = {["IntroName"] = "Bloodthirst L15",         ["Intro"] = "There is a 8% chance to restore 100% of HP.\n",},
		[16] = {["IntroName"] = "Bloodthirst L16",         ["Intro"] = "There is a 8.5% chance to restore 100% of HP.\n",},
		[17] = {["IntroName"] = "Bloodthirst L17",         ["Intro"] = "There is a 9% chance to restore 100% of HP.\n",},
		[18] = {["IntroName"] = "Bloodthirst L18",         ["Intro"] = "There is a 9.5% chance to restore 100% of HP.\n",},
		[19] = {["IntroName"] = "Bloodthirst L19",         ["Intro"] = "There is a 10% chance to restore 100% of HP.\n",},
		[20] = {["IntroName"] = "Bloodthirst L20",         ["Intro"] = "There is a 10.2% chance to restore 100% of HP.\n",},
		[21] = {["IntroName"] = "Bloodthirst L21",         ["Intro"] = "There is a 10.3% chance to restore 100% of HP.\n",},
		[22] = {["IntroName"] = "Bloodthirst L22",         ["Intro"] = "There is a 10.4% chance to restore 100% of HP.\n",},
		[23] = {["IntroName"] = "Bloodthirst L23",         ["Intro"] = "There is a 10.5% chance to restore 100% of HP.\n",},
		[24] = {["IntroName"] = "Bloodthirst L24",         ["Intro"] = "There is a 10.6% chance to restore 100% of HP.\n",},
		[25] = {["IntroName"] = "Bloodthirst L25",         ["Intro"] = "There is a 10.7% chance to restore 100% of HP.\n",},
		[26] = {["IntroName"] = "Bloodthirst L26",         ["Intro"] = "There is a 10.8% chance to restore 100% of HP.\n",},
		[27] = {["IntroName"] = "Bloodthirst L27",         ["Intro"] = "There is a 10.9% chance to restore 100% of HP.\n",},
		[28] = {["IntroName"] = "Bloodthirst L28",         ["Intro"] = "There is a 11% chance to restore 100% of HP.\n",},
		[29] = {["IntroName"] = "Bloodthirst L29",         ["Intro"] = "There is a 11.1% chance to restore 100% of HP.\n",},
		[30] = {["IntroName"] = "Bloodthirst L30",         ["Intro"] = "There is a 11.2% chance to restore 100% of HP.\n",},
		[31] = {["IntroName"] = "Bloodthirst L31",         ["Intro"] = "There is a 11.3% chance to restore 100% of HP.\n",},
		[32] = {["IntroName"] = "Bloodthirst L32",         ["Intro"] = "There is a 11.4% chance to restore 100% of HP.\n",},
		[33] = {["IntroName"] = "Bloodthirst L33",         ["Intro"] = "There is a 11.5% chance to restore 100% of HP.\n",},
		[34] = {["IntroName"] = "Bloodthirst L34",         ["Intro"] = "There is a 11.6% chance to restore 100% of HP.\n",},
		[35] = {["IntroName"] = "Bloodthirst L35",         ["Intro"] = "There is a 11.7% chance to restore 100% of HP.\n",},
		[36] = {["IntroName"] = "Bloodthirst L36",         ["Intro"] = "There is a 11.8% chance to restore 100% of HP.\n",},
		[37] = {["IntroName"] = "Bloodthirst L37",         ["Intro"] = "There is a 11.9% chance to restore 100% of HP.\n",},
		[38] = {["IntroName"] = "Bloodthirst L38",         ["Intro"] = "There is a 12% chance to restore 100% of HP.\n",},
		[39] = {["IntroName"] = "Bloodthirst L39",         ["Intro"] = "There is a 12.1% chance to restore 100% of HP.\n",},
		[40] = {["IntroName"] = "Bloodthirst L40",         ["Intro"] = "There is a 12.2% chance to restore 100% of HP.\n",},
		[41] = {["IntroName"] = "Bloodthirst L41",         ["Intro"] = "There is a 12.3% chance to restore 100% of HP.\n",},
		[42] = {["IntroName"] = "Bloodthirst L42",         ["Intro"] = "There is a 12.4% chance to restore 100% of HP.\n",},
		[43] = {["IntroName"] = "Bloodthirst L43",         ["Intro"] = "There is a 12.5% chance to restore 100% of HP.\n",},
		[44] = {["IntroName"] = "Bloodthirst L44",         ["Intro"] = "There is a 12.6% chance to restore 100% of HP.\n",},
		[45] = {["IntroName"] = "Bloodthirst L45",         ["Intro"] = "There is a 12.7% chance to restore 100% of HP.\n",},
		[46] = {["IntroName"] = "Bloodthirst L46",         ["Intro"] = "There is a 12.8% chance to restore 100% of HP.\n",},
		[47] = {["IntroName"] = "Bloodthirst L47",         ["Intro"] = "There is a 12.9% chance to restore 100% of HP.\n",},
		[48] = {["IntroName"] = "Bloodthirst L48",         ["Intro"] = "There is a 13% chance to restore 100% of HP.\n",},
		[49] = {["IntroName"] = "Bloodthirst L49",         ["Intro"] = "There is a 13.1% chance to restore 100% of HP.\n",},
		[50] = {["IntroName"] = "Bloodthirst L50",         ["Intro"] = "There is a 13.2% chance to restore 100% of HP.\n",},
		[51] = {["IntroName"] = "Bloodthirst L51",         ["Intro"] = "There is a 13.3% chance to restore 100% of HP.\n",},
		[52] = {["IntroName"] = "Bloodthirst L52",         ["Intro"] = "There is a 13.4% chance to restore 100% of HP.\n",},
		[53] = {["IntroName"] = "Bloodthirst L53",         ["Intro"] = "There is a 13.5% chance to restore 100% of HP.\n",},
		[54] = {["IntroName"] = "Bloodthirst L54",         ["Intro"] = "There is a 13.6% chance to restore 100% of HP.\n",},
		[55] = {["IntroName"] = "Bloodthirst L55",         ["Intro"] = "There is a 13.7% chance to restore 100% of HP.\n",},
		[56] = {["IntroName"] = "Bloodthirst L56",         ["Intro"] = "There is a 13.8% chance to restore 100% of HP.\n",},
	},
	[6] = {
		[1] = {["IntroName"] = "Sweep Level 1",         ["Intro"] = "Increases damage against non-boss monsters by 100%.\n",},
		[2] = {["IntroName"] = "Sweep Level 2",         ["Intro"] = "Increases damage against non-boss monsters by 105%.\n",},
		[3] = {["IntroName"] = "Sweep Level 3",         ["Intro"] = "Increases damage against non-boss monsters by 110%.\n",},
		[4] = {["IntroName"] = "Sweep Level 4",         ["Intro"] = "Increases damage against non-boss monsters by 115%.\n",},
		[5] = {["IntroName"] = "Sweep Level 5",         ["Intro"] = "Increases damage against non-boss monsters by 120%.\n",},
		[6] = {["IntroName"] = "Sweep Level 6",         ["Intro"] = "Increases damage against non-boss monsters by 125%.\n",},
		[7] = {["IntroName"] = "Sweep Level 7",         ["Intro"] = "Increases damage against non-boss monsters by 130%.\n",},
		[8] = {["IntroName"] = "Sweep Level 8",         ["Intro"] = "Increases damage against non-boss monsters by 135%.\n",},
		[9] = {["IntroName"] = "Sweep Level 9",         ["Intro"] = "Increases damage against non-boss monsters by 140%.\n",},
		[10] = {["IntroName"] = "Sweep Level 10",         ["Intro"] = "Increases damage against non-boss monsters by 145%.\n",},
		[11] = {["IntroName"] = "Sweep Level 11",         ["Intro"] = "Increases damage against non-boss monsters by 150%.\n",},
		[12] = {["IntroName"] = "Sweep Level 12",         ["Intro"] = "Increases damage against non-boss monsters by 155%.\n",},
		[13] = {["IntroName"] = "Sweep Level 13",         ["Intro"] = "Increases damage against non-boss monsters by 157%.\n",},
		[14] = {["IntroName"] = "Sweep Level 14",         ["Intro"] = "Increases damage against non-boss monsters by 158%.\n",},
		[15] = {["IntroName"] = "Sweep Level 15",         ["Intro"] = "Increases damage against non-boss monsters by 159%.\n",},
		[16] = {["IntroName"] = "Sweep Level 16",         ["Intro"] = "Increases damage against non-boss monsters by 160%.\n",},
		[17] = {["IntroName"] = "Sweep Level 17",         ["Intro"] = "Increases damage against non-boss monsters by 161%.\n",},
		[18] = {["IntroName"] = "Sweep Level 18",         ["Intro"] = "Increases damage against non-boss monsters by 162%.\n",},
		[19] = {["IntroName"] = "Sweep Level 19",         ["Intro"] = "Increases damage against non-boss monsters by 163%.\n",},
		[20] = {["IntroName"] = "Sweep Level 20",         ["Intro"] = "Increases damage against non-boss monsters by 164%.\n",},
		[21] = {["IntroName"] = "Sweep Level 21",         ["Intro"] = "Increases damage against non-boss monsters by 165%.\n",},
		[22] = {["IntroName"] = "Sweep Level 22",         ["Intro"] = "Increases damage against non-boss monsters by 166%.\n",},
		[23] = {["IntroName"] = "Sweep Level 23",         ["Intro"] = "Increases damage against non-boss monsters by 167%.\n",},
		[24] = {["IntroName"] = "Sweep Level 24",         ["Intro"] = "Increases damage against non-boss monsters by 168%.\n",},
		[25] = {["IntroName"] = "Sweep Level 25",         ["Intro"] = "Increases damage against non-boss monsters by 169%.\n",},
		[26] = {["IntroName"] = "Sweep Level 26",         ["Intro"] = "Increases damage against non-boss monsters by 170%.\n",},
		[27] = {["IntroName"] = "Sweep Level 27",         ["Intro"] = "Increases damage against non-boss monsters by 171%.\n",},
		[28] = {["IntroName"] = "Sweep Level 28",         ["Intro"] = "Increases damage against non-boss monsters by 172%.\n",},
		[29] = {["IntroName"] = "Sweep Level 29",         ["Intro"] = "Increases damage against non-boss monsters by 173%.\n",},
		[30] = {["IntroName"] = "Sweep Level 30",         ["Intro"] = "Increases damage against non-boss monsters by 174%.\n",},
		[31] = {["IntroName"] = "Sweep Level 31",         ["Intro"] = "Increases damage against non-boss monsters by 175%.\n",},
		[32] = {["IntroName"] = "Sweep Level 32",         ["Intro"] = "Increases damage against non-boss monsters by 176%.\n",},
		[33] = {["IntroName"] = "Sweep Level 33",         ["Intro"] = "Increases damage against non-boss monsters by 177%.\n",},
		[34] = {["IntroName"] = "Sweep Level 34",         ["Intro"] = "Increases damage against non-boss monsters by 178%.\n",},
		[35] = {["IntroName"] = "Sweep Level 35",         ["Intro"] = "Increases damage against non-boss monsters by 179%.\n",},
		[36] = {["IntroName"] = "Sweep Level 36",         ["Intro"] = "Increases damage against non-boss monsters by 180%.\n",},
		[37] = {["IntroName"] = "Sweep Level 37",         ["Intro"] = "Increases damage against non-boss monsters by 181%.\n",},
		[38] = {["IntroName"] = "Sweep Level 38",         ["Intro"] = "Increases damage against non-boss monsters by 182%.\n",},
		[39] = {["IntroName"] = "Sweep Level 39",         ["Intro"] = "Increases damage against non-boss monsters by 183%.\n",},
		[40] = {["IntroName"] = "Sweep Level 40",         ["Intro"] = "Increases damage against non-boss monsters by 184%.\n",},
		[41] = {["IntroName"] = "Sweep Level 41",         ["Intro"] = "Increases damage against non-boss monsters by 185%.\n",},
		[42] = {["IntroName"] = "Sweep Level 42",         ["Intro"] = "Increases damage against non-boss monsters by 186%.\n",},
		[43] = {["IntroName"] = "Sweep Level 43",         ["Intro"] = "Increases damage against non-boss monsters by 187%.\n",},
		[44] = {["IntroName"] = "Sweep Level 44",         ["Intro"] = "Increases damage against non-boss monsters by 188%.\n",},
		[45] = {["IntroName"] = "Sweep Level 45",         ["Intro"] = "Increases damage against non-boss monsters by 189%.\n",},
		[46] = {["IntroName"] = "Sweep Level 46",         ["Intro"] = "Increases damage against non-boss monsters by 190%.\n",},
		[47] = {["IntroName"] = "Sweep Level 47",         ["Intro"] = "Increases damage against non-boss monsters by 191%.\n",},
		[48] = {["IntroName"] = "Sweep Level 48",         ["Intro"] = "Increases damage against non-boss monsters by 192%.\n",},
		[49] = {["IntroName"] = "Sweep Level 49",         ["Intro"] = "Increases damage against non-boss monsters by 193%.\n",},
		[50] = {["IntroName"] = "Sweep Level 50",         ["Intro"] = "Increases damage against non-boss monsters by 194%.\n",},
		[51] = {["IntroName"] = "Sweep Level 51",         ["Intro"] = "Increases damage against non-boss monsters by 195%.\n",},
		[52] = {["IntroName"] = "Sweep Level 52",         ["Intro"] = "Increases damage against non-boss monsters by 196%.\n",},
		[53] = {["IntroName"] = "Sweep Level 53",         ["Intro"] = "Increases damage against non-boss monsters by 197%.\n",},
		[54] = {["IntroName"] = "Sweep Level 54",         ["Intro"] = "Increases damage against non-boss monsters by 198%.\n",},
		[55] = {["IntroName"] = "Sweep Level 55",         ["Intro"] = "Increases damage against non-boss monsters by 199%.\n",},
		[56] = {["IntroName"] = "Sweep Level 56",         ["Intro"] = "Increases damage against non-boss monsters by 200%.\n",},
	},
	[8] = {
		[1] = {["IntroName"] = "Ethereal L1",         ["Intro"] = "Increases the Dodge rate by 3%.\n",},
		[2] = {["IntroName"] = "Ethereal L2",         ["Intro"] = "Increases the Dodge rate by 4%.\n",},
		[3] = {["IntroName"] = "Ethereal L3",         ["Intro"] = "Increases the Dodge rate by 5%.\n",},
		[4] = {["IntroName"] = "Ethereal L4",         ["Intro"] = "Increases the Dodge rate by 6%.\n",},
		[5] = {["IntroName"] = "Ethereal L5",         ["Intro"] = "Increases the Dodge rate by 7%.\n",},
		[6] = {["IntroName"] = "Ethereal L6",         ["Intro"] = "Increases the Dodge rate by 8%.\n",},
		[7] = {["IntroName"] = "Ethereal L7",         ["Intro"] = "Increases the Dodge rate by 9%.\n",},
		[8] = {["IntroName"] = "Ethereal L8",         ["Intro"] = "Increases the Dodge rate by 10%.\n",},
		[9] = {["IntroName"] = "Ethereal L9",         ["Intro"] = "Increases the Dodge rate by 11%.\n",},
		[10] = {["IntroName"] = "Ethereal L10",         ["Intro"] = "Increases the Dodge rate by 12%.\n",},
		[11] = {["IntroName"] = "Ethereal L11",         ["Intro"] = "Increases the Dodge rate by 13%.\n",},
		[12] = {["IntroName"] = "Ethereal L12",         ["Intro"] = "Increases the Dodge rate by 13.4%.\n",},
		[13] = {["IntroName"] = "Ethereal L13",         ["Intro"] = "Increases the Dodge rate by 13.8%.\n",},
		[14] = {["IntroName"] = "Ethereal L14",         ["Intro"] = "Increases the Dodge rate by 14.2%.\n",},
		[15] = {["IntroName"] = "Ethereal L15",         ["Intro"] = "Increases the Dodge rate by 14.6%.\n",},
		[16] = {["IntroName"] = "Ethereal L16",         ["Intro"] = "Increases the Dodge rate by 15%.\n",},
		[17] = {["IntroName"] = "Ethereal L17",         ["Intro"] = "Increases the Dodge rate by 15.4%.\n",},
		[18] = {["IntroName"] = "Ethereal L18",         ["Intro"] = "Increases the Dodge rate by 15.8%.\n",},
		[19] = {["IntroName"] = "Ethereal L19",         ["Intro"] = "Increases the Dodge rate by 16.2%.\n",},
		[20] = {["IntroName"] = "Ethereal L20",         ["Intro"] = "Increases the Dodge rate by 16.6%.\n",},
		[21] = {["IntroName"] = "Ethereal L21",         ["Intro"] = "Increases the Dodge rate by 16.8%.\n",},
		[22] = {["IntroName"] = "Ethereal L22",         ["Intro"] = "Increases the Dodge rate by 17%.\n",},
		[23] = {["IntroName"] = "Ethereal L23",         ["Intro"] = "Increases the Dodge rate by 17.2%.\n",},
		[24] = {["IntroName"] = "Ethereal L24",         ["Intro"] = "Increases the Dodge rate by 17.3%.\n",},
		[25] = {["IntroName"] = "Ethereal L25",         ["Intro"] = "Increases the Dodge rate by 17.4%.\n",},
		[26] = {["IntroName"] = "Ethereal L26",         ["Intro"] = "Increases the Dodge rate by 17.5%.\n",},
		[27] = {["IntroName"] = "Ethereal L27",         ["Intro"] = "Increases the Dodge rate by 17.6%.\n",},
		[28] = {["IntroName"] = "Ethereal L28",         ["Intro"] = "Increases the Dodge rate by 17.7%.\n",},
		[29] = {["IntroName"] = "Ethereal L29",         ["Intro"] = "Increases the Dodge rate by 17.8%.\n",},
		[30] = {["IntroName"] = "Ethereal L30",         ["Intro"] = "Increases the Dodge rate by 17.9%.\n",},
		[31] = {["IntroName"] = "Ethereal L31",         ["Intro"] = "Increases the Dodge rate by 18%.\n",},
		[32] = {["IntroName"] = "Ethereal L32",         ["Intro"] = "Increases the Dodge rate by 18.1%.\n",},
		[33] = {["IntroName"] = "Ethereal L33",         ["Intro"] = "Increases the Dodge rate by 18.2%.\n",},
		[34] = {["IntroName"] = "Ethereal L34",         ["Intro"] = "Increases the Dodge rate by 18.3%.\n",},
		[35] = {["IntroName"] = "Ethereal L35",         ["Intro"] = "Increases the Dodge rate by 18.4%.\n",},
		[36] = {["IntroName"] = "Ethereal L36",         ["Intro"] = "Increases the Dodge rate by 18.5%.\n",},
		[37] = {["IntroName"] = "Ethereal L37",         ["Intro"] = "Increases the Dodge rate by 18.6%.\n",},
		[38] = {["IntroName"] = "Ethereal L38",         ["Intro"] = "Increases the Dodge rate by 18.7%.\n",},
		[39] = {["IntroName"] = "Ethereal L39",         ["Intro"] = "Increases the Dodge rate by 18.8%.\n",},
		[40] = {["IntroName"] = "Ethereal L40",         ["Intro"] = "Increases the Dodge rate by 18.9%.\n",},
		[41] = {["IntroName"] = "Ethereal L41",         ["Intro"] = "Increases the Dodge rate by 19%.\n",},
		[42] = {["IntroName"] = "Ethereal L42",         ["Intro"] = "Increases the Dodge rate by 19.1%.\n",},
		[43] = {["IntroName"] = "Ethereal L43",         ["Intro"] = "Increases the Dodge rate by 19.2%.\n",},
		[44] = {["IntroName"] = "Ethereal L44",         ["Intro"] = "Increases the Dodge rate by 19.3%.\n",},
		[45] = {["IntroName"] = "Ethereal L45",         ["Intro"] = "Increases the Dodge rate by 19.4%.\n",},
		[46] = {["IntroName"] = "Ethereal L46",         ["Intro"] = "Increases the Dodge rate by 19.5%.\n",},
		[47] = {["IntroName"] = "Ethereal L47",         ["Intro"] = "Increases the Dodge rate by 19.6%.\n",},
		[48] = {["IntroName"] = "Ethereal L48",         ["Intro"] = "Increases the Dodge rate by 19.7%.\n",},
		[49] = {["IntroName"] = "Ethereal L49",         ["Intro"] = "Increases the Dodge rate by 19.8%.\n",},
		[50] = {["IntroName"] = "Ethereal L50",         ["Intro"] = "Increases the Dodge rate by 19.9%.\n",},
		[51] = {["IntroName"] = "Ethereal L51",         ["Intro"] = "Increases the Dodge rate by 20%.\n",},
		[52] = {["IntroName"] = "Ethereal L52",         ["Intro"] = "Increases the Dodge rate by 20.1%.\n",},
		[53] = {["IntroName"] = "Ethereal L53",         ["Intro"] = "Increases the Dodge rate by 20.2%.\n",},
		[54] = {["IntroName"] = "Ethereal L54",         ["Intro"] = "Increases the Dodge rate by 20.3%.\n",},
		[55] = {["IntroName"] = "Ethereal L55",         ["Intro"] = "Increases the Dodge rate by 20.4%.\n",},
		[56] = {["IntroName"] = "Ethereal L56",         ["Intro"] = "Increases the Dodge rate by 20.5%.\n",},
	},
	[14] = {
		[1] = {["IntroName"] = "Meditation Level 1",         ["Intro"] = "Grants a 20% chance of resisting some control debuffs.\n",},
		[2] = {["IntroName"] = "Meditation Level 2",         ["Intro"] = "Grants a 21% chance of resisting some control debuffs.\n",},
		[3] = {["IntroName"] = "Meditation Level 3",         ["Intro"] = "Grants a 22% chance of resisting some control debuffs.\n",},
		[4] = {["IntroName"] = "Meditation Level 4",         ["Intro"] = "Grants a 24% chance of resisting some control debuffs.\n",},
		[5] = {["IntroName"] = "Meditation Level 5",         ["Intro"] = "Grants a 24.5% chance of resisting some control debuffs.\n",},
		[6] = {["IntroName"] = "Meditation Level 6",         ["Intro"] = "Grants a 25% chance of resisting some control debuffs.\n",},
		[7] = {["IntroName"] = "Meditation Level 7",         ["Intro"] = "Grants a 25.5% chance of resisting some control debuffs.\n",},
		[8] = {["IntroName"] = "Meditation Level 8",         ["Intro"] = "Grants a 26% chance of resisting some control debuffs.\n",},
		[9] = {["IntroName"] = "Meditation Level 9",         ["Intro"] = "Grants a 26.5% chance of resisting some control debuffs.\n",},
		[10] = {["IntroName"] = "Meditation Level 10",         ["Intro"] = "Grants a 27% chance of resisting some control debuffs.\n",},
		[11] = {["IntroName"] = "Meditation Level 11",         ["Intro"] = "Grants a 27.5% chance of resisting some control debuffs.\n",},
		[12] = {["IntroName"] = "Meditation Level 12",         ["Intro"] = "Grants a 28% chance of resisting some control debuffs.\n",},
		[13] = {["IntroName"] = "Meditation Level 13",         ["Intro"] = "Grants a 28.5% chance of resisting some control debuffs.\n",},
		[14] = {["IntroName"] = "Meditation Level 14",         ["Intro"] = "Grants a 29% chance of resisting some control debuffs.\n",},
		[15] = {["IntroName"] = "Meditation Level 15",         ["Intro"] = "Grants a 29.5% chance of resisting some control debuffs.\n",},
		[16] = {["IntroName"] = "Meditation Level 16",         ["Intro"] = "Grants a 30% chance of resisting some control debuffs.\n",},
		[17] = {["IntroName"] = "Meditation Level 17",         ["Intro"] = "Grants a 30.5% chance of resisting some control debuffs.\n",},
		[18] = {["IntroName"] = "Meditation Level 18",         ["Intro"] = "Grants a 31% chance of resisting some control debuffs.\n",},
		[19] = {["IntroName"] = "Meditation Level 19",         ["Intro"] = "Grants a 31.5% chance of resisting some control debuffs.\n",},
		[20] = {["IntroName"] = "Meditation Level 20",         ["Intro"] = "Grants a 32% chance of resisting some control debuffs.\n",},
		[21] = {["IntroName"] = "Meditation Level 21",         ["Intro"] = "Grants a 32.5% chance of resisting some control debuffs.\n",},
		[22] = {["IntroName"] = "Meditation Level 22",         ["Intro"] = "Grants a 33% chance of resisting some control debuffs.\n",},
		[23] = {["IntroName"] = "Meditation Level 23",         ["Intro"] = "Grants a 33.5% chance of resisting some control debuffs.\n",},
		[24] = {["IntroName"] = "Meditation Level 24",         ["Intro"] = "Grants a 34% chance of resisting some control debuffs.\n",},
		[25] = {["IntroName"] = "Meditation Level 25",         ["Intro"] = "Grants a 34.5% chance of resisting some control debuffs.\n",},
		[26] = {["IntroName"] = "Meditation Level 26",         ["Intro"] = "Grants a 35% chance of resisting some control debuffs.\n",},
		[27] = {["IntroName"] = "Meditation Level 27",         ["Intro"] = "Grants a 35.5% chance of resisting some control debuffs.\n",},
		[28] = {["IntroName"] = "Meditation Level 28",         ["Intro"] = "Grants a 36% chance of resisting some control debuffs.\n",},
		[29] = {["IntroName"] = "Meditation Level 29",         ["Intro"] = "Grants a 36.5% chance of resisting some control debuffs.\n",},
		[30] = {["IntroName"] = "Meditation Level 30",         ["Intro"] = "Grants a 37% chance of resisting some control debuffs.\n",},
		[31] = {["IntroName"] = "Meditation Level 31",         ["Intro"] = "Grants a 37.5% chance of resisting some control debuffs.\n",},
		[32] = {["IntroName"] = "Meditation Level 32",         ["Intro"] = "Grants a 38% chance of resisting some control debuffs.\n",},
		[33] = {["IntroName"] = "Meditation Level 33",         ["Intro"] = "Grants a 38.5% chance of resisting some control debuffs.\n",},
		[34] = {["IntroName"] = "Meditation Level 34",         ["Intro"] = "Grants a 39% chance of resisting some control debuffs.\n",},
		[35] = {["IntroName"] = "Meditation Level 35",         ["Intro"] = "Grants a 39.5% chance of resisting some control debuffs.\n",},
		[36] = {["IntroName"] = "Meditation Level 36",         ["Intro"] = "Grants a 40% chance of resisting some control debuffs.\n",},
		[37] = {["IntroName"] = "Meditation Level 37",         ["Intro"] = "Grants a 40.5% chance of resisting some control debuffs.\n",},
		[38] = {["IntroName"] = "Meditation Level 38",         ["Intro"] = "Grants a 41% chance of resisting some control debuffs.\n",},
		[39] = {["IntroName"] = "Meditation Level 39",         ["Intro"] = "Grants a 41.5% chance of resisting some control debuffs.\n",},
		[40] = {["IntroName"] = "Meditation Level 40",         ["Intro"] = "Grants a 42% chance of resisting some control debuffs.\n",},
		[41] = {["IntroName"] = "Meditation Level 41",         ["Intro"] = "Grants a 42.5% chance of resisting some control debuffs.\n",},
		[42] = {["IntroName"] = "Meditation Level 42",         ["Intro"] = "Grants a 43% chance of resisting some control debuffs.\n",},
		[43] = {["IntroName"] = "Meditation Level 43",         ["Intro"] = "Grants a 43.5% chance of resisting some control debuffs.\n",},
		[44] = {["IntroName"] = "Meditation Level 44",         ["Intro"] = "Grants a 44% chance of resisting some control debuffs.\n",},
		[45] = {["IntroName"] = "Meditation Level 45",         ["Intro"] = "Grants a 44.5% chance of resisting some control debuffs.\n",},
		[46] = {["IntroName"] = "Meditation Level 46",         ["Intro"] = "Grants a 45% chance of resisting some control debuffs.\n",},
		[47] = {["IntroName"] = "Meditation Level 47",         ["Intro"] = "Grants a 45.5% chance of resisting some control debuffs.\n",},
		[48] = {["IntroName"] = "Meditation Level 48",         ["Intro"] = "Grants a 46% chance of resisting some control debuffs.\n",},
		[49] = {["IntroName"] = "Meditation Level 49",         ["Intro"] = "Grants a 46.5% chance of resisting some control debuffs.\n",},
		[50] = {["IntroName"] = "Meditation Level 50",         ["Intro"] = "Grants a 47% chance of resisting some control debuffs.\n",},
		[51] = {["IntroName"] = "Meditation Level 51",         ["Intro"] = "Grants a 47.5% chance of resisting some control debuffs.\n",},
		[52] = {["IntroName"] = "Meditation Level 52",         ["Intro"] = "Grants a 48% chance of resisting some control debuffs.\n",},
		[53] = {["IntroName"] = "Meditation Level 53",         ["Intro"] = "Grants a 48.5% chance of resisting some control debuffs.\n",},
		[54] = {["IntroName"] = "Meditation Level 54",         ["Intro"] = "Grants a 49% chance of resisting some control debuffs.\n",},
		[55] = {["IntroName"] = "Meditation Level 55",         ["Intro"] = "Grants a 49.5% chance of resisting some control debuffs.\n",},
		[56] = {["IntroName"] = "Meditation Level 56",         ["Intro"] = "Grants a 50% chance of resisting some control debuffs.\n",},
	},
	[17] = {
		[1] = {["IntroName"] = "Elan L1",         ["Intro"] = "There is a 5% chance to restore 45% MP when you are under attack.\n",},
		[2] = {["IntroName"] = "Elan L2",         ["Intro"] = "There is a 5% chance to restore 46% MP when you are under attack.\n",},
		[3] = {["IntroName"] = "Elan L3",         ["Intro"] = "There is a 5% chance to restore 47% MP when you are under attack.\n",},
		[4] = {["IntroName"] = "Elan L4",         ["Intro"] = "There is a 5% chance to restore 48% MP when you are under attack.\n",},
		[5] = {["IntroName"] = "Elan L5",         ["Intro"] = "There is a 5% chance to restore 49% MP when you are under attack.\n",},
		[6] = {["IntroName"] = "Elan L6",         ["Intro"] = "There is a 5% chance to restore 50% MP when you are under attack.\n",},
		[7] = {["IntroName"] = "Elan L7",         ["Intro"] = "There is a 5% chance to restore 51% MP when you are under attack.\n",},
		[8] = {["IntroName"] = "Elan L8",         ["Intro"] = "There is a 5% chance to restore 52% MP when you are under attack.\n",},
		[9] = {["IntroName"] = "Elan L9",         ["Intro"] = "There is a 5% chance to restore 53% MP when you are under attack.\n",},
		[10] = {["IntroName"] = "Elan L10",         ["Intro"] = "There is a 5% chance to restore 54% MP when you are under attack.\n",},
		[11] = {["IntroName"] = "Elan L11",         ["Intro"] = "There is a 5% chance to restore 55% MP when you are under attack.\n",},
		[12] = {["IntroName"] = "Elan L12",         ["Intro"] = "There is a 5% chance to restore 56% MP when you are under attack.\n",},
		[13] = {["IntroName"] = "Elan L13",         ["Intro"] = "There is a 5% chance to restore 57% MP when you are under attack.\n",},
		[14] = {["IntroName"] = "Elan L14",         ["Intro"] = "There is a 5% chance to restore 58% MP when you are under attack.\n",},
		[15] = {["IntroName"] = "Elan L15",         ["Intro"] = "There is a 5% chance to restore 59% MP when you are under attack.\n",},
		[16] = {["IntroName"] = "Elan L16",         ["Intro"] = "There is a 5% chance to restore 60% MP when you are under attack.\n",},
		[17] = {["IntroName"] = "Elan L17",         ["Intro"] = "There is a 5% chance to restore 61% MP when you are under attack.\n",},
		[18] = {["IntroName"] = "Elan L18",         ["Intro"] = "There is a 5% chance to restore 62% MP when you are under attack.\n",},
		[19] = {["IntroName"] = "Elan L19",         ["Intro"] = "There is a 5% chance to restore 63% MP when you are under attack.\n",},
		[20] = {["IntroName"] = "Elan L20",         ["Intro"] = "There is a 5% chance to restore 64% MP when you are under attack.\n",},
		[21] = {["IntroName"] = "Elan L21",         ["Intro"] = "There is a 5% chance to restore 65% MP when you are under attack.\n",},
		[22] = {["IntroName"] = "Elan L22",         ["Intro"] = "There is a 5% chance to restore 66% MP when you are under attack.\n",},
		[23] = {["IntroName"] = "Elan L23",         ["Intro"] = "There is a 5% chance to restore 67% MP when you are under attack.\n",},
		[24] = {["IntroName"] = "Elan L24",         ["Intro"] = "There is a 5% chance to restore 68% MP when you are under attack.\n",},
		[25] = {["IntroName"] = "Elan L25",         ["Intro"] = "There is a 5% chance to restore 69% MP when you are under attack.\n",},
		[26] = {["IntroName"] = "Elan L26",         ["Intro"] = "There is a 5% chance to restore 70% MP when you are under attack.\n",},
		[27] = {["IntroName"] = "Elan L27",         ["Intro"] = "There is a 5% chance to restore 71% MP when you are under attack.\n",},
		[28] = {["IntroName"] = "Elan L28",         ["Intro"] = "There is a 5% chance to restore 72% MP when you are under attack.\n",},
		[29] = {["IntroName"] = "Elan L29",         ["Intro"] = "There is a 5% chance to restore 73% MP when you are under attack.\n",},
		[30] = {["IntroName"] = "Elan L30",         ["Intro"] = "There is a 5% chance to restore 74% MP when you are under attack.\n",},
		[31] = {["IntroName"] = "Elan L31",         ["Intro"] = "There is a 5% chance to restore 75% MP when you are under attack.\n",},
		[32] = {["IntroName"] = "Elan L32",         ["Intro"] = "There is a 5% chance to restore 76% MP when you are under attack.\n",},
		[33] = {["IntroName"] = "Elan L33",         ["Intro"] = "There is a 5% chance to restore 77% MP when you are under attack.\n",},
		[34] = {["IntroName"] = "Elan L34",         ["Intro"] = "There is a 5% chance to restore 78% MP when you are under attack.\n",},
		[35] = {["IntroName"] = "Elan L35",         ["Intro"] = "There is a 5% chance to restore 79% MP when you are under attack.\n",},
		[36] = {["IntroName"] = "Elan L36",         ["Intro"] = "There is a 5% chance to restore 80% MP when you are under attack.\n",},
		[37] = {["IntroName"] = "Elan L37",         ["Intro"] = "There is a 5% chance to restore 81% MP when you are under attack.\n",},
		[38] = {["IntroName"] = "Elan L38",         ["Intro"] = "There is a 5% chance to restore 82% MP when you are under attack.\n",},
		[39] = {["IntroName"] = "Elan L39",         ["Intro"] = "There is a 5% chance to restore 83% MP when you are under attack.\n",},
		[40] = {["IntroName"] = "Elan L40",         ["Intro"] = "There is a 5% chance to restore 84% MP when you are under attack.\n",},
		[41] = {["IntroName"] = "Elan L41",         ["Intro"] = "There is a 5% chance to restore 85% MP when you are under attack.\n",},
		[42] = {["IntroName"] = "Elan L42",         ["Intro"] = "There is a 5% chance to restore 86% MP when you are under attack.\n",},
		[43] = {["IntroName"] = "Elan L43",         ["Intro"] = "There is a 5% chance to restore 87% MP when you are under attack.\n",},
		[44] = {["IntroName"] = "Elan L44",         ["Intro"] = "There is a 5% chance to restore 88% MP when you are under attack.\n",},
		[45] = {["IntroName"] = "Elan L45",         ["Intro"] = "There is a 5% chance to restore 89% MP when you are under attack.\n",},
		[46] = {["IntroName"] = "Elan L46",         ["Intro"] = "There is a 5% chance to restore 90% MP when you are under attack.\n",},
		[47] = {["IntroName"] = "Elan L47",         ["Intro"] = "There is a 5% chance to restore 91% MP when you are under attack.\n",},
		[48] = {["IntroName"] = "Elan L48",         ["Intro"] = "There is a 5% chance to restore 92% MP when you are under attack.\n",},
		[49] = {["IntroName"] = "Elan L49",         ["Intro"] = "There is a 5% chance to restore 93% MP when you are under attack.\n",},
		[50] = {["IntroName"] = "Elan L50",         ["Intro"] = "There is a 5% chance to restore 94% MP when you are under attack.\n",},
		[51] = {["IntroName"] = "Elan L51",         ["Intro"] = "There is a 5% chance to restore 95% MP when you are under attack.\n",},
		[52] = {["IntroName"] = "Elan L52",         ["Intro"] = "There is a 5% chance to restore 96% MP when you are under attack.\n",},
		[53] = {["IntroName"] = "Elan L53",         ["Intro"] = "There is a 5% chance to restore 97% MP when you are under attack.\n",},
		[54] = {["IntroName"] = "Elan L54",         ["Intro"] = "There is a 5% chance to restore 98% MP when you are under attack.\n",},
		[55] = {["IntroName"] = "Elan L55",         ["Intro"] = "There is a 5% chance to restore 99% MP when you are under attack.\n",},
		[56] = {["IntroName"] = "Elan L56",         ["Intro"] = "There is a 5% chance to restore 100% MP when you are under attack.\n",},
	},
	[18] = {
		[1] = {["IntroName"] = "Solid L1",         ["Intro"] = "There is a 5% chance to increase defense by 2000 points for 5 sec.\n",},
		[2] = {["IntroName"] = "Solid L2",         ["Intro"] = "There is a 5% chance to increase defense by 2100 points for 5 sec.\n",},
		[3] = {["IntroName"] = "Solid L3",         ["Intro"] = "There is a 5% chance to increase defense by 2200 points for 5 sec.\n",},
		[4] = {["IntroName"] = "Solid L4",         ["Intro"] = "There is a 5% chance to increase defense by 2400 points for 5 sec.\n",},
		[5] = {["IntroName"] = "Solid L5",         ["Intro"] = "There is a 5% chance to increase defense by 2450 points for 5 sec.\n",},
		[6] = {["IntroName"] = "Solid L6",         ["Intro"] = "There is a 5% chance to increase defense by 2500 points for 5 sec.\n",},
		[7] = {["IntroName"] = "Solid L7",         ["Intro"] = "There is a 5% chance to increase defense by 2550 points for 5 sec.\n",},
		[8] = {["IntroName"] = "Solid L8",         ["Intro"] = "There is a 5% chance to increase defense by 2600 points for 5 sec.\n",},
		[9] = {["IntroName"] = "Solid L9",         ["Intro"] = "There is a 5% chance to increase defense by 2650 points for 5 sec.\n",},
		[10] = {["IntroName"] = "Solid L10",         ["Intro"] = "There is a 5% chance to increase defense by 2700 points for 5 sec.\n",},
		[11] = {["IntroName"] = "Solid L11",         ["Intro"] = "There is a 5% chance to increase defense by 2750 points for 6 sec.\n",},
		[12] = {["IntroName"] = "Solid L12",         ["Intro"] = "There is a 5% chance to increase defense by 2800 points for 6 sec.\n",},
		[13] = {["IntroName"] = "Solid L13",         ["Intro"] = "There is a 5% chance to increase defense by 2850 points for 6 sec.\n",},
		[14] = {["IntroName"] = "Solid L14",         ["Intro"] = "There is a 5% chance to increase defense by 2900 points for 6 sec.\n",},
		[15] = {["IntroName"] = "Solid L15",         ["Intro"] = "There is a 5% chance to increase defense by 2950 points for 6 sec.\n",},
		[16] = {["IntroName"] = "Solid L16",         ["Intro"] = "There is a 5% chance to increase defense by 3000 points for 6 sec.\n",},
		[17] = {["IntroName"] = "Solid L17",         ["Intro"] = "There is a 5% chance to increase defense by 3050 points for 6 sec.\n",},
		[18] = {["IntroName"] = "Solid L18",         ["Intro"] = "There is a 5% chance to increase defense by 3100 points for 6 sec.\n",},
		[19] = {["IntroName"] = "Solid L19",         ["Intro"] = "There is a 5% chance to increase defense by 3150 points for 6 sec.\n",},
		[20] = {["IntroName"] = "Solid L20",         ["Intro"] = "There is a 5% chance to increase defense by 3200 points for 6 sec.\n",},
		[21] = {["IntroName"] = "Solid L21",         ["Intro"] = "There is a 5% chance to increase defense by 3250 points for 7 sec.\n",},
		[22] = {["IntroName"] = "Solid L22",         ["Intro"] = "There is a 5% chance to increase defense by 3300 points for 7 sec.\n",},
		[23] = {["IntroName"] = "Solid L23",         ["Intro"] = "There is a 5% chance to increase defense by 3350 points for 7 sec.\n",},
		[24] = {["IntroName"] = "Solid L24",         ["Intro"] = "There is a 5% chance to increase defense by 3400 points for 7 sec.\n",},
		[25] = {["IntroName"] = "Solid L25",         ["Intro"] = "There is a 5% chance to increase defense by 3450 points for 7 sec.\n",},
		[26] = {["IntroName"] = "Solid L26",         ["Intro"] = "There is a 5% chance to increase defense by 3500 points for 7 sec.\n",},
		[27] = {["IntroName"] = "Solid L27",         ["Intro"] = "There is a 5% chance to increase defense by 3550 points for 7 sec.\n",},
		[28] = {["IntroName"] = "Solid L28",         ["Intro"] = "There is a 5% chance to increase defense by 3600 points for 7 sec.\n",},
		[29] = {["IntroName"] = "Solid L29",         ["Intro"] = "There is a 5% chance to increase defense by 3650 points for 7 sec.\n",},
		[30] = {["IntroName"] = "Solid L30",         ["Intro"] = "There is a 5% chance to increase defense by 3700 points for 7 sec.\n",},
		[31] = {["IntroName"] = "Solid L31",         ["Intro"] = "There is a 5% chance to increase defense by 3750 points for 8 sec.\n",},
		[32] = {["IntroName"] = "Solid L32",         ["Intro"] = "There is a 5% chance to increase defense by 3800 points for 8 sec.\n",},
		[33] = {["IntroName"] = "Solid L33",         ["Intro"] = "There is a 5% chance to increase defense by 3850 points for 8 sec.\n",},
		[34] = {["IntroName"] = "Solid L34",         ["Intro"] = "There is a 5% chance to increase defense by 3900 points for 8 sec.\n",},
		[35] = {["IntroName"] = "Solid L35",         ["Intro"] = "There is a 5% chance to increase defense by 3950 points for 8 sec.\n",},
		[36] = {["IntroName"] = "Solid L36",         ["Intro"] = "There is a 5% chance to increase defense by 4000 points for 8 sec.\n",},
		[37] = {["IntroName"] = "Solid L37",         ["Intro"] = "There is a 5% chance to increase defense by 4050 points for 8 sec.\n",},
		[38] = {["IntroName"] = "Solid L38",         ["Intro"] = "There is a 5% chance to increase defense by 4100 points for 8 sec.\n",},
		[39] = {["IntroName"] = "Solid L39",         ["Intro"] = "There is a 5% chance to increase defense by 4150 points for 8 sec.\n",},
		[40] = {["IntroName"] = "Solid L40",         ["Intro"] = "There is a 5% chance to increase defense by 4200 points for 8 sec.\n",},
		[41] = {["IntroName"] = "Solid L41",         ["Intro"] = "There is a 5% chance to increase defense by 4250 points for 8 sec.\n",},
		[42] = {["IntroName"] = "Solid L42",         ["Intro"] = "There is a 5% chance to increase defense by 4300 points for 8 sec.\n",},
		[43] = {["IntroName"] = "Solid L43",         ["Intro"] = "There is a 5% chance to increase defense by 4350 points for 8 sec.\n",},
		[44] = {["IntroName"] = "Solid L44",         ["Intro"] = "There is a 5% chance to increase defense by 4400 points for 8 sec.\n",},
		[45] = {["IntroName"] = "Solid L45",         ["Intro"] = "There is a 5% chance to increase defense by 4450 points for 8 sec.\n",},
		[46] = {["IntroName"] = "Solid L46",         ["Intro"] = "There is a 5% chance to increase defense by 4500 points for 8 sec.\n",},
		[47] = {["IntroName"] = "Solid L47",         ["Intro"] = "There is a 5% chance to increase defense by 4550 points for 8 sec.\n",},
		[48] = {["IntroName"] = "Solid L48",         ["Intro"] = "There is a 5% chance to increase defense by 4600 points for 8 sec.\n",},
		[49] = {["IntroName"] = "Solid L49",         ["Intro"] = "There is a 5% chance to increase defense by 4650 points for 8 sec.\n",},
		[50] = {["IntroName"] = "Solid L50",         ["Intro"] = "There is a 5% chance to increase defense by 4700 points for 8 sec.\n",},
		[51] = {["IntroName"] = "Solid L51",         ["Intro"] = "There is a 5% chance to increase defense by 4750 points for 8 sec.\n",},
		[52] = {["IntroName"] = "Solid L52",         ["Intro"] = "There is a 5% chance to increase defense by 4800 points for 8 sec.\n",},
		[53] = {["IntroName"] = "Solid L53",         ["Intro"] = "There is a 5% chance to increase defense by 4850 points for 8 sec.\n",},
		[54] = {["IntroName"] = "Solid L54",         ["Intro"] = "There is a 5% chance to increase defense by 4900 points for 8 sec.\n",},
		[55] = {["IntroName"] = "Solid L55",         ["Intro"] = "There is a 5% chance to increase defense by 4950 points for 8 sec.\n",},
		[56] = {["IntroName"] = "Solid L56",         ["Intro"] = "There is a 5% chance to increase defense by 5000 points for 8 sec.\n",},
	},
	[25] = {
		[1] = {["IntroName"] = 	"L1 Superpower",				["Intro"] = "Increases the trigger chance of your (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 1% for 10s.\n",},
		[2] = {["IntroName"] = 	"L2 Superpower",				["Intro"] = "Increases the trigger chance of your (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 2% for 10s.\n",},
		[3] = {["IntroName"] = 	"L3 Superpower",				["Intro"] = "Increases the trigger chance of your (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 3% for 10s.\n",},
		[4] = {["IntroName"] = 	"L4 Superpower",				["Intro"] = "Increases the trigger chance of your (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 4% for 10s.\n",},
		[5] = {["IntroName"] = 	"L5 Superpower",				["Intro"] = "Increases the trigger chance of your (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 4.5% for 10s.\n",},
		[6] = {["IntroName"] = 	"L6 Superpower",				["Intro"] = "Increases the trigger chance of your (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 5% for 10s.\n",},
	},
	[26] = {
		[1] = {["IntroName"] = 	"L1 Oracle",				["Intro"] = "Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 1.0% for 10s.\n",},
		[2] = {["IntroName"] = 	"L2 Oracle",				["Intro"] = "Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 1.5% for 10s.\n",},
		[3] = {["IntroName"] = 	"L3 Oracle",				["Intro"] = "Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 2.0% for 10s.\n",},
		[4] = {["IntroName"] = 	"L4 Oracle",				["Intro"] = "Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 2.5% for 10s.\n",},
		[5] = {["IntroName"] = 	"L5 Oracle",				["Intro"] = "Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 3.0% for 10s.\n",},
		[6] = {["IntroName"] = 	"L6 Oracle",				["Intro"] = "Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 3.5% for 10s.\n",},
		[7] = {["IntroName"] = 	"L7 Oracle",				["Intro"] = "Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 4.0% for 10s.\n",},
		[8] = {["IntroName"] = 	"L8 Oracle",				["Intro"] = "Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 4.1% for 10s.\n",},
		[9] = {["IntroName"] = 	"L9 Oracle",				["Intro"] = "Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 4.2% for 10s.\n",},
		[10] = {["IntroName"] = 	"L10 Oracle",			["Intro"] = "Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 4.3% for 10s.\n",},
		[11] = {["IntroName"] = 	"L11 Oracle",			["Intro"] = "Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 4.4% for 10s.\n",},
		[12] = {["IntroName"] = 	"L12 Oracle",			["Intro"] = "Reduces the trigger chance of the enemy`s (Bash/Crack/Bloodthirst/Elan/Solid/Venom) Mythsoul by 4.5% for 10s.\n",},
	},
	[27] = {
		[1] = {["IntroName"] = 	"L1 Numb",				["Intro"] = "There is a 0.5% chance (every 1 BP difference reduces 1%) to stop the target from using positive skills, lasting for 3s.\n",},
		[2] = {["IntroName"] = 	"L2 Numb",				["Intro"] = "There is a 1% chance (every 1 BP difference reduces 1%) to stop the target from using positive skills, lasting for 3s.\n",},
		[3] = {["IntroName"] = 	"L3 Numb",				["Intro"] = "There is a 1.5% chance (every 1 BP difference reduces 1%) to stop the target from using positive skills, lasting for 3s.\n",},
		[4] = {["IntroName"] = 	"L4 Numb",				["Intro"] = "There is a 2% chance (every 1 BP difference reduces 1%) to stop the target from using positive skills, lasting for 3s.\n",},
		[5] = {["IntroName"] = 	"L5 Numb",				["Intro"] = "There is a 3.5% chance (every 1 BP difference reduces 1%) to stop the target from using positive skills, lasting for 3s.\n",},
		[6] = {["IntroName"] = 	"L6 Numb",				["Intro"] = "There is a 5% chance (every 1 BP difference reduces 1%) to stop the target from using positive skills, lasting for 3s.\n",},
	},
	[28] = {
		[1] = {["IntroName"] = 	"L1 Frost",				["Intro"] = "There is a 0.5% chance (every 1 BP difference reduces 1%) to freeze the target for 1s and reduce the potion effect by 50%, lasting for 10s.\n",},
		[2] = {["IntroName"] = 	"L2 Frost",				["Intro"] = "There is a 1% chance (every 1 BP difference reduces 1%) to freeze the target for 1s and reduce the potion effect by 50%, lasting for 10s.\n",},
		[3] = {["IntroName"] = 	"L3 Frost",				["Intro"] = "There is a 1.5% chance (every 1 BP difference reduces 1%) to freeze the target for 1s and reduce the potion effect by 50%, lasting for 10s.\n",},
		[4] = {["IntroName"] = 	"L4 Frost",				["Intro"] = "There is a 2% chance (every 1 BP difference reduces 1%) to freeze the target for 1s and reduce the potion effect by 50%, lasting for 10s.\n",},
		[5] = {["IntroName"] = 	"L5 Frost",				["Intro"] = "There is a 3.5% chance (every 1 BP difference reduces 1%) to freeze the target for 1s and reduce the potion effect by 50%, lasting for 10s.\n",},
		[6] = {["IntroName"] = 	"L6 Frost",				["Intro"] = "There is a 5% chance (every 1 BP difference reduces 1%) to freeze the target for 1s and reduce the potion effect by 50%, lasting for 10s.\n",},
	},
	[29] = {
		[1] = {["IntroName"] = 	"L1 Bash",				["Intro"] = "There is a 5% chance to increase 0.5% P-strike and M-strike and 0.5% Immunity, lasting for 1s.\n",},
		[2] = {["IntroName"] = 	"L2 Bash",				["Intro"] = "There is a 5% chance to increase 1.0% P-strike and M-strike and 1.0% Immunity, lasting for 1s.\n",},
		[3] = {["IntroName"] = 	"L3 Bash",				["Intro"] = "There is a 5% chance to increase 1.2% P-strike and M-strike and 1.2% Immunity, lasting for 1s.\n",},
		[4] = {["IntroName"] = 	"L4 Bash",				["Intro"] = "There is a 5% chance to increase 1.5% P-strike and M-strike and 1.5% Immunity, lasting for 1s.\n",},
		[5] = {["IntroName"] = 	"L5 Bash",				["Intro"] = "There is a 5% chance to increase 1.8% P-strike and M-strike and 1.8% Immunity, lasting for 1s.\n",},
		[6] = {["IntroName"] = 	"L6 Bash",				["Intro"] = "There is a 5% chance to increase 2.0% P-strike and M-strike and 2.0% Immunity, lasting for 2s.\n",},
		[7] = {["IntroName"] = 	"L7 Bash",				["Intro"] = "There is a 5% chance to increase 2.1% P-strike and M-strike and 2.1% Immunity, lasting for 2s.\n",},
		[8] = {["IntroName"] = 	"L8 Bash",				["Intro"] = "There is a 5% chance to increase 2.2% P-strike and M-strike and 2.2% Immunity, lasting for 2s.\n",},
		[9] = {["IntroName"] = 	"L9 Bash",				["Intro"] = "There is a 5% chance to increase 2.3% P-strike and M-strike and 2.3% Immunity, lasting for 2s.\n",},
		[10] = {["IntroName"] = 	"L10 Bash",			["Intro"] = "There is a 5% chance to increase 2.4% P-strike and M-strike and 2.4% Immunity, lasting for 2s.\n",},
		[11] = {["IntroName"] = 	"L11 Bash",			["Intro"] = "There is a 5% chance to increase 2.5% P-strike and M-strike and 2.5% Immunity, lasting for 3s.\n",},
		[12] = {["IntroName"] = 	"L12 Bash",			["Intro"] = "There is a 5% chance to increase 2.6% P-strike and M-strike and 2.6% Immunity, lasting for 3s.\n",},
	},
	[31] = {
		[1] = {["IntroName"] = 	"L1 Luck",				["Intro"] = "There is a 5% chance to trigger 1% Parry, lasting for 3s.\n",},
		[2] = {["IntroName"] = 	"L2 Luck",				["Intro"] = "There is a 5% chance to trigger 1.5% Parry, lasting for 3s.\n",},
		[3] = {["IntroName"] = 	"L3 Luck",				["Intro"] = "There is a 5% chance to trigger 2% Parry, lasting for 3s.\n",},
		[4] = {["IntroName"] = 	"L4 Luck",				["Intro"] = "There is a 5% chance to trigger 2.5% Parry, lasting for 3s.\n",},
		[5] = {["IntroName"] = 	"L5 Luck",				["Intro"] = "There is a 5% chance to trigger 3.5% Parry, lasting for 3s.\n",},
		[6] = {["IntroName"] = 	"L6 Luck",				["Intro"] = "There is a 10% chance to trigger 5% Parry, lasting for 3s.\n",},
	},
	[32] = {
		[1] = {["IntroName"] = 	"L1 Crack",				["Intro"] = "There is a 10% chance to ignore the enemy`s shield.\n",},
		[2] = {["IntroName"] = 	"L2 Crack",				["Intro"] = "There is a 12% chance to ignore the enemy`s shield.\n",},
		[3] = {["IntroName"] = 	"L3 Crack",				["Intro"] = "There is a 15% chance to ignore the enemy`s shield.\n",},
		[4] = {["IntroName"] = 	"L4 Crack",				["Intro"] = "There is a 18% chance to ignore the enemy`s shield.\n",},
		[5] = {["IntroName"] = 	"L5 Crack",				["Intro"] = "There is a 20% chance to ignore the enemy`s shield.\n",},
		[6] = {["IntroName"] = 	"L6 Crack",				["Intro"] = "There is a 22% chance to ignore the enemy`s shield.\n",},
		[7] = {["IntroName"] = 	"L7 Crack",				["Intro"] = "There is a 22.5% chance to ignore the enemy`s shield.\n",},
		[8] = {["IntroName"] = 	"L8 Crack",				["Intro"] = "There is a 23% chance to ignore the enemy`s shield.\n",},
		[9] = {["IntroName"] = 	"L9 Crack",				["Intro"] = "There is a 23.5% chance to ignore the enemy`s shield.\n",},
		[10] = {["IntroName"] = 	"L10 Crack",			["Intro"] = "There is a 24% chance to ignore the enemy`s shield.\n",},
		[11] = {["IntroName"] = 	"L11 Crack",			["Intro"] = "There is a 24.5% chance to ignore the enemy`s shield.\n",},
		[12] = {["IntroName"] = 	"L12 Crack",			["Intro"] = "There is a 25% chance to ignore the enemy`s shield.\n",},
	},
	[33] = {
		[1] = {["IntroName"] = 	"L1 Vigour",				["Intro"] = "There is a 2% chance to revive on the spot and restore 100% HP and SP, cooldown: 180s.\n",},
		[2] = {["IntroName"] = 	"L2 Vigour",				["Intro"] = "There is a 3% chance to revive on the spot and restore 100% HP and SP, cooldown: 180s.\n",},
		[3] = {["IntroName"] = 	"L3 Vigour",				["Intro"] = "There is a 5% chance to revive on the spot and restore 100% HP and SP, cooldown: 180s.\n",},
		[4] = {["IntroName"] = 	"L4 Vigour",				["Intro"] = "There is a 6% chance to revive on the spot and restore 100% HP and SP, cooldown: 180s.\n",},
		[5] = {["IntroName"] = 	"L5 Vigour",				["Intro"] = "There is a 8% chance to revive on the spot and restore 100% HP and SP, cooldown: 180s.\n",},
		[6] = {["IntroName"] = 	"L6 Vigour",				["Intro"] = "There is a 10% chance to revive on the spot and restore 100% HP and SP, cooldown: 180s.\n",},
	},
	[34] = {
		[1] = {["IntroName"] = 	"L1 Discipline",				["Intro"] = "Increases the chance of Dash by 0.5%.\n",},
		[2] = {["IntroName"] = 	"L2 Discipline",				["Intro"] = "Increases the chance of Dash by 1%.\n",},
		[3] = {["IntroName"] = 	"L3 Discipline",				["Intro"] = "Increases the chance of Dash by 1.5%.\n",},
		[4] = {["IntroName"] = 	"L4 Discipline",				["Intro"] = "Increases the chance of Dash by 2%.\n",},
		[5] = {["IntroName"] = 	"L5 Discipline",				["Intro"] = "Increases the chance of Dash by 3.5%.\n",},
		[6] = {["IntroName"] = 	"L6 Discipline",				["Intro"] = "Increases the chance of Dash by 5%.\n",},
	},
	[35] = {
		[1] = {["IntroName"] = 	"L1 Safeguard",				["Intro"] = "Increases the chance of resisting Dash by 0.5%.\n",},
		[2] = {["IntroName"] = 	"L2 Safeguard",				["Intro"] = "Increases the chance of resisting Dash by 1%.\n",},
		[3] = {["IntroName"] = 	"L3 Safeguard",				["Intro"] = "Increases the chance of resisting Dash by 1.5%.\n",},
		[4] = {["IntroName"] = 	"L4 Safeguard",				["Intro"] = "Increases the chance of resisting Dash by 2%.\n",},
		[5] = {["IntroName"] = 	"L5 Safeguard",				["Intro"] = "Increases the chance of resisting Dash by 3.5%.\n",},
		[6] = {["IntroName"] = 	"L6 Safeguard",				["Intro"] = "Increases the chance of resisting Dash by 5%.\n",},
	},
	[36] = {
		[1] = {["IntroName"] = 	"L1 Demolition",				["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 10%.\n",},
		[2] = {["IntroName"] = 	"L2 Demolition",				["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 10.5%.\n",},
		[3] = {["IntroName"] = 	"L3 Demolition",				["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 11%.\n",},
		[4] = {["IntroName"] = 	"L4 Demolition",				["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 11.5%.\n",},
		[5] = {["IntroName"] = 	"L5 Demolition",				["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 12%.\n",},
		[6] = {["IntroName"] = 	"L6 Demolition",				["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 12.5%.\n",},
		[7] = {["IntroName"] = 	"L7 Demolition",				["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 13%.\n",},
		[8] = {["IntroName"] = 	"L8 Demolition",				["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 13.5%.\n",},
		[9] = {["IntroName"] = 	"L9 Demolition",				["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 14%.\n",},
		[10] = {["IntroName"] = "L10 Demolition",				["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 14.5%.\n",},
		[11] = {["IntroName"] = "L11 Demolition",				["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 15%.\n",},
		[12] = {["IntroName"] = "L12 Demolition",				["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 15.5%.\n",},
		[13] = {["IntroName"] = "L13 Demolition",				["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 15.7%.\n",},
		[14] = {["IntroName"] = "L14 Demolition",				["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 15.8%.\n",},
		[15] = {["IntroName"] = "L15 Demolition",				["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 15.9%.\n",},
		[16] = {["IntroName"] = "L16 Demolition",				["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 16%.\n",},
		[17] = {["IntroName"] = "L17 Demolition",				["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 16.1%.\n",},
		[18] = {["IntroName"] = "L18 Demolition",				["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 16.2%.\n",},
		[19] = {["IntroName"] = "L19 Demolition",				["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 16.3%.\n",},
		[20] = {["IntroName"] = "L20 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 16.4%.\n",},
		[21] = {["IntroName"] = "L21 Demolition",				["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 16.5%.\n",},
		[22] = {["IntroName"] = "L22 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 16.6%.\n",},
		[23] = {["IntroName"] = "L23 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 16.7%.\n",},
		[24] = {["IntroName"] = "L24 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 16.8%.\n",},
		[25] = {["IntroName"] = "L25 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 16.9%.\n",},
		[26] = {["IntroName"] = "L26 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 17%.\n",},
		[27] = {["IntroName"] = "L27 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 17.1%.\n",},
		[28] = {["IntroName"] = "L28 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 17.2%.\n",},
		[29] = {["IntroName"] = "L29 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 17.3%.\n",},
		[30] = {["IntroName"] = "L30 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 17.4%.\n",},
		[31] = {["IntroName"] = "L31 Demolition",				["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 17.5%.\n",},
		[32] = {["IntroName"] = "L32 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 17.6%.\n",},
		[33] = {["IntroName"] = "L33 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 17.7%.\n",},
		[34] = {["IntroName"] = "L34 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 17.8%.\n",},
		[35] = {["IntroName"] = "L35 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 17.9%.\n",},
		[36] = {["IntroName"] = "L36 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 18%.\n",},
		[37] = {["IntroName"] = "L37 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 18.1%.\n",},
		[38] = {["IntroName"] = "L38 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 18.2%.\n",},
		[39] = {["IntroName"] = "L39 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 18.3%.\n",},
		[40] = {["IntroName"] = "L40 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 18.4%.\n",},
		[41] = {["IntroName"] = "L41 Demolition",				["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 18.5%.\n",},
		[42] = {["IntroName"] = "L42 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 18.6%.\n",},
		[43] = {["IntroName"] = "L43 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 18.7%.\n",},
		[44] = {["IntroName"] = "L44 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 18.8%.\n",},
		[45] = {["IntroName"] = "L45 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 18.9%.\n",},
		[46] = {["IntroName"] = "L46 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 19%.\n",},
		[47] = {["IntroName"] = "L47 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 19.1%.\n",},
		[48] = {["IntroName"] = "L48 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 19.2%.\n",},
		[49] = {["IntroName"] = "L49 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 19.3%.\n",},
		[50] = {["IntroName"] = "L50 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 19.4%.\n",},
		[51] = {["IntroName"] = "L51 Demolition",				["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 19.5%.\n",},
		[52] = {["IntroName"] = "L52 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 19.6%.\n",},
		[53] = {["IntroName"] = "L53 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 19.7%.\n",},
		[54] = {["IntroName"] = "L54 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 19.8%.\n",},
		[55] = {["IntroName"] = "L55 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 19.9%.\n",},
		[56] = {["IntroName"] = "L56 Demolition",			["Intro"] = "Increases the damage on buildings such as gate, flag, and Dragon Pillar by 20%.\n",},
	},
	[39] = {
		[1] = {["IntroName"] = 	"Free Soul L1",				["Intro"] = "Increases the trigger rate of Free Soul by 0.5%.",},
		[2] = {["IntroName"] = 	"Free Soul L2",				["Intro"] = "Increases the trigger rate of Free Soul by 1%.",},
		[3] = {["IntroName"] = 	"Free Soul L3",				["Intro"] = "Increases the trigger rate of Free Soul by 1.5%.",},
		[4] = {["IntroName"] = 	"Free Soul L4",				["Intro"] = "Increases the trigger rate of Free Soul by 2%.",},
		[5] = {["IntroName"] = 	"Free Soul L5",				["Intro"] = "Increases the trigger rate of Free Soul by 2.5%.",},
		[6] = {["IntroName"] = 	"Free Soul L6",				["Intro"] = "Increases the trigger rate of Free Soul by 3%.",},
		[7] = {["IntroName"] = 	"Free Soul L7",				["Intro"] = "Increases the trigger rate of Free Soul by 3.5%.",},
		[8] = {["IntroName"] = 	"Free Soul L8",				["Intro"] = "Increases the trigger rate of Free Soul by 4%.",},
		[9] = {["IntroName"] = 	"Free Soul L9",				["Intro"] = "Increases the trigger rate of Free Soul by 4.5%.",},
		[10] = {["IntroName"] =	"Free Soul L10",		    ["Intro"] = "Increases the trigger rate of Free Soul by 5%.",},
		[11] = {["IntroName"] = 	"Free Soul L11",		    ["Intro"] = "Increases the trigger rate of Free Soul by 5.1%.",},
		[12] = {["IntroName"] =	"Free Soul L12",		    ["Intro"] = "Increases the trigger rate of Free Soul by 5.2%.",},
		[13] = {["IntroName"] =	"Free Soul L13",		    ["Intro"] = "Increases the trigger rate of Free Soul by 5.3%.",},
		[14] = {["IntroName"] =	"Free Soul L14",		    ["Intro"] = "Increases the trigger rate of Free Soul by 5.4%.",},
		[15] = {["IntroName"] =	"Free Soul L15",		    ["Intro"] = "Increases the trigger rate of Free Soul by 5.5%.",},
		[16] = {["IntroName"] =	"Free Soul L16",		    ["Intro"] = "Increases the trigger rate of Free Soul by 5.6%.",},
		[17] = {["IntroName"] =	"Free Soul L17",		    ["Intro"] = "Increases the trigger rate of Free Soul by 5.7%.",},
		[18] = {["IntroName"] =	"Free Soul L18",		    ["Intro"] = "Increases the trigger rate of Free Soul by 5.8%.",},
		[19] = {["IntroName"] =	"Free Soul L19",		    ["Intro"] = "Increases the trigger rate of Free Soul by 5.9%.",},
		[20] = {["IntroName"] =	"Free Soul L20",		    ["Intro"] = "Increases the trigger rate of Free Soul by 6%.",},
		[21] = {["IntroName"] =	"Free Soul L21",		    ["Intro"] = "Increases the trigger rate of Free Soul by 6.1%.",},
		[22] = {["IntroName"] =	"Free Soul L22",		    ["Intro"] = "Increases the trigger rate of Free Soul by 6.2%.",},
		[23] = {["IntroName"] =	"Free Soul L23",		    ["Intro"] = "Increases the trigger rate of Free Soul by 6.3%.",},
		[24] = {["IntroName"] =	"Free Soul L24",		    ["Intro"] = "Increases the trigger rate of Free Soul by 6.4%.",},
		[25] = {["IntroName"] =	"Free Soul L25",		    ["Intro"] = "Increases the trigger rate of Free Soul by 6.5%.",},
		[26] = {["IntroName"] =	"Free Soul L26",		    ["Intro"] = "Increases the trigger rate of Free Soul by 6.6%.",},
		[27] = {["IntroName"] =	"Free Soul L27",		    ["Intro"] = "Increases the trigger rate of Free Soul by 6.7%.",},
		[28] = {["IntroName"] =	"Free Soul L28",		    ["Intro"] = "Increases the trigger rate of Free Soul by 6.8%.",},
		[29] = {["IntroName"] =	"Free Soul L29",		    ["Intro"] = "Increases the trigger rate of Free Soul by 6.9%.",},
		[30] = {["IntroName"] =	"Free Soul L30",		    ["Intro"] = "Increases the trigger rate of Free Soul by 7%.",},
		[31] = {["IntroName"] = 	"Free Soul L31",		    ["Intro"] = "Increases the trigger rate of Free Soul by 7.1%.",},
		[32] = {["IntroName"] =	"Free Soul L32",		    ["Intro"] = "Increases the trigger rate of Free Soul by 7.2%.",},
		[33] = {["IntroName"] =	"Free Soul L33",		    ["Intro"] = "Increases the trigger rate of Free Soul by 7.3%.",},
		[34] = {["IntroName"] =	"Free Soul L34",		    ["Intro"] = "Increases the trigger rate of Free Soul by 7.4%.",},
		[35] = {["IntroName"] =	"Free Soul L35",		    ["Intro"] = "Increases the trigger rate of Free Soul by 7.5%.",},
		[36] = {["IntroName"] =	"Free Soul L36",		    ["Intro"] = "Increases the trigger rate of Free Soul by 7.6%.",},
		[37] = {["IntroName"] =	"Free Soul L37",		    ["Intro"] = "Increases the trigger rate of Free Soul by 7.7%.",},
		[38] = {["IntroName"] =	"Free Soul L38",		    ["Intro"] = "Increases the trigger rate of Free Soul by 7.8%.",},
		[39] = {["IntroName"] =	"Free Soul L39",		    ["Intro"] = "Increases the trigger rate of Free Soul by 7.9%.",},
		[40] = {["IntroName"] =	"Free Soul L40",		    ["Intro"] = "Increases the trigger rate of Free Soul by 8%.",},
		[41] = {["IntroName"] = 	"Free Soul L41",		    ["Intro"] = "Increases the trigger rate of Free Soul by 8.1%.",},
		[42] = {["IntroName"] =	"Free Soul L42",		    ["Intro"] = "Increases the trigger rate of Free Soul by 8.2%.",},
		[43] = {["IntroName"] =	"Free Soul L43",		    ["Intro"] = "Increases the trigger rate of Free Soul by 8.3%.",},
		[44] = {["IntroName"] =	"Free Soul L44",		    ["Intro"] = "Increases the trigger rate of Free Soul by 8.4%.",},
		[45] = {["IntroName"] =	"Free Soul L45",		    ["Intro"] = "Increases the trigger rate of Free Soul by 8.5%.",},
		[46] = {["IntroName"] =	"Free Soul L46",		    ["Intro"] = "Increases the trigger rate of Free Soul by 8.6%.",},
		[47] = {["IntroName"] =	"Free Soul L47",		    ["Intro"] = "Increases the trigger rate of Free Soul by 8.7%.",},
		[48] = {["IntroName"] =	"Free Soul L48",		    ["Intro"] = "Increases the trigger rate of Free Soul by 8.8%.",},
		[49] = {["IntroName"] =	"Free Soul L49",		    ["Intro"] = "Increases the trigger rate of Free Soul by 8.9%.",},
		[50] = {["IntroName"] =	"Free Soul L50",		    ["Intro"] = "Increases the trigger rate of Free Soul by 9%.",},
		[51] = {["IntroName"] = 	"Free Soul L51",		    ["Intro"] = "Increases the trigger rate of Free Soul by 9.1%.",},
		[52] = {["IntroName"] =	"Free Soul L52",		    ["Intro"] = "Increases the trigger rate of Free Soul by 9.2%.",},
		[53] = {["IntroName"] =	"Free Soul L53",		    ["Intro"] = "Increases the trigger rate of Free Soul by 9.3%.",},
		[54] = {["IntroName"] =	"Free Soul L54",		    ["Intro"] = "Increases the trigger rate of Free Soul by 9.4%.",},
		[55] = {["IntroName"] =	"Free Soul L55",		    ["Intro"] = "Increases the trigger rate of Free Soul by 9.5%.",},
		[56] = {["IntroName"] =	"Free Soul L56",		    ["Intro"] = "Increases the trigger rate of Free Soul by 9.6%.",},
		
		
	},
	[40] = {
		[1] = {["IntroName"] = 	"L1 Wellspring",				["Intro"] = "Increases SP recovery speed by 1%.\n",},
		[2] = {["IntroName"] = 	"L2 Wellspring",				["Intro"] = "Increases SP recovery speed by 2.5%.\n",},
		[3] = {["IntroName"] = 	"L3 Wellspring",				["Intro"] = "Increases SP recovery speed by 4.5%.\n",},
		[4] = {["IntroName"] = 	"L4 Wellspring",				["Intro"] = "Increases SP recovery speed by 6%.\n",},
		[5] = {["IntroName"] = 	"L5 Wellspring",				["Intro"] = "Increases SP recovery speed by 8%.\n",},
		[6] = {["IntroName"] = 	"L6 Wellspring",				["Intro"] = "Increases SP recovery speed by 10%.\n",},
		[7] = {["IntroName"] = 	"L7 Wellspring",				["Intro"] = "Increases SP recovery speed by 10.1%.\n",},
		[8] = {["IntroName"] = 	"L8 Wellspring",				["Intro"] = "Increases SP recovery speed by 10.2%.\n",},
		[9] = {["IntroName"] = 	"L9 Wellspring",				["Intro"] = "Increases SP recovery speed by 10.3%.\n",},
		[10] = {["IntroName"] =	"L10 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 10.4%.\n",},
		[11] = {["IntroName"] = 	"L11 Wellspring",		["Intro"] = "Increases SP recovery speed by 10.5%.\n",},
		[12] = {["IntroName"] =	"L12 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 10.6%.\n",},
		[13] = {["IntroName"] =	"L13 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 10.7%.\n",},
		[14] = {["IntroName"] =	"L14 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 10.8%.\n",},
		[15] = {["IntroName"] =	"L15 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 10.9%.\n",},
		[16] = {["IntroName"] =	"L16 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 11%.\n",},
		[17] = {["IntroName"] =	"L17 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 11.1%.\n",},
		[18] = {["IntroName"] =	"L18 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 11.2%.\n",},
		[19] = {["IntroName"] =	"L19 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 11.3%.\n",},
		[20] = {["IntroName"] =	"L20 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 11.4%.\n",},
		[21] = {["IntroName"] =	"L21 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 11.5%.\n",},
		[22] = {["IntroName"] =	"L22 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 11.6%.\n",},
		[23] = {["IntroName"] =	"L23 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 11.7%.\n",},
		[24] = {["IntroName"] =	"L24 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 11.8%.\n",},
		[25] = {["IntroName"] =	"L25 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 11.9%.\n",},
		[26] = {["IntroName"] =	"L26 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 12%.\n",},
		[27] = {["IntroName"] =	"L27 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 12.1%.\n",},
		[28] = {["IntroName"] =	"L28 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 12.2%.\n",},
		[29] = {["IntroName"] =	"L29 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 12.3%.\n",},
		[30] = {["IntroName"] =	"L30 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 12.4%.\n",},
		[31] = {["IntroName"] = 	"L31 Wellspring",		["Intro"] = "Increases SP recovery speed by 12.5%.\n",},
		[32] = {["IntroName"] =	"L32 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 12.6%.\n",},
		[33] = {["IntroName"] =	"L33 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 12.7%.\n",},
		[34] = {["IntroName"] =	"L34 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 12.8%.\n",},
		[35] = {["IntroName"] =	"L35 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 12.9%.\n",},
		[36] = {["IntroName"] =	"L36 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 13%.\n",},
		[37] = {["IntroName"] =	"L37 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 13.1%.\n",},
		[38] = {["IntroName"] =	"L38 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 13.2%.\n",},
		[39] = {["IntroName"] =	"L39 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 13.3%.\n",},
		[40] = {["IntroName"] =	"L40 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 13.4%.\n",},
		[41] = {["IntroName"] = 	"L41 Wellspring",		["Intro"] = "Increases SP recovery speed by 13.5%.\n",},
		[42] = {["IntroName"] =	"L42 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 13.6%.\n",},
		[43] = {["IntroName"] =	"L43 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 13.7%.\n",},
		[44] = {["IntroName"] =	"L44 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 13.8%.\n",},
		[45] = {["IntroName"] =	"L45 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 13.9%.\n",},
		[46] = {["IntroName"] =	"L46 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 14%.\n",},
		[47] = {["IntroName"] =	"L47 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 14.1%.\n",},
		[48] = {["IntroName"] =	"L48 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 14.2%.\n",},
		[49] = {["IntroName"] =	"L49 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 14.3%.\n",},
		[50] = {["IntroName"] =	"L50 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 14.4%.\n",},
		[51] = {["IntroName"] = 	"L51 Wellspring",		["Intro"] = "Increases SP recovery speed by 14.5%.\n",},
		[52] = {["IntroName"] =	"L52 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 14.6%.\n",},
		[53] = {["IntroName"] =	"L53 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 14.7%.\n",},
		[54] = {["IntroName"] =	"L54 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 14.8%.\n",},
		[55] = {["IntroName"] =	"L55 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 14.9%.\n",},
		[56] = {["IntroName"] =	"L56 Wellspring",		    ["Intro"] = "Increases SP recovery speed by 15%.\n",},
		
	}

}

local T_VariantItemFrame = {
	--挖宝
	[24] = "ComplexYL_BG12",
	--神力
	[25] = "ComplexYL_BG10",
	--神渝
	[26] = "ComplexYL_BG5",
	--麻痹
	[27] = "ComplexYL_BG7",
	--霜冻
	[28] = "ComplexYL_BG3",
	--痛击
	[29] = "ComplexYL_BG11",
	--幸极
	[31] = "ComplexYL_BG6",
	--破甲
	[32] = "ComplexYL_BG8",
	--复活
	[33] = "ComplexYL_BG4",
}

--装备特效数据获取
--special_effect取值为407AABBC
local function GetSpecialEffect(special_effect, key, nTotalLevel)
	if (key == "DlgEquTextWidth") then
		return 160
	end
	local nType = math.floor((special_effect % 1000) / 10)
	local nLevel = special_effect % 10
	if (key == "Color") then
		--待鉴定物品
		if (special_effect < 3) then
			nLevel = 0
		end
		--特性名称颜色，分初、中、高3种颜色
		return SpecialEffectColor[nLevel][key]
	elseif (key == "Name") then
		--特性名称，目前是14种，毒刃、精准……意志，每种又有初、中、高3级
		--special_effect有两种情况，从物品tip进来，它是407AABBC；从特性面板进来，它是BB0
		if nLevel == 0 then
			return ""
		end
		return SpecialEffectType[nType][nLevel][key]
	elseif (key == "AbilityScore") then
		-- return SpecialEffectType[nType][1][key]
		return 49
	elseif (key == "IntroName" or key == "Intro") then
		return SpecialEffectIntro[nType][nTotalLevel][key]
	elseif (key == "DefaultIDD") then
		--锻造界面装备特性这个分组，默认打开哪个窗口，缺省打开特性添加，我这边为了测试方便，配的是特性升级（强化），请联系策划确认默认开哪个窗口
		--特性升级（强化）窗口id是1831
		--特性添加窗口id是1832
		--特性提取窗口id是1833
		return 1832
	elseif (key == "UpgradeFailEffect") then
		--升级失败的文字光效
		return "txqh_wzqhsb"
	elseif (key == "UpgradeSucEffect") then
		--升级成功的文字光效
		return "txqh_wzqhcg"
	elseif (key == "UpgradeFullUpEffect") then
		--升级过程光效，不论成功/失败，共用，当有两个副物品时，此时也是必定成功的，从两个副物品格子飞向主物品格子并炸开的光效
		return "txqh_qhcg"
	elseif (key == "UpgradeVice1UpEffect") then
		--升级过程光效，不论成功/失败，共用，只有左副物品格子有物品时，有概率成功，从左副物品格子飞向主物品格子并炸开的光效
		return "txqh_sbz"
	elseif (key == "UpgradeVice2UpEffect") then
		--升级过程光效，不论成功/失败，共用，只有右副物品格子有物品时，有概率成功，从右副物品格子飞向主物品格子并炸开的光效
		return "txqh_sby"
	elseif (key == "UpgradeVice1Connect") then
		--当放了主物品，且只放了左边的副物品后，右边副物品是空的，会有一个副物品向主物品流动且主物品四周流光的光效，这里配置这个光效title
		return "txqh_sgz"
	elseif (key == "UpgradeVice2Connect") then
		--当放了主物品，且只放了右边的副物品后，左边副物品是空的，会有一个副物品向主物品流动且主物品四周流光的光效，这里配置这个光效title
		return "txqh_sgy"
	elseif (key == "UpgradeViceFullConnect") then
		--当放了主物品，且两个副物品都放了物品，会有一个两个副物品向主物品同时流动且主物品四周流光的光效，这里配置这个光效title
		return "txqh_sgzy"
	elseif (key == "TopLevel") then
		--装备特效等级的顶级是几级？目前是3级，所以配置3
		return 6
	elseif (key == "UpgradeImmeRate") then
		--装备特效升级，使用立马追加的成功率，可以支持不同物品用不同概率，以下是配成了共用同一个概率，如需扩展，可结合special_effect来区分配置
		return string.format("%.2f%%", special_effect * 100 / nTotalLevel)
	elseif (key == "UpgradeProgressEffectPercent") then
		--装备特效升级，环状进度条是个光效，第1版资源共30帧，15帧跑满，剩余15帧是持续满，所以这里配50，表示50%，播放到1半就满的意思，为了补偿进度对应的角度换算
		return 50
	elseif (key == "UpgradeApplyEffect") then
		--装备特效升级，点强化或立马追加按钮后，要马上播放一个特效
		return "txqh_fankui"
	elseif (key == "UpgradeNumIncEffect") then
		--每圈走满时播放一个光效
		return "txqh_jytman"
	elseif (key == "ImmeUpgradeLevel") then
		--装备升级的“立马追加”，要求主物品达到某个等级，需与服务器的配置一致，服务器配置(cq_config.type=6130 data3最低等级限制)
		return 1
	elseif (key == "InjectPrice") then
		if (nTotalLevel == 1) then
			--特性添加要消耗多少天石
			--需与服务器的配置一致，服务器配置在cq_config表里，找到type值是6131，且data1为2的记录，要跟data3值一致，以下只是测试数据
			if nLevel == 1 then
				return 4
			else
				return 16
			end
		else
			--特性添加要消耗多少金币
			--需与服务器的配置一致，服务器配置在cq_config表里，找到type值是6131，且data1为2的记录，要跟data2值一致，以下只是测试数据
			if nLevel == 1 then
				return 300000
			else
				return 1000000
			end
		end
	elseif (key == "InjectSucEffect") then
		--特性添加，合成成功的文字光效
		return "txqh_hccg"
	elseif (key == "InjectDownEffect") then
		--特性添加，合成过程光效，主副物品各有一道光，同时射向预览格子
		return "txqh_tztj"
	elseif (key == "InjectPreviewEffect") then
		--特性添加，主副物品都放齐后，在预览格子四周有个流光的光效
		return "txqh_bksg"
	elseif (key == "ExtractPrice") then
		if (nTotalLevel == 1) then
			--特性淬取要消耗多少天石
			--需与服务器的配置一致，服务器配置在cq_config表里，找到type值是6131，且data1为1的记录，要跟data3值一致，以下只是测试数据
			if nLevel == 1 then
				return 4
			elseif nLevel == 5 then
				return 160
			elseif nLevel == 6 then
				return 320
			else
				return 16
			end
		else
			--特性淬取要消耗多少金币
			--需与服务器的配置一致，服务器配置在cq_config表里，找到type值是6131，且data1为1的记录，要跟data2值一致，以下只是测试数据
			if nLevel == 1 then
				return 300000
			elseif nLevel == 5 then
				return 15000000
			elseif nLevel == 6 then
				return 30000000
			else
				return 1000000
			end
		end
	elseif (key == "ExtractSucEffect") then
		--特性淬取，淬取成功文字光效title
		return "txqh_cq1cg"
	elseif (key == "ExtractFailEffect") then
		--特性淬取，淬取失败文字光效title
		return "txqh_cq1sb"
	elseif (key == "ExtractMainItemEffect") then
		--特性淬取，主物品放入后，在主物品格子四周有个流光的光效
		return "txqh_bksg"
	elseif (key == "ExtractPreSucEffect") then
		--特性淬取，成功预警光效，在主物品格子里炸开的光效
		return "txqh_cqcg"
	elseif (key == "ExtractPreFailEffect") then
		return "txqh_cqsb"
	elseif (key == "ExtractRate") then
		--特性萃取概率，33%，写成“33:”，:表示%
		if nLevel >= 1 and nLevel <= 3 then
			return "33:"
		else
			return "100:"
		end
	elseif (key == "UpgradeAddExpMaxRate") then
		--装备特效升级时，副物品与主物品同装备位且同类型，增加的进度会有加成效果，增加的进度与原进度相除的结果乘以100，就是返回值，这边最高加成300%，所以配300
		return 100
	elseif (key == "UpgradeViceRateX") then
		--装备特效升级时，副物品与主物品同装备位且同类型，增加的进度会有加成效果，它是个光效，这里可调x偏移
		if (special_effect % 100 == 0) then
			--“2倍”这种字符的偏移
			return 514
		end
		--“2.5倍”这种字符的偏移
		return 514
	elseif (key == "UpgradeViceRateY") then
		--装备特效升级时，副物品与主物品同装备位且同类型，增加的进度会有加成效果，它是个光效，这里可调y偏移
		if (special_effect % 100 == 0) then
			--“2倍”这种字符的偏移
			return 200
		end
		--“2.5倍”这种字符的偏移
		return 200
	elseif (key == "UpgradeViceRateZ") then
		--装备特效升级时，副物品与主物品同装备位且同类型，增加的进度会有加成效果，它是个光效，这里可调z偏移，正常配0
		return 0
	elseif (key == "UpgradeViceRateNumType") then
		--装备特效升级时，副物品与主物品同装备位且同类型，增加的进度会有加成效果，它是个光效，它的显示风格，配在ini/info.lua里，T_ZoomNumInfo里新增一个类型
		if (special_effect % 100 == 0) then
			--“2倍”这种字符的动效编号
			return 18
		end
		--“2.5倍”这种字符的动效编号
		return 17
	--萃取成功后弹框保存时间，单位毫秒
	elseif (key == "ExtractSucTipCountDown") then
		return 3000
	--根据装备特效等级去指定不同的物品图标背景特效，这些特效都是2D特效
	elseif (key == "ActEffect") then
		if (nLevel == 2) then
			return "BlueLight"
		elseif (nLevel == 3) then
			return "RoyalBlueLight"
		elseif (nLevel == 4) then
			return "RedLight"
		elseif (nLevel == 5) then
			return "FireLight"
		elseif (nLevel == 6) then
			return "GoldenLight"
		end
	elseif (key == "VariantLevLimit") then
		--第1元灵原始等级（不考虑追加能量）达到下面那个值，才允许被放入元灵变异右侧主物品集合中
		return 5
	elseif (key == "VariantCost") then
		--元灵每次变异要消耗的经验，所有类型的元灵共用
		--special_effect值为2时表示元灵飞升（想要变异出第三元灵时用）
		--special_effect值为1时表示元灵化臻（想要变异出第二元灵时用）
		if (special_effect == 2) then
			return 200
		end
		return 200
	elseif (key == "VariantSecTempAppEffect") then
		--第二元灵从无到有，或第二临时元灵从无到有，会有一个盖在它们之上的“出现光效”
		--special_effect值为2时表示元灵飞升（想要变异出第三元灵时用）
		--special_effect值为1时表示元灵化臻（想要变异出第二元灵时用）
		return "YLbianyi5"
	elseif (key == "VariantReplaceEffect") then
		--新二个元灵飞向原第二元灵的光效，玩家同意用临时第二元灵去替换原有的第二元灵时，会看到这个光效
		--special_effect值为2时表示元灵飞升（想要变异出第三元灵时用）
		--special_effect值为1时表示元灵化臻（想要变异出第二元灵时用）
		if (special_effect == 2) then
			return "YLfeisheng3"
		end
		return "YLbianyi1"
	elseif (key == "VariantBurstEffect") then
		--元灵变异的爆发光效，盖在主物品格子上方，不论成功或失败，都先有这个爆发光效
		--special_effect值为2时表示元灵飞升（想要变异出第三元灵时用）
		--special_effect值为1时表示元灵化臻（想要变异出第二元灵时用）
		if (special_effect == 2) then
			return "YLfeisheng4"
		end
		return "YLbianyi2"
	elseif (key == "VariantFailEffect") then
		--第二元灵变异失败的光效
		--special_effect值为2时表示元灵飞升（想要变异出第三元灵时用）
		--special_effect值为1时表示元灵化臻（想要变异出第二元灵时用）
		if (special_effect == 2) then
			return "YLfeisheng1"
		end
		return "YLbianyi3"
	elseif (key == "VariantSucEffect") then
		--元灵变异成功光效
		--special_effect值为2时表示元灵飞升（想要变异出第三元灵时用）
		--special_effect值为1时表示元灵化臻（想要变异出第二元灵时用）
		if (special_effect == 2) then
			return "YLfeisheng2"
		end
		return "YLbianyi4"
	elseif (key == "VariantItemFrame") then
		--返回元灵变异界面里面3个物品图标的外框title，这个外框title将从ani/control.ani里搜出图片盖到物品图标上，3个物品图标分别指主物品、原第二元灵、新第二元灵
		return T_VariantItemFrame[nType]
	elseif (key == "VariantIntro") then
		--用于返回字符串，这些字符串表达的是第二元灵的效果描述，应用在元灵变异界面里，建议复用物品tip上面那个第二元灵描述里"："之后的那些
		if nLevel == 0 then
			return ""
		end
		local i,j = string.find(SpecialEffectType[nType][nLevel]["Name"], ":")
		local nlen = string.len(SpecialEffectType[nType][nLevel]["Name"])
		local nMaoHaoLen = string.len(":")
		if (i > 0) then
			return string.sub(SpecialEffectType[nType][nLevel]["Name"], i + nMaoHaoLen, nlen)
		end
		return SpecialEffectType[nType][nLevel]["Name"]
	elseif (key == "VariantCostIntro") then
		--special_effect值为2时表示元灵飞升（想要变异出第三元灵时用）
		--special_effect值为1时表示元灵化臻（想要变异出第二元灵时用）
		return string.format("Consume Mythsoul EXP: %d/%d", nTotalLevel, GetSpecialEffect(special_effect, "VariantCost"))
	elseif (key == "VariantMoneyCost") then
		--元灵每次变异要消耗的金币数量，所有类型的元灵公用
		--special_effect值为2时表示元灵飞升（想要变异出第三元灵时用）
		--special_effect值为1时表示元灵化臻（想要变异出第二元灵时用）
		if (special_effect == 2) then
			return 8000000
		end
		return 5000000
	elseif (key == "VariantMoneyCostIntro") then
		--special_effect值为2时表示元灵飞升（想要变异出第三元灵时用）
		--special_effect值为1时表示元灵化臻（想要变异出第二元灵时用）
		return string.format("Consume Silver: %d/%d", nTotalLevel, GetSpecialEffect(special_effect, "VariantMoneyCost"))
	elseif (key == "CheckVariantItemSort") then
		local nItemSort = math.floor((special_effect / 1000) % 100)
		if (nItemSort == 7 or nItemSort == 2) then
			--暂时限制只有戒指和项链才能飞升
			return true
		end
		return false
	end
end

local SpecialEffectBagInfo = {
	-- 装备特效仓库显示的装备种类数目
	["SpecialEffectTypeAmount"] = 12,
	
	-- 装备特效仓库显示的装备特效的顺序（从左往右从上到下，配置的值为装备特效的装备位置值）
	-- 407AABBC 取AA
	--AA：装备位置
	--BB：特效类型
	--C：等级
	-- PositionAmount指部位数量，与下列数组数目相对应目前为13
	["PositionAmount"] = 8,
	[0] = 1,
	[1] = 2,
	[2] = 3,
	[3] = 4,
	[4] = 5,
	[5] = 6,
	[6] = 7,
	[7] = 8,
	-- [8] = 12,
	-- [9] = 13,
	-- [10] = 14,
	-- [11] = 21,
	-- [12] = 22,
	
	-- 每个种类的特效展示的数目(展示数目最大为8)
	-- [type] = 展示数目
	["ShowItemNum"] = {
		[1] = 8,
		[2] = 8,
		[3] = 8,
		[4] = 8,
		[5] = 8,
		[6] = 8,
		[7] = 8,
		[8] = 8,
		[9] = 8,
		[10] = 8,
		[11] = 8,
		[12] = 8,
		[13] = 8,
		[14] = 8,
		[17] = 8,
		[18] = 8,
		[36] = 8,
		[39] = 8,
		[40] = 8,
	},
	
	-- 装备特效仓库显示的特效种类 种类数量与SpecialEffectTypeAmount相对应
	["ShowType"] = {
		[1] = 1,
		[2] = 4,
		[3] = 8,
		[4] = 17,
		[5] = 18,
		[6] = 2,
		[7] = 3,
		[8] = 6,
		[9] = 14,
		[10] = 36,
		[11] = 39,
		[12] = 40,
	},
}

local function GetSpecialEffectBagInfo(key)
	local value = SpecialEffectBagInfo[key]

	if (value ~= nil) then
		return value
	end

	return 0
end

local function GetSpecialEffectBagShowNum(type)
	local value = SpecialEffectBagInfo["ShowItemNum"][type]

	if (value ~= nil) then
		return value
	end

	return 8
end

-- 用于指定哪些sort物品可作为装备特效添加面板里的主物品
local function IsEquInjectEnable(sort)
	if (sort >= 1 and sort <= 8) then
		return true
	end
	
	-- if (sort >= 12 and sort <= 14) or (sort >= 21 and sort <= 22) then
		-- return true
	-- end
	
	return false
end

local function GetSpecialEffectBagShowType(index)
	local value = SpecialEffectBagInfo["ShowType"][index]

	if (value ~= nil) then
		return value
	end

	return 0
end

local itemTab = {}
--新德州锦标赛门票图片,FIX ME,暂用1000和1001代替，注意门票物品，[]里的id如果是门票的真实typeid的那种要多配置个mtt = true，[]里的id如果是actionid的那种不用加mtt
itemTab[36] = { icon ="mttguize_ticketPic", name = "STR_MTT_TICKET_NAME", desc= "STR_MTT_TICKET_DESC", mtt = true, value = 1000000 }
--新德州锦标赛奖励
itemTab[591013] = { icon ="mttguize_phonePic"}

itemTab[591025] = { icon ="mttdatingyh_jifen1Pic", name = "", desc= "STR_MTT_SCORE_DESC"}
itemTab[591026] = { icon ="mttdatingyh_jifen1Pic", name = "", desc= "STR_MTT_SCORE_DESC"}
itemTab[591027] = { icon ="mttdatingyh_jifen1Pic", name = "", desc= "STR_MTT_SCORE_DESC"}
itemTab[591028] = { icon ="mttdatingyh_jifen1Pic", name = "", desc= "STR_MTT_SCORE_DESC"}
itemTab[591029] = { icon ="mttdatingyh_jifen1Pic", name = "", desc= "STR_MTT_SCORE_DESC"}
itemTab[591030] = { icon ="mttdatingyh_jifen1Pic", name = "", desc= "STR_MTT_SCORE_DESC"}
itemTab[591031] = { icon ="mttdatingyh_jifen1Pic", name = "", desc= "STR_MTT_SCORE_DESC"}
itemTab[591032] = { icon ="mttdatingyh_jifen1Pic", name = "", desc= "STR_MTT_SCORE_DESC"}
itemTab[591056] = { icon ="mttdatingyh_jifen1Pic", name = "", desc= "STR_MTT_SCORE_DESC"}

itemTab[591037] = { icon ="mttguize_aibang3pic"}
itemTab[591038] = { icon ="mttguize_aibang2pic"}
itemTab[591039] = { icon ="mttguize_aibang1pic"}

itemTab[4] = { icon ="jifenjinji_icon2", name = "STR_WUPINGNAME_SLIVER", desc= "STR_WUPINGDESC_SLIVER" }
itemTab[17] = { icon ="jifenjinji_icon1", name = "", desc= "STR_WUPINGNAME_JIFEN" }

local function GetCopItem(index, key)
	if index == nil or key == nil then
		return
	end
	local tab = itemTab[index]
	if tab == nil then
		return
	end
	return tab[key]
end



local OrnamentCfg = {
	["Exchange"] = {
		--这种材料能转化成多少升级经验
		--暂定1阶和最高阶不能当材料，请与策划确认，不能当材料的请不要加入配置
		[3348326] = 10,
	},
}


--金币配饰相关
local function GetOrnamentCfg(Key, MainItemType, MaterialItemType, AddExp, NextExp)
	if Key == "Exchange" then
		--MaterialItemType:材料的itemtypeid
		--MainItemType:主物品配饰的itemtypeid
		--返回：单个材料能兑多少经验
		--日后若有材料只能用于指定大类的配饰升级，可将MainItemType利用起来区分材料
		local nExp = OrnamentCfg["Exchange"][MaterialItemType]
		if nExp ~= nil then
			return nExp
		end
		return 0
	elseif Key == "ShopPos" then
		--材料购买的寻址（地图id,x,y,npcid,半径），以下为测试配置，请日后根据正式数据填写
		return "10364,326,350,33169,2"
	elseif Key == "Lev" then
		--MainItemType:配饰的itemtypeid
		--返回:MainItemType的阶数，阶的返回值从0开始，显示时会自动自增1
		--日后若有新增其他大类配饰，可将216980拆成多种，计算自己大类内的阶数
		return (MainItemType // 10 - 216980) % 100 --((MainItemType - 2169803) % 1000) // 10
	elseif Key == "SucRate" then
		--AddExp:玩家选中的材料能兑几点经验
		--NextExp:配饰升到下级需要几点经验
		--成功率的精度要求:4位小数，向下精确至0.0001，如精确后为0，则按0.0001显示
		--返回值:必须为字符串，格式类似：12.34%	
		if (AddExp <= 0 or NextExp <= 0) then
			--避免除0
			--STR_LESS_THAN_ONE_PERCENT=低于1%
			return LuaUIMgr_LocalCnRes("STR_LESS_THAN_ONE_PERCENT")
		elseif (AddExp >= NextExp) then
			--STR_ONE_HUNDRED_PERCENT=100%
			return LuaUIMgr_LocalCnRes("STR_ONE_HUNDRED_PERCENT")			
		end
		local strRet = string.format("%.2f%%", AddExp * 100 / NextExp)
		if string.sub(strRet, 1, 1) == "0" then
			--STR_LESS_THAN_ONE_PERCENT=低于1%
			return LuaUIMgr_LocalCnRes("STR_LESS_THAN_ONE_PERCENT")
			--return "<1%"
		end
		return strRet		
	end
end



-- 清理变量释放内存
local function Unload()
	T_VariantItemFrame = nil
	SpecialEffectType = nil
	SpecialEffectColor = nil
	SpecialEffectIntro = nil
	OrnamentCfg = nil
	EquipBattle = nil
	ShowName = nil
	SpeEffectEnergeData = nil
	SpecialEffectBagInfo = nil
	AppendEnergeData = nil
	MoneyCheck = nil
end

-- 通过require传给其他Lua脚本使用
local Item = {
	GetOrnamentCfg = GetOrnamentCfg,
	GetShowName = GetShowName,
	GetEquipShowByBattle = GetEquipShowByBattle,
	GetMoneyCheck = GetMoneyCheck,
	GetWeaponActData = GetWeaponActData,
	GetRoleShowLook = GetRoleShowLook,
	Unload = Unload,
	GetAddAppendEnergeByLev = GetAddAppendEnergeByLev,
	GetCurAppendItemEnerge = GetCurAppendItemEnerge,
	GetAppendItemEnergeTip = GetAppendItemEnergeTip,
	GetAppendItemEnergeTipColor = GetAppendItemEnergeTipColor,
	GetAppendItemEnergeDesc = GetAppendItemEnergeDesc,
	GetAppendItemLevByEnerge = GetAppendItemLevByEnerge,
	GetComposGemComposeSucRate = GetComposGemComposeSucRate,
	GetWing12AppendAnimate = GetWing12AppendAnimate,
	GetExpIncForWing12 = GetExpIncForWing12,
	GetOnlyAddTrialStone = GetOnlyAddTrialStone,
	GetEquAppendQuakeParam = GetEquAppendQuakeParam,
	GetSpecialEffect = GetSpecialEffect,
	GetSpecialEffectBagInfo = GetSpecialEffectBagInfo,
	GetSpecialEffectBagShowNum = GetSpecialEffectBagShowNum,
	IsEquInjectEnable = IsEquInjectEnable,
	GetCurSpeEffectEnerge = GetCurSpeEffectEnerge,
	GetSpeEffectEnergeDesc = GetSpeEffectEnergeDesc,
	GetSpeEffectEnergeTipColor = GetSpeEffectEnergeTipColor,
	GetSpEffectEnergeTip = GetSpEffectEnergeTip,
	GetSpeEffectLevByEnerge = GetSpeEffectLevByEnerge,
	GetSpecialEffectBagShowType = GetSpecialEffectBagShowType,
	GetCopItem = GetCopItem,
}

Item_GetShowName = Item.GetShowName
Item_GetAddAppendEnergeByLev = Item.GetAddAppendEnergeByLev
Item_GetCurAppendItemEnerge = Item.GetCurAppendItemEnerge
Item_GetAppendItemEnergeTip = Item.GetAppendItemEnergeTip
Item_GetAppendItemEnergeTipColor = Item.GetAppendItemEnergeTipColor
Item_GetAppendItemEnergeDesc = Item.GetAppendItemEnergeDesc
Item_GetAppendItemLevByEnerge = Item.GetAppendItemLevByEnerge
-- C++程序使用的global函数名
Item_GetMoneyCheck = Item.GetMoneyCheck
Item_GetEquipShowByBattle = Item.GetEquipShowByBattle
Item_GetWeaponActData = Item.GetWeaponActData
Item_GetRoleShowLook = Item.GetRoleShowLook
Item_Unload = Item.Unload

Item_GetComposGemComposeSucRate = Item.GetComposGemComposeSucRate
Item_GetWing12AppendAnimate = Item.GetWing12AppendAnimate
Item_GetExpIncForWing12 = Item.GetExpIncForWing12
Item_GetOnlyAddTrialStone = Item.GetOnlyAddTrialStone
Item_GetEquAppendQuakeParam = Item.GetEquAppendQuakeParam
Item_GetSpecialEffect = Item.GetSpecialEffect
Item_GetSpecialEffectBagInfo = Item.GetSpecialEffectBagInfo
Item_GetSpecialEffectBagShowNum = Item.GetSpecialEffectBagShowNum
Item_IsEquInjectEnable = Item.IsEquInjectEnable
Item_GetCurSpeEffectEnerge = Item.GetCurSpeEffectEnerge
Item_GetSpEffectEnergeTip = Item.GetSpEffectEnergeTip
Item_GetSpeEffectEnergeDesc = Item.GetSpeEffectEnergeDesc
Item_GetSpeEffectEnergeTipColor = Item.GetSpeEffectEnergeTipColor
Item_GetSpeEffectLevByEnerge = Item.GetSpeEffectLevByEnerge
Item_GetSpecialEffectBagShowType = Item.GetSpecialEffectBagShowType
Item_GetOrnamentCfg = Item.GetOrnamentCfg
Item_GetCopItem = Item.GetCopItem

-- require返回值
return Item
